So anyone working/found anything on the 3D models ??
T.
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Search found 335 matches
- Mon Oct 24, 2011 2:00 pm
- Forum: Game Archive
- Topic: Might and Magic Heroes VI *.ORC
- Replies: 28
- Views: 12237
- Mon Oct 24, 2011 1:51 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 178
- Views: 58710
Re: Diablo III .app
Yeah, Monguron, do some work and add it together, cause I don not know how.
I don't seem to find a way to connect the 2 together, there is no reference to the data extracted from the app file that has any link to the material files...
T.
I don't seem to find a way to connect the 2 together, there is no reference to the data extracted from the app file that has any link to the material files...
T.
- Thu Oct 20, 2011 10:48 am
- Forum: 3D/2D models
- Topic: Orcs must die 2 - 3D Models
- Replies: 28
- Views: 9561
Re: Orcs must die - 3D Models
Well you do need to download Steam for this or download it from ... somewhere else, if you just want to study the models, I guess it is ok ???
If you use steam, go to
C:\Program Files\Steam\steamapps\common\Orcs Must Die!\
or something like that
T.
If you use steam, go to
C:\Program Files\Steam\steamapps\common\Orcs Must Die!\
or something like that
T.
- Sat Oct 15, 2011 6:48 pm
- Forum: 3D/2D models
- Topic: Orcs must die 2 - 3D Models
- Replies: 28
- Views: 9561
Re: Orcs must die - 3D Models
Connect to steam and download the demo, it has nearly all the models 
T.

T.
- Fri Oct 14, 2011 6:24 am
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 178
- Views: 58710
Re: Diablo III .app
1) The Adria BoyC.obj is more than 200 KBytes after I import it to Blender, and export it again it becomes 150 KBytes. What's happening? Why does it loose info. The exported file cannot be loaded by my flash application, so it seems it looses the vnormals numbers again. read this : http://en.wikipe...
- Wed Oct 12, 2011 11:56 pm
- Forum: 3D/2D models
- Topic: Orcs must die 2 - 3D Models
- Replies: 28
- Views: 9561
Re: Orcs must die - 3D Models
YES !! I finally did it in c#.NET
I made a command line tool to convert the .model file(s) to obj file and their mtl file with it!
No Bones are supported nor any animation
You can download it here http://users.telenet.be/u122561/index.html
Enjoy T.
I made a command line tool to convert the .model file(s) to obj file and their mtl file with it!
No Bones are supported nor any animation
You can download it here http://users.telenet.be/u122561/index.html
Enjoy T.
- Mon Oct 10, 2011 11:41 pm
- Forum: 3D/2D models
- Topic: Orcs must die 2 - 3D Models
- Replies: 28
- Views: 9561
Re: Orcs must die - 3D Models
http://users.telenet.be/u122561/Downloa ... stDie2.rar
Right here baby
I don't have blender, any idea how to get it into max ?
T.
Right here baby

I don't have blender, any idea how to get it into max ?
T.
- Mon Oct 10, 2011 6:01 pm
- Forum: 3D/2D models
- Topic: Orcs must die 2 - 3D Models
- Replies: 28
- Views: 9561
Re: Orcs must die - 3D Models
I've been studying the model I submitted in the 010 Editor... and I've come up with the following chunks of data The comment I added is just what I think it is... anyone any ideas on this stuff ? //VBIN // char[4] VBIN // short minVersion // short maxVersion // bytes[4] empty_1 //HSMV // char[4] HSM...
- Mon Oct 10, 2011 11:44 am
- Forum: 3D/2D models
- Topic: Orcs must die 2 - 3D Models
- Replies: 28
- Views: 9561
Re: Orcs must die - 3D Models
You can easely capture the models with 3DRipperDX, but it is not the same... is it :/
Anyone got any progress on this ??
I opened it with 010 Editor, but it is a mystery for me as is Japanese
T.
Anyone got any progress on this ??
I opened it with 010 Editor, but it is a mystery for me as is Japanese
T.
- Mon Oct 10, 2011 9:50 am
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 178
- Views: 58710
Re: Diablo III .app
Same result for me in 3DS Max 2009 / 2010
T.

T.
- Sun Oct 09, 2011 10:11 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 178
- Views: 58710
Re: Diablo III .app
what is the model you are talking about ?
T.
T.
- Sun Oct 09, 2011 12:24 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 178
- Views: 58710
- Sun Oct 09, 2011 12:22 pm
- Forum: Graphic file formats
- Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
- Replies: 118
- Views: 53631
Re: Textures of Beta Diablo 3, ".tex" files converter needed
What do you mean, "..requires some serious conversion trix..." ?
T.
T.
- Sun Oct 09, 2011 11:54 am
- Forum: 3D/2D models
- Topic: Orcs must die 2 - 3D Models
- Replies: 28
- Views: 9561
Orcs must die 2 - 3D Models
I just installed the game and I see that the data is packed in a simple zip file. Textures are easy to get, they are just in a dds file format :D but the models, easy to spot, since they have the .model extension need to be converted of course. Anyone an idea how to get started on this ? :? Download...
- Sun Oct 09, 2011 11:39 am
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 178
- Views: 58710
Re: Diablo III .app
In the standard obj file format you require 3 files, the .obj file, a material file that links the textures with the obj file and the texture file but in this case all you need is the obj file and the texture file(s) since we didn't figure out the material file yet. So the adria.obj file requires th...