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Search found 113 matches

by artworkplay
Fri May 12, 2017 3:02 pm
Forum: 3D/2D models
Topic: Assets Unity 5.4 and higher?
Replies: 6
Views: 1036

Re: Assets Unity 5.4 and higher?

May not work with VR Kanojo but it works with other 5.4+ mobile games.
by artworkplay
Sun Jul 24, 2016 2:55 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 56
Views: 6004

Re: 007 Quantum of Solace

Looking forward to this one. Also, any chance you can line up Call of Duty 4 Modern Warfare (or even MW2/MW3 as it uses a modified version of the same engine) model extraction for a future project? It uses the same engine and although a tool already exists it requires you to run the game (as models ...
by artworkplay
Sat Jul 02, 2016 4:25 am
Forum: 3D/2D models
Topic: Witcher 3 .redcloth as mesh
Replies: 0
Views: 615

Witcher 3 .redcloth as mesh

Any help would be great... samples https://www.dropbox.com/s/6hjii8mo18bk5 ... h.zip?dl=0
by artworkplay
Wed Jun 15, 2016 3:20 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 147
Views: 16626

Re: Marvel Heroes texture tool

ok i got DCUO textures unpacked, but they are all 512x512, is that ok? What was their size when umodel was working? That's awesome, does the released tool currently support the DCUO textures? I cant seem to find a textures.manifest for the dc game to check it I don't think the Marvel Heroes tool ha...
by artworkplay
Tue Jun 14, 2016 5:28 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 147
Views: 16626

Re: Marvel Heroes texture tool

Given this is essentially the same problem faced with DCUO Whats the problem there? I thought Umodel fully supported it with textures? I think with the earlier versions of the game when it was still with Sony, textures were supported by umodel. The latest versions, with the new publishers, the code...
by artworkplay
Mon Jun 13, 2016 9:41 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 147
Views: 16626

Re: Marvel Heroes texture tool

Oh, sorry, my mistake again. I'm a bit tired today. Please get the new version again and it will work. p.s. the screen you posted helped a lot ;) I'm happy to report that it works beautifully now and extracted the files without any problems. Thank you so much for your time and efforts on this one. :)
by artworkplay
Mon Jun 13, 2016 8:48 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 147
Views: 16626

Re: Marvel Heroes texture tool

Are you sure you're running it right? Put all files mentioned in the same folder, and drop manifest file onto the EXE. Currently doing one more try with the new dll will be posting results in 10 minutes, hopefully successful. EDIT Did one more try with the new dll. Sorry got the same negative resul...
by artworkplay
Mon Jun 13, 2016 8:20 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 147
Views: 16626

Re: Marvel Heroes texture tool

Not sure if it requires Steam version but I'm using Steam version Marvel Heroes 2016 its still not working with this update. Same error as the one I posted above on both Windows 7 and 10.
by artworkplay
Mon Jun 13, 2016 1:21 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 147
Views: 16626

Re: Marvel Heroes texture tool

Downloaded Steam version of Marvel Heroes 2016 to test this out. I'm getting a "Marvel_heroes_tfc.exe has stopped working" error when I try this. Tried it on both Windows 7 and 10.
by artworkplay
Sun Jun 12, 2016 11:15 am
Forum: 3D/2D models
Topic: WWE 2k15 PC models - need help exporting face data
Replies: 19
Views: 3959

Re: WWE 2k15 PC models - need help exporting face data

zaramot wrote:Well, have no idea about WWE2k16 (I extracted xbox-360 version of WWE2k16, not PC and for xbox-360 version this script will not work), if you send me sample I could fix error, I guess.
Awesome... here's a few samples
by artworkplay
Sun Jun 12, 2016 9:17 am
Forum: 3D/2D models
Topic: WWE 2k15 PC models - need help exporting face data
Replies: 19
Views: 3959

Re: WWE 2k15 PC models - need help exporting face data

Do I need to "enable" the weights? I tried this with WWE 2k16 all it imported are solid "vector" weights (none for any of the bones). The very first script posted though exported the weights but with a few bugs.
by artworkplay
Sun Jun 12, 2016 1:47 am
Forum: 3D/2D models
Topic: WWE 2k15 PC models - need help exporting face data
Replies: 19
Views: 3959

Re: WWE 2k15 PC models - need help exporting face data

zaramot wrote:Here's maxscript to import WWE 2k15 PC version models with correct in-game rig. All credits goes to Chrrox, I just edited script a bit!

P.S. Script is slow, prepare for some waiting xD
Just wondering... I know scripts are posted "as is" but does this support weights and not just rigging?
by artworkplay
Wed Jun 08, 2016 3:40 pm
Forum: 3D/2D models
Topic: Battleborn tools
Replies: 40
Views: 6927

Re: Battleborn tools

Awesome tools, thanks! On another note would it be possible for your next project if you could take a look at the Marvel Heroes .tfc format? Gildor had tried it for a number of years but had failed in creating extraction support for it. Hopefully fresher talent like you would finally get the texture...
by artworkplay
Sun Jun 05, 2016 1:49 am
Forum: 3D/2D models
Topic: Strife 3D Models
Replies: 13
Views: 2557

Re: Strife 3D Models

Well at least 1 guy thanked me ( although it has been downloaded like 50 times) :D T. Sorry man, I was waiting for the game to download so I could test the tools out but... thanks for this and all the wonderful tools you've shared with the community, game companies should be paying you for getting ...