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by TaylorMouse
Sun Aug 12, 2012 10:02 pm
Forum: 3D/2D models
Topic: Settlers 7 Models help
Replies: 62
Views: 8975

Re: Settlers 7 Models help

Char[4] -> S7MF UInt32 -> Version Minor UInt32 -> Major Version Pos 52 -> Length of the names -2 Pos 65 -> start of the names of the maps, textures and the name of the object devided by \0 Don't seem to find the offset of VST0, VST1 and VST2 The UInt32 just in front of VST is always 24 and the numbe...
by TaylorMouse
Sun Aug 12, 2012 11:01 am
Forum: 3D/2D models
Topic: Settlers 7 Models help
Replies: 62
Views: 8975

Re: Settlers 7 Models help

I have the settlers 7, so could you upload the s7bbaex extracter so i can do the extraction of the bba file myself. Thnx

T.
by TaylorMouse
Wed Aug 08, 2012 8:01 pm
Forum: 3D/2D models
Topic: Settlers 7 Models help
Replies: 62
Views: 8975

Re: Settlers 7 Models help

delium wrote:Settler 7 uses the Vision Engine (http://en.wikipedia.org/wiki/Vision_%28game_engine%29) as you can se there, "Orc Must Die!" uses this engine too.

so perhapse the model import script for noesis works also with the settler 7 models?

Naa, already tried that :/

T.
by TaylorMouse
Wed Aug 08, 2012 1:16 pm
Forum: Game Archive
Topic: Kung Fu Strike: The Warriors Rise (*.PAK)
Replies: 7
Views: 1303

Re: Kung Fu Strike: The Warriors Rise (*.PAK)

delutto wrote:Someone found the file location of the game?
What??

T.
by TaylorMouse
Wed Aug 08, 2012 12:56 pm
Forum: 3D/2D models
Topic: Settlers 7 Models help
Replies: 62
Views: 8975

Re: Settlers 7 Models help

Can't seem to download s7bbaex.

Can anyone help.

I dl the file, checking it right now

T.
by TaylorMouse
Sun Aug 05, 2012 8:35 pm
Forum: Game Archive
Topic: Kung Fu Strike: The Warriors Rise (*.PAK)
Replies: 7
Views: 1303

Re: Kung Fu Strike: The Warriors Rise (*.PAK)

Made a quick user friendly exe file , so you don't need Quick BMS, just start it up, select any dat file from the game and it will extract it.

Next stop is unraveling the .a3d files that contain the 3D model ( I think)

Textures are dds, and are stored uncompressed in the texture.dat file

Cheers

T.
by TaylorMouse
Sat Aug 04, 2012 11:51 am
Forum: 3D/2D models
Topic: Orcs must die 2 - 3D Models
Replies: 28
Views: 9561

Re: Orcs must die 2 - 3D Models

Thnx :)

could it be interesting to use the code and make a py file for Neosis ?

I don't know how to do that, but someone could :)

T.
by TaylorMouse
Fri Aug 03, 2012 5:02 pm
Forum: 3D/2D models
Topic: Orcs must die 2 - 3D Models
Replies: 28
Views: 9561

Re: Orcs must die - 3D Models

Here we are: Download tool Unzip the data.zip from the Orcs Must Die 2 folder Unzip tool Run tool and check the CheckBox for Loop through all sub folders ( or not) This will convert all the model files to a obj file with mtl file Keep the structure of the data.zip file, the references to the texture...
by TaylorMouse
Fri Aug 03, 2012 4:12 pm
Forum: 3D/2D models
Topic: Orcs must die 2 - 3D Models
Replies: 28
Views: 9561

Re: Orcs must die - 3D Models

It seems that for Orcs Must Die 2, the same objects are used, but the texture coordinates are off....

Trying to solve it and making an easier way to use my tool with a user interface.

T.
by TaylorMouse
Sun Jun 17, 2012 9:09 pm
Forum: 3D/2D models
Topic: HellGate London
Replies: 12
Views: 4366

Re: HellGate London

Hé, euh Chrrox, maybe it is me, but what do you mean, the tool for the archive is
http://reanimator.googlecode.com/svn/trunk/common/ ??

There is no exe or anything, do I need to download these files and build them or something?

T.
by TaylorMouse
Mon Jun 04, 2012 5:31 pm
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 53633

Re: Textures of Beta Diablo 3, ".tex" files converter needed

Anyone figured out the bones on the models yet?

Or did I passed over it somewhere?

T.
by TaylorMouse
Sat Jun 02, 2012 11:01 pm
Forum: Game Archive
Topic: Torchlight 2
Replies: 31
Views: 10640

Re: Torchlight 2

Yep it works,

extract everything, download the OgreMaxViewer ( use the windowed viewer )
open the .material file and change the .png extension to .dds

and here it is:

Image

Many Thanks for the extractor !!!

T.
by TaylorMouse
Sat Jun 02, 2012 10:55 pm
Forum: Game Archive
Topic: Torchlight 2
Replies: 31
Views: 10640

Re: Torchlight 2

Mmm, interesting, since the first Torchlight was based on Ogre3D, this is also using the same file extensions Material, Mesh, skeleton, dds, png where material describes which texture is applied to what mesh, and the skeleton contains the animations, I'm going to try the OgreMeshViewer which can be ...
by TaylorMouse
Sun May 20, 2012 3:06 pm
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 53633

Re: Textures of Beta Diablo 3, ".tex" files converter needed

Zardalu thnx man in the mean time I came up with some c# code :) // change th 5th byte to something else string file = @"2DInventoryBelts.tex"; using(BinaryReader br = new BinaryReader(File.Open(file, FileMode.Open))) { byte[] header = br.ReadBytes(4); int nbrBytes = (int)br.BaseStream.Length; byte ...
by TaylorMouse
Sun May 20, 2012 11:35 am
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 53633

Re: Textures of Beta Diablo 3, ".tex" files converter needed

Oke, nice solution, but I don't want to change each tex file manually, is there a way to do this, all at once? More on the question, is there ANY one that gets to compile the code from the D3TexConv_v0.9 source code?? Cause I can't, I'm more of a C# person, no clue how to compile this in C++ in Visu...