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Search found 113 matches

by artworkplay
Wed Dec 30, 2015 10:25 pm
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 10805

Re: SW Battlefront 2015 model files

Lower eyelids looked unnaturally stretched forward. Same as JakeGreen's Leia pic above.
by artworkplay
Tue Dec 29, 2015 11:30 pm
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 10805

Re: SW Battlefront 2015 model files

@Wobble I have to ask, did you encounter any problems with getting head meshes to import properly? dainiuxxx's Frostbite mesh importer maxscript had problems extracting head meshes and since SWBF is a Frostbite game, well... I'm just assuming they'd have the same format problems. When you say impor...
by artworkplay
Tue Dec 29, 2015 10:33 pm
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 10805

Re: SW Battlefront 2015 model files

@Wobble
I have to ask, did you encounter any problems with getting head meshes to import properly? dainiuxxx's Frostbite mesh importer maxscript had problems extracting head meshes and since SWBF is a Frostbite game, well... I'm just assuming they'd have the same format problems.
by artworkplay
Tue Dec 29, 2015 12:09 am
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 10805

Re: SW Battlefront 2015 model files

The Batch iTexture converter I think renames chunks to the appropriate file name but from what I read I'm just assuming you need to use the right converter for the appropriate game (BF3 converter doesn't work for BF4 and Hardline and vice-versa) so you'll need to use the converter for SWBF for the S...
by artworkplay
Sun Dec 27, 2015 12:10 am
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 10805

Re: SW Battlefront 2015 model files

Very interested in this since this runs on Frostbite which is the same engine as Battlefield 3, 4 and Hardlline. I'm hoping this would support those games as well.
by artworkplay
Thu Dec 17, 2015 12:42 am
Forum: Game Archive
Topic: Witcher 3 Editor(Redkit 3) Release and ETC
Replies: 13
Views: 3511

Re: Witcher 3 Editor(Redkit 3) Release and ETC

What exactly is this?
by artworkplay
Sat Nov 28, 2015 4:42 am
Forum: Game Archive
Topic: Dead Rising 3 (*.BIG, *.TEX)
Replies: 27
Views: 7293

Re: Dead Rising 3 (*.BIG, *.TEX)

Hi At one time i wrote python script for importing characters from Dead Rising 3. It is not finished, but it can to use. It requires Blender 249 and Python 26. Steps: 1.unpack importer 2.run Blender249.blend 3.in Blender Text Window press alt+p and select big file It supports: - autotexturing - wei...
by artworkplay
Mon Nov 23, 2015 11:20 pm
Forum: 3D/2D models
Topic: League of Legends's .skn
Replies: 7
Views: 860

Re: League of Legends's .skn

Could you send me a link to the extracted skn and skl? I'd like to try something out.
by artworkplay
Sun Nov 22, 2015 8:53 pm
Forum: 3D/2D models
Topic: Fallout 4 in Noesis
Replies: 43
Views: 10336

Re: Fallout 4 in Noesis

Thank you for this! Works like a charm. There's just one thing unclear to me. Where can i find the function to use "-nifloadskel <filename>"? I mean how could i open a mesh with parameters such as this? Is there a button or flag i missed? Thanks again! You can add the function to the Data Viewer De...
by artworkplay
Sun Nov 22, 2015 7:15 am
Forum: 3D/2D models
Topic: Fallout 4 in Noesis
Replies: 43
Views: 10336

Re: Fallout 4 in Noesis

When MrAdults surprises, he surprises big. Thank you sir for this awesome addition to Noesis.
by artworkplay
Tue Sep 29, 2015 2:20 am
Forum: 3D/2D models
Topic: Battlefield 4 mesh importer - smoothing groups
Replies: 9
Views: 1814

Re: Battlefield 4 mesh importer - smoothing groups

Just updated the scripts, reading skeleton files is now fully fixed and everything works with max 2016, ( i should make a new thread for this soon ) (: Had a chance to try it with Max 2012 but got this while trying to import the skeleton Error occurred in i loop; filename: C:\Program Files\Autodesk...
by artworkplay
Thu Sep 24, 2015 7:51 pm
Forum: 3D/2D models
Topic: Battlefield 4 mesh importer - smoothing groups
Replies: 9
Views: 1814

Re: Battlefield 4 mesh importer - smoothing groups

I hope your planned maya plugin will have a better way of exporting of head meshes without making them look like melted wax sculptures.
by artworkplay
Thu Jul 02, 2015 10:18 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4 Special Edition
Replies: 17
Views: 4747

Re: [PC] Devil May Cry 4 Special Edition

Could the Revelations/RE6 model importers work with this version of the framework?
by artworkplay
Sun Jun 21, 2015 2:52 pm
Forum: 3D/2D models
Topic: [Request] MusicMan/MusicSoul Online
Replies: 2
Views: 602

Re: [Request] MusicMan/MusicSoul Online

Any chance this game is running on UE4 engine? Models look like they're from an Asian mmo.