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by TaylorMouse
Sun Nov 08, 2015 10:56 pm
Forum: 3D/2D models
Topic: [REL] Disney INFINITY Model Extractor
Replies: 73
Views: 37099

Re: [REL] Disney INFINITY Model Extractor

just implemented this into my own modelviewer, about 85% of the models are acurate :)

just by combining the ibuf and vbuf, those that go wrong are the onces with multiple submeshes I guess

T.
by TaylorMouse
Sun Nov 08, 2015 3:08 pm
Forum: 3D/2D models
Topic: [REL] Disney INFINITY Model Extractor
Replies: 73
Views: 37099

Re: [REL] Disney INFINITY Model Extractor

Yes it works, here is my piece of (MAX) script I did to import the yoda model, not sure it works on all the models though NOte, for the YOda model, use the * 30 multiplier, for the cane and lightsabre I used * 100 ( like in the code below ) T. fileIndexBuffer = @"G:\Game Dev\3D Models\tcw_yoda_...
by TaylorMouse
Sat Nov 07, 2015 2:14 pm
Forum: 3D/2D models
Topic: [REL] Disney INFINITY Model Extractor
Replies: 73
Views: 37099

Re: [REL] Disney INFINITY Model Extractor

Yes, Acewell, I just downloaded the latest version and used the -D option to get it to work :)

Thank you, extracting as we speak :)

T.
by TaylorMouse
Fri Nov 06, 2015 12:33 pm
Forum: 3D/2D models
Topic: [REL] Disney INFINITY Model Extractor
Replies: 73
Views: 37099

Re: [REL] Disney INFINITY Model Extractor

Strange, I downloaded Aluigi's Script, saved it as DisneyInfinity3.bms and tried this: quickbms.exe "DisneyInfinity3.bms" "D:\Games\Disney Infinity 3.0" I got this as a result: QuickBMS generic files extractor and reimporter 0.5.24b by Luigi Auriemma e-mail: aluigi@autistici.org ...
by TaylorMouse
Fri Nov 06, 2015 12:04 am
Forum: 3D/2D models
Topic: [REL] Disney INFINITY Model Extractor
Replies: 73
Views: 37099

Re: [REL] Disney INFINITY Model Extractor

Where did you get that file from??

I have Infinity 3 on my PC, but all I got are these weird unnamed files ( am I missing something ?? )

T.
by TaylorMouse
Wed Nov 04, 2015 10:37 pm
Forum: Game Archive
Topic: Overwatch
Replies: 7
Views: 4676

Re: Overwatch

THe new casc viewer has been build, the version support almost the extraction of all the files, but none of the files make a lot of sense, investigating as we speak ( or while I type :) )

T.
by TaylorMouse
Fri Oct 30, 2015 12:01 am
Forum: Game Archive
Topic: Overwatch
Replies: 7
Views: 4676

Re: Overwatch

Thanks, I'm actually waiting until something usefull drops out of the CASC viewer, like models and textures :p

So I can have some brain food to get that reverse engineered :)

T.
by TaylorMouse
Thu Oct 29, 2015 11:38 am
Forum: Game Archive
Topic: Overwatch
Replies: 7
Views: 4676

Re: Overwatch

Ok the CASC viewer only exports about 60 files (of the 10000 files), and the names are not resolved

One of them has a MD5 hash list that map the files to the correct names, nothing interesting yet ( most of them are dll, exe and locale files )

...

T.
by TaylorMouse
Wed Oct 28, 2015 9:57 pm
Forum: Game Archive
Topic: Overwatch
Replies: 7
Views: 4676

Re: Overwatch

Alright, found a way to get the game installed, not for playing just to have the files to investigate :) Copy an older version of the Battle.net app over your latest version ( it does not work on the latest version ) version 6233 should do then open a command line prompt and type int battle.net.exe ...
by TaylorMouse
Wed Oct 28, 2015 8:56 am
Forum: Game Archive
Topic: Overwatch
Replies: 7
Views: 4676

Overwatch

Hi, since today the beta of Blizzard's Overwatch came out, I was wondering if anyone had the opportunity to check what the archive format would be (CASC) ?

And if so, if it is still accessable using the CASC viewer?

T.
by TaylorMouse
Fri Oct 23, 2015 7:00 pm
Forum: 3D/2D models
Topic: threejs files in blender or 3ds max 2012
Replies: 1
Views: 850

Re: threejs files in blender or 3ds max 2012

Can you post a sample ?
by TaylorMouse
Sat Oct 03, 2015 11:14 pm
Forum: 3D/2D models
Topic: Blood Bowl II - cef models
Replies: 13
Views: 5677

Re: Blood Bowl II - cef models

Quit some simalarities, cause I kinda based the initial idea on that, but it went sideways pretty quickly :p

T.
by TaylorMouse
Sat Oct 03, 2015 11:10 pm
Forum: Graphic file formats
Topic: WildStar Data Mining
Replies: 12
Views: 7619

Re: WildStar Data Mining

So I'm just interested in exporting all the objects from the archive / index file and getting my hands on the m3 and tex files ofcourse So shakotay2, can you give me a push in the right direction, I used an earlier version which is called Wildstar browser, it allows me to browse the archive files, a...
by TaylorMouse
Fri Oct 02, 2015 12:31 pm
Forum: Graphic file formats
Topic: WildStar Data Mining
Replies: 12
Views: 7619

Re: WildStar Data Mining

https://bitbucket.org/mugadr_m/wildstar ... ?at=master

source is in bitbucket, I got it through git

T.
by TaylorMouse
Fri Oct 02, 2015 12:23 pm
Forum: 3D/2D models
Topic: Blood Bowl II - cef models
Replies: 13
Views: 5677

Re: Blood Bowl II - cef models

? I don't understand, btw, I never continued the aarklash stuff...

the i3 doc, doesn't work

T.