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by TaylorMouse
Thu Oct 20, 2011 10:48 am
Forum: 3D/2D models
Topic: Orcs must die 2 - 3D Models
Replies: 28
Views: 13514

Re: Orcs must die - 3D Models

Well you do need to download Steam for this or download it from ... somewhere else, if you just want to study the models, I guess it is ok ???

If you use steam, go to

C:\Program Files\Steam\steamapps\common\Orcs Must Die!\

or something like that

T.
by TaylorMouse
Sat Oct 15, 2011 6:48 pm
Forum: 3D/2D models
Topic: Orcs must die 2 - 3D Models
Replies: 28
Views: 13514

Re: Orcs must die - 3D Models

Connect to steam and download the demo, it has nearly all the models :)

T.
by TaylorMouse
Fri Oct 14, 2011 6:24 am
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 177
Views: 85738

Re: Diablo III .app

1) The Adria BoyC.obj is more than 200 KBytes after I import it to Blender, and export it again it becomes 150 KBytes. What's happening? Why does it loose info. The exported file cannot be loaded by my flash application, so it seems it looses the vnormals numbers again. read this : http://en.wikipe...
by TaylorMouse
Wed Oct 12, 2011 11:56 pm
Forum: 3D/2D models
Topic: Orcs must die 2 - 3D Models
Replies: 28
Views: 13514

Re: Orcs must die - 3D Models

YES !! I finally did it in c#.NET

I made a command line tool to convert the .model file(s) to obj file and their mtl file with it!

No Bones are supported nor any animation

You can download it here http://users.telenet.be/u122561/index.html

Enjoy
screenshot01.jpg
T.
by TaylorMouse
Mon Oct 10, 2011 11:41 pm
Forum: 3D/2D models
Topic: Orcs must die 2 - 3D Models
Replies: 28
Views: 13514

Re: Orcs must die - 3D Models

http://users.telenet.be/u122561/Downloa ... stDie2.rar
Right here baby :)

I don't have blender, any idea how to get it into max ?

T.
by TaylorMouse
Mon Oct 10, 2011 6:01 pm
Forum: 3D/2D models
Topic: Orcs must die 2 - 3D Models
Replies: 28
Views: 13514

Re: Orcs must die - 3D Models

I've been studying the model I submitted in the 010 Editor... and I've come up with the following chunks of data The comment I added is just what I think it is... anyone any ideas on this stuff ? //VBIN // char[4] VBIN // short minVersion // short maxVersion // bytes[4] empty_1 //HSMV // char[4] HSM...
by TaylorMouse
Mon Oct 10, 2011 11:44 am
Forum: 3D/2D models
Topic: Orcs must die 2 - 3D Models
Replies: 28
Views: 13514

Re: Orcs must die - 3D Models

You can easely capture the models with 3DRipperDX, but it is not the same... is it :/

Anyone got any progress on this ??


I opened it with 010 Editor, but it is a mystery for me as is Japanese


T.
by TaylorMouse
Mon Oct 10, 2011 9:50 am
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 177
Views: 85738

Re: Diablo III .app

Same result for me in 3DS Max 2009 / 2010

:D

T.
by TaylorMouse
Sun Oct 09, 2011 10:11 pm
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 177
Views: 85738

Re: Diablo III .app

what is the model you are talking about ?

T.
by TaylorMouse
Sun Oct 09, 2011 12:24 pm
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 177
Views: 85738

Re: Diablo III .app

Check out this thread

Everything you need :)

viewtopic.php?f=10&t=7320&hilit=010&start=90

T.
by TaylorMouse
Sun Oct 09, 2011 12:22 pm
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 74197

Re: Textures of Beta Diablo 3, ".tex" files converter needed

What do you mean, "..requires some serious conversion trix..." ?

T.
by TaylorMouse
Sun Oct 09, 2011 11:54 am
Forum: 3D/2D models
Topic: Orcs must die 2 - 3D Models
Replies: 28
Views: 13514

Orcs must die 2 - 3D Models

I just installed the game and I see that the data is packed in a simple zip file. Textures are easy to get, they are just in a dds file format :D but the models, easy to spot, since they have the .model extension need to be converted of course. Anyone an idea how to get started on this ? :? Download...
by TaylorMouse
Sun Oct 09, 2011 11:39 am
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 177
Views: 85738

Re: Diablo III .app

In the standard obj file format you require 3 files, the .obj file, a material file that links the textures with the obj file and the texture file but in this case all you need is the obj file and the texture file(s) since we didn't figure out the material file yet. So the adria.obj file requires th...
by TaylorMouse
Fri Oct 07, 2011 12:31 pm
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 74197

Re: Textures of Beta Diablo 3, ".tex" files converter needed

1. Download the MPQ extractor 2. Extract all app files from the archive into a folder, exaple in the c:\temp\extracted\, just make sure the files are all put into this folder 3. Download my app and put it in the c:\temp\extracted\ folder 4. Open a cmd window and browse to the c:\temp\extracted\ fold...
by TaylorMouse
Sat Oct 01, 2011 7:30 pm
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 74197

Re: Textures of Beta Diablo 3, ".tex" files converter needed

Yes, but I mean that the Mat file, that is referenced in the App file, probably indicates which texture to use on the model. That texture is just an image stored as .tex file, an that .tex file can be converted to dds file by this tool

Hope I make any sence?

T.