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by TaylorMouse
Thu Oct 01, 2015 9:35 pm
Forum: Graphic file formats
Topic: WildStar Data Mining
Replies: 12
Views: 7619

Re: WildStar Data Mining

Same thing happens to me, I 'm looking at the code, but it is c++, which I know nothing of :/

So I need to convert it to somehign I can use, like extract all the files from the archive

...

Keep you posted.

T
by TaylorMouse
Mon Sep 28, 2015 9:59 pm
Forum: 3D/2D models
Topic: Blood Bowl II - cef models
Replies: 13
Views: 5677

Re: Blood Bowl II - cef models

I figured out some additional stuff, yet the models that contain multiple meshes and bones, ... keep on crashing on me... see very slow progress there

Better game than the first though

T.
by TaylorMouse
Sun Sep 27, 2015 8:31 pm
Forum: 3D/2D models
Topic: Blood Bowl II - cef models
Replies: 13
Views: 5677

Re: Blood Bowl II - cef models

I don't know about the gamebryo, but it is not NIF

T.
by TaylorMouse
Sat Sep 26, 2015 11:33 am
Forum: 3D/2D models
Topic: Blood Bowl II - cef models
Replies: 13
Views: 5677

Blood Bowl II - cef models

Just installed blood bowl II, not a super game, though it has some awesome models :) Once you installed it, you can extract the package files (.cpk) files easy, using my extraction tool, found here : http://forum.xentax.com/viewtopic.php?f=21&t=13359&hilit=blood+bowl+II the static 3D models ...
by TaylorMouse
Sat Sep 26, 2015 12:01 am
Forum: Compressed files and methods
Topic: Decompress Blood Bowl 2 CPK Files
Replies: 15
Views: 14554

Re: Decompress Blood Bowl 2 CPK Files

Hi guys I wrote a litte command line tool that can be used to extract all the files from all the cpk packages from blood bowl 2 complete extractions takes only a couple of minutes usage example: BloodBowl2Unpacker.exe "D:\Games\Blood Bowl 2" "D:\Games\Blood Bowl 2\Extracted\" so ...
by TaylorMouse
Thu Sep 10, 2015 8:36 am
Forum: Game Archive
Topic: Grand Theft Auto V (.rpf) files
Replies: 21
Views: 24460

Re: Grand Theft Auto V (.rpf) files

OK, this tool work absolutely awesome, only thing I don't seem to find is an export from the 3D models to something usefull, like obj, fbx, or anything I know the ydr files are unreadable without the encryption key from the game, so it would make sence to have at least an export function like before...
by TaylorMouse
Tue Sep 08, 2015 5:30 pm
Forum: 3D/2D models
Topic: Age of Wulin (xmod in 3dsmax)
Replies: 5
Views: 2454

Re: Age of Wulin (xmod in 3dsmax)

sample file ?
by TaylorMouse
Thu Aug 20, 2015 11:03 am
Forum: Game Archive
Topic: Victor Vran
Replies: 3
Views: 2274

Re: Victor Vran

Yes that seems to be working thanx !!

T.
by TaylorMouse
Wed Aug 19, 2015 11:59 pm
Forum: Game Archive
Topic: Victor Vran
Replies: 3
Views: 2274

Victor Vran

Hi guys, installed Victor Vran today, not all that bad for a game, wanted to check on the models, unfortunatly it is all packed into .hpk files.

And since I have no idea how to unpack these, I was wandering if some genius would be able to help me with it plz ?

Here is a small sample

T.
by TaylorMouse
Wed Aug 19, 2015 11:56 pm
Forum: Game Archive
Topic: Toy Soldiers War Chest .geob, .mshb
Replies: 18
Views: 5758

Re: Toy Soldiers War Chest .geob, .mshb

I stopped looking at this for the moment, since I played the game a little at my brothers', I finally decided not to buy it cause when I got to level 2 or 3, I had to shoot down unicorns and flying barbies, not really my style. Anyways, the animated models are actually not in the same patern as I th...
by TaylorMouse
Sun Aug 16, 2015 7:30 pm
Forum: Game Archive
Topic: Toy Soldiers War Chest .geob, .mshb
Replies: 18
Views: 5758

Re: Toy Soldiers War Chest .geob, .mshb

Found that the offset of the start of these vertices positions is found at position 96

So the amount of vertices is found on offset -2 ( position 94) and is stored as a Short ( UInt16)

The file helix.0.geob gives me this as a result:



T.
by TaylorMouse
Sun Aug 16, 2015 6:23 pm
Forum: Game Archive
Topic: Toy Soldiers War Chest .geob, .mshb
Replies: 18
Views: 5758

Re: Toy Soldiers War Chest .geob, .mshb

So I took a simple file with the .geob extension and looked at it using 010 Editor and found the following: files I investigated is cube.0.geob which I was expecting a cube :D so at offset 302 in that file, you will find the nbr of Vertices => 24 in my case 3 floats for position of vertex, 3 float f...
by TaylorMouse
Sun Aug 16, 2015 3:50 pm
Forum: Game Archive
Topic: Toy Soldiers War Chest .geob, .mshb
Replies: 18
Views: 5758

Re: Toy Soldiers War Chest .geob, .mshb

I want to see how this plays out as well, since they do have some sweet looking models =) Anyways, I'll have a copy and I'll see what comes up As previously stated, all files and with a B, like in XNA resource files, (fxb etc) so first thing is indeed I will try to get that be away from the extensio...
by TaylorMouse
Sun Aug 02, 2015 11:25 pm
Forum: 3D/2D models
Topic: SkyNet/Future Shock .3d files
Replies: 5
Views: 1313

Re: SkyNet/Future Shock .3d files

Is that from Terminator : Skynet?

Cause thats nearly all 2.5D :/

T.
by TaylorMouse
Fri Jul 24, 2015 11:57 am
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 177
Views: 85738

Re: Diablo III .app

@CriticalError, sorry I've been out from this for a while I've been working on Heroes of the Storm and reverse engineering these models and animations, with success :) You can get these scripts here : http://www.sc2mapster.com/assets/sc1-raynor-vulture/files/ it holds the scripts to import M3 files,...