Join also our Discord channel! Click here.

Search found 114 matches

by artworkplay
Thu Dec 31, 2015 6:22 pm
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 11573

Re: SW Battlefront 2015 model files

That's what I'm using for my own skeleton. However, the mesh is already transformed, so the skeleton by itself doesn't help to fix the eyelids. What we need is a frame of animation. Also, I'm not entirely sure if skeletal animation would help to transform them info place. There are only two bones c...
by artworkplay
Wed Dec 30, 2015 10:25 pm
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 11573

Re: SW Battlefront 2015 model files

Lower eyelids looked unnaturally stretched forward. Same as JakeGreen's Leia pic above.
by artworkplay
Tue Dec 29, 2015 11:30 pm
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 11573

Re: SW Battlefront 2015 model files

@Wobble I have to ask, did you encounter any problems with getting head meshes to import properly? dainiuxxx's Frostbite mesh importer maxscript had problems extracting head meshes and since SWBF is a Frostbite game, well... I'm just assuming they'd have the same format problems. When you say impor...
by artworkplay
Tue Dec 29, 2015 10:33 pm
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 11573

Re: SW Battlefront 2015 model files

@Wobble
I have to ask, did you encounter any problems with getting head meshes to import properly? dainiuxxx's Frostbite mesh importer maxscript had problems extracting head meshes and since SWBF is a Frostbite game, well... I'm just assuming they'd have the same format problems.
by artworkplay
Tue Dec 29, 2015 12:09 am
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 11573

Re: SW Battlefront 2015 model files

The Batch iTexture converter I think renames chunks to the appropriate file name but from what I read I'm just assuming you need to use the right converter for the appropriate game (BF3 converter doesn't work for BF4 and Hardline and vice-versa) so you'll need to use the converter for SWBF for the S...
by artworkplay
Sun Dec 27, 2015 12:10 am
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 11573

Re: SW Battlefront 2015 model files

Very interested in this since this runs on Frostbite which is the same engine as Battlefield 3, 4 and Hardlline. I'm hoping this would support those games as well.
by artworkplay
Thu Dec 17, 2015 12:42 am
Forum: Game Archive
Topic: Witcher 3 Editor(Redkit 3) Release and ETC
Replies: 13
Views: 3784

Re: Witcher 3 Editor(Redkit 3) Release and ETC

What exactly is this?
by artworkplay
Sat Nov 28, 2015 4:42 am
Forum: Game Archive
Topic: Dead Rising 3 (*.BIG, *.TEX)
Replies: 27
Views: 7904

Re: Dead Rising 3 (*.BIG, *.TEX)

Hi At one time i wrote python script for importing characters from Dead Rising 3. It is not finished, but it can to use. It requires Blender 249 and Python 26. Steps: 1.unpack importer 2.run Blender249.blend 3.in Blender Text Window press alt+p and select big file It supports: - autotexturing - wei...
by artworkplay
Mon Nov 23, 2015 11:20 pm
Forum: 3D/2D models
Topic: League of Legends's .skn
Replies: 7
Views: 954

Re: League of Legends's .skn

Could you send me a link to the extracted skn and skl? I'd like to try something out.
by artworkplay
Sun Nov 22, 2015 8:53 pm
Forum: 3D/2D models
Topic: Fallout 4 in Noesis
Replies: 43
Views: 11325

Re: Fallout 4 in Noesis

Thank you for this! Works like a charm. There's just one thing unclear to me. Where can i find the function to use "-nifloadskel <filename>"? I mean how could i open a mesh with parameters such as this? Is there a button or flag i missed? Thanks again! You can add the function to the Data Viewer De...
by artworkplay
Sun Nov 22, 2015 7:15 am
Forum: 3D/2D models
Topic: Fallout 4 in Noesis
Replies: 43
Views: 11325

Re: Fallout 4 in Noesis

When MrAdults surprises, he surprises big. Thank you sir for this awesome addition to Noesis.
by artworkplay
Tue Sep 29, 2015 2:20 am
Forum: 3D/2D models
Topic: Battlefield 4 mesh importer - smoothing groups
Replies: 9
Views: 1946

Re: Battlefield 4 mesh importer - smoothing groups

Just updated the scripts, reading skeleton files is now fully fixed and everything works with max 2016, ( i should make a new thread for this soon ) (: Had a chance to try it with Max 2012 but got this while trying to import the skeleton Error occurred in i loop; filename: C:\Program Files\Autodesk...
by artworkplay
Thu Sep 24, 2015 7:51 pm
Forum: 3D/2D models
Topic: Battlefield 4 mesh importer - smoothing groups
Replies: 9
Views: 1946

Re: Battlefield 4 mesh importer - smoothing groups

I hope your planned maya plugin will have a better way of exporting of head meshes without making them look like melted wax sculptures.
by artworkplay
Thu Jul 02, 2015 10:18 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4 Special Edition
Replies: 17
Views: 5063

Re: [PC] Devil May Cry 4 Special Edition

Could the Revelations/RE6 model importers work with this version of the framework?