Same thing happens to me, I 'm looking at the code, but it is c++, which I know nothing of :/
So I need to convert it to somehign I can use, like extract all the files from the archive
...
Keep you posted.
T
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Search found 348 matches
- Thu Oct 01, 2015 9:35 pm
- Forum: Graphic file formats
- Topic: WildStar Data Mining
- Replies: 12
- Views: 7619
- Mon Sep 28, 2015 9:59 pm
- Forum: 3D/2D models
- Topic: Blood Bowl II - cef models
- Replies: 13
- Views: 5677
Re: Blood Bowl II - cef models
I figured out some additional stuff, yet the models that contain multiple meshes and bones, ... keep on crashing on me... see very slow progress there
Better game than the first though
T.
Better game than the first though
T.
- Sun Sep 27, 2015 8:31 pm
- Forum: 3D/2D models
- Topic: Blood Bowl II - cef models
- Replies: 13
- Views: 5677
Re: Blood Bowl II - cef models
I don't know about the gamebryo, but it is not NIF
T.
T.
- Sat Sep 26, 2015 11:33 am
- Forum: 3D/2D models
- Topic: Blood Bowl II - cef models
- Replies: 13
- Views: 5677
Blood Bowl II - cef models
Just installed blood bowl II, not a super game, though it has some awesome models :) Once you installed it, you can extract the package files (.cpk) files easy, using my extraction tool, found here : http://forum.xentax.com/viewtopic.php?f=21&t=13359&hilit=blood+bowl+II the static 3D models ...
- Sat Sep 26, 2015 12:01 am
- Forum: Compressed files and methods
- Topic: Decompress Blood Bowl 2 CPK Files
- Replies: 15
- Views: 14554
Re: Decompress Blood Bowl 2 CPK Files
Hi guys I wrote a litte command line tool that can be used to extract all the files from all the cpk packages from blood bowl 2 complete extractions takes only a couple of minutes usage example: BloodBowl2Unpacker.exe "D:\Games\Blood Bowl 2" "D:\Games\Blood Bowl 2\Extracted\" so ...
- Thu Sep 10, 2015 8:36 am
- Forum: Game Archive
- Topic: Grand Theft Auto V (.rpf) files
- Replies: 21
- Views: 24460
Re: Grand Theft Auto V (.rpf) files
OK, this tool work absolutely awesome, only thing I don't seem to find is an export from the 3D models to something usefull, like obj, fbx, or anything I know the ydr files are unreadable without the encryption key from the game, so it would make sence to have at least an export function like before...
- Tue Sep 08, 2015 5:30 pm
- Forum: 3D/2D models
- Topic: Age of Wulin (xmod in 3dsmax)
- Replies: 5
- Views: 2454
Re: Age of Wulin (xmod in 3dsmax)
sample file ?
- Thu Aug 20, 2015 11:03 am
- Forum: Game Archive
- Topic: Victor Vran
- Replies: 3
- Views: 2274
Re: Victor Vran
Yes that seems to be working thanx !!
T.
T.
- Wed Aug 19, 2015 11:59 pm
- Forum: Game Archive
- Topic: Victor Vran
- Replies: 3
- Views: 2274
Victor Vran
Hi guys, installed Victor Vran today, not all that bad for a game, wanted to check on the models, unfortunatly it is all packed into .hpk files.
And since I have no idea how to unpack these, I was wandering if some genius would be able to help me with it plz ?
Here is a small sample
T.
And since I have no idea how to unpack these, I was wandering if some genius would be able to help me with it plz ?
Here is a small sample
T.
- Wed Aug 19, 2015 11:56 pm
- Forum: Game Archive
- Topic: Toy Soldiers War Chest .geob, .mshb
- Replies: 18
- Views: 5758
Re: Toy Soldiers War Chest .geob, .mshb
I stopped looking at this for the moment, since I played the game a little at my brothers', I finally decided not to buy it cause when I got to level 2 or 3, I had to shoot down unicorns and flying barbies, not really my style. Anyways, the animated models are actually not in the same patern as I th...
- Sun Aug 16, 2015 7:30 pm
- Forum: Game Archive
- Topic: Toy Soldiers War Chest .geob, .mshb
- Replies: 18
- Views: 5758
Re: Toy Soldiers War Chest .geob, .mshb
Found that the offset of the start of these vertices positions is found at position 96
So the amount of vertices is found on offset -2 ( position 94) and is stored as a Short ( UInt16)
The file helix.0.geob gives me this as a result:
T.
So the amount of vertices is found on offset -2 ( position 94) and is stored as a Short ( UInt16)
The file helix.0.geob gives me this as a result:
T.
- Sun Aug 16, 2015 6:23 pm
- Forum: Game Archive
- Topic: Toy Soldiers War Chest .geob, .mshb
- Replies: 18
- Views: 5758
Re: Toy Soldiers War Chest .geob, .mshb
So I took a simple file with the .geob extension and looked at it using 010 Editor and found the following: files I investigated is cube.0.geob which I was expecting a cube :D so at offset 302 in that file, you will find the nbr of Vertices => 24 in my case 3 floats for position of vertex, 3 float f...
- Sun Aug 16, 2015 3:50 pm
- Forum: Game Archive
- Topic: Toy Soldiers War Chest .geob, .mshb
- Replies: 18
- Views: 5758
Re: Toy Soldiers War Chest .geob, .mshb
I want to see how this plays out as well, since they do have some sweet looking models =) Anyways, I'll have a copy and I'll see what comes up As previously stated, all files and with a B, like in XNA resource files, (fxb etc) so first thing is indeed I will try to get that be away from the extensio...
- Sun Aug 02, 2015 11:25 pm
- Forum: 3D/2D models
- Topic: SkyNet/Future Shock .3d files
- Replies: 5
- Views: 1313
Re: SkyNet/Future Shock .3d files
Is that from Terminator : Skynet?
Cause thats nearly all 2.5D :/
T.
Cause thats nearly all 2.5D :/
T.
- Fri Jul 24, 2015 11:57 am
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 85738
Re: Diablo III .app
@CriticalError, sorry I've been out from this for a while I've been working on Heroes of the Storm and reverse engineering these models and animations, with success :) You can get these scripts here : http://www.sc2mapster.com/assets/sc1-raynor-vulture/files/ it holds the scripts to import M3 files,...
