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- Sun Feb 26, 2012 8:24 pm
- Forum: 3D/2D models
- Topic: DiabloIII.APP快速转换OBJ
- Replies: 4
- Views: 1513
Re: DiabloIII.APP快速转换OBJ
I am sorry gentlemen, I really do not like the English, I hope you can understand what I am talking about, This is a small piece of software, which is the work of others, I downloaded from the Internet, I hate to use the DOS command to convert an APP model, so I Modify it, in fact I did not do anyt...
- Mon Dec 19, 2011 6:58 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 85738
Re: Diablo III .app
Hey Guys; it has been a while, question though, I just downloaded the latest patch for Diablo III bèta, and tried to convert the textures again... and only 20% of the lot has been able to convert to dds :( That Sucks any idea how I (or anyone) could/would update the texture convertor... please.. T.
- Fri Nov 18, 2011 9:24 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 297444
Re: Star Wars - The Old Republic - Beta
Where can we download the béta from ?
T.
T.
- Fri Nov 11, 2011 10:04 pm
- Forum: Audio file formats
- Topic: The Elder Scrolls V - Skyrim [*.xwm]
- Replies: 3
- Views: 2977
Re: The Elder Scrolls V - Skyrim [*.xwm]
Yes you can. The xwm in the title narrows it down somewhat, but that is not a problem so you go.
Btw. how did you open the bsa files? They don't seem to be the same bsa files as Morrowind
T.
Btw. how did you open the bsa files? They don't seem to be the same bsa files as Morrowind
T.
- Wed Oct 26, 2011 8:07 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 85738
Re: Diablo III .app
Hey no problem about the reflector, just don't claim it yours
T.
T.
- Wed Oct 26, 2011 7:46 pm
- Forum: Game Archive
- Topic: Might and Magic Heroes VI *.ORC
- Replies: 28
- Views: 16129
Re: Might and Magic Heroes VI *.ORC
I believe you are right, the .gobj is a 3D object, I am looking into the anastasya.gobj file, which contains already on first site some interesting data such as textures, bones,standard animation
Just need to figure out the rest :/
T.
Just need to figure out the rest :/
T.
- Wed Oct 26, 2011 8:56 am
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 85738
Re: Diablo III .app
Anyway, as said before, the normals are not exported apperantly, and therefor in 3D Max it works just fine, since after the import, MAX does a recalc of the normals
T.
T.
- Wed Oct 26, 2011 8:47 am
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 85738
Re: Diablo III .app
Well, if you use a decent 3D modeling program like 3DStudio in stead of some freeware
then it builds the normals automatically
T.
then it builds the normals automatically
T.
- Tue Oct 25, 2011 10:46 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 85738
Re: Diablo III .app
When you convert them to png ? are they rotated by 360° , I ask this because some formats of dds have the nasty habit of being internally rotated up side down. :/
I know, I don't know why
T.
I know, I don't know why
T.
- Tue Oct 25, 2011 10:08 am
- Forum: Game Archive
- Topic: Might and Magic Heroes VI *.ORC
- Replies: 28
- Views: 16129
Re: Might and Magic Heroes VI *.ORC
I downloaded the last tool, and yes you just drop the files onto it (well that is what I did)
it only worked for 1 file, data_03.orc, the rest crashed....
And the data 03 did not have anything interesting about 3D models, it did have the UI in flash file format though
Anyone any ideas?
T.
it only worked for 1 file, data_03.orc, the rest crashed....
And the data 03 did not have anything interesting about 3D models, it did have the UI in flash file format though
Anyone any ideas?
T.
- Tue Oct 25, 2011 9:49 am
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 85738
Re: Diablo III .app
Thnx,
the code actually looks even nicer, because that code has been taken using Reflector.NET
the only problem is that I don't know how to easily display 3D models using C# :/
Any suggestions?
T.
the code actually looks even nicer, because that code has been taken using Reflector.NET
the only problem is that I don't know how to easily display 3D models using C# :/
Any suggestions?
T.
- Tue Oct 25, 2011 9:37 am
- Forum: Graphic file formats
- Topic: .tex file
- Replies: 9
- Views: 3233
Re: .tex file
Well, of course they do not work, it was only for Diablo 3 tex files.
ZLib it is

T.
ZLib it is
T.
- Mon Oct 24, 2011 8:03 pm
- Forum: Graphic file formats
- Topic: .tex file
- Replies: 9
- Views: 3233
Re: .tex file
What game ? If they are Diablo 3 then there is already a convertor
here : viewtopic.php?f=10&t=7320
T.
here : viewtopic.php?f=10&t=7320
T.
- Mon Oct 24, 2011 2:00 pm
- Forum: Game Archive
- Topic: Might and Magic Heroes VI *.ORC
- Replies: 28
- Views: 16129
Re: Might and Magic Heroes VI *.ORC
So anyone working/found anything on the 3D models ??
T.
T.
- Mon Oct 24, 2011 1:51 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 85738
Re: Diablo III .app
Yeah, Monguron, do some work and add it together, cause I don not know how.
I don't seem to find a way to connect the 2 together, there is no reference to the data extracted from the app file that has any link to the material files...
T.
I don't seem to find a way to connect the 2 together, there is no reference to the data extracted from the app file that has any link to the material files...
T.
