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by TaylorMouse
Tue Aug 14, 2012 11:21 pm
Forum: 3D/2D models
Topic: Kung Fu Strike: The Warriors Rise (*.a3d)
Replies: 13
Views: 1620

Kung Fu Strike: The Warriors Rise (*.a3d)

Find the way to unpack the dat files here: http://forum.xentax.com/viewtopic.php?f=10&t=9387&p=77136#p77136 What I found so far 4 bytes -> always A3D. 4 bytes -> always 0A D7 83 3F 4 bytes -> nbr of Submeshes 4 bytes -> unk ?? FF FF FF FF -> delimiter ?? 6 * 4 bytes -> always 00 00 00 00 4 * 4 bytes...
by TaylorMouse
Tue Aug 14, 2012 11:14 pm
Forum: Game Archive
Topic: Kung Fu Strike: The Warriors Rise (*.PAK)
Replies: 7
Views: 1303

Re: Kung Fu Strike: The Warriors Rise (*.PAK)

delutto wrote:
TaylorMouse wrote:I've noticed that there are a lot of ppl looking for these localisation files ( not specificly for this game)

Why? The game is in English, what else do you need?

Any progress on the .a3d files yet ?

T.
I want to translate into Brazilian Portuguese.

Heu, ok...
by TaylorMouse
Tue Aug 14, 2012 11:13 pm
Forum: 3D/2D models
Topic: Settlers 7 Models help
Replies: 62
Views: 8975

Re: Settlers 7 Models help

Sammie wrote:
TaylorMouse wrote:indeed the uv mappings need to be flipped horizontally
really horizontally in Max? I need to flip them vertically in Maya.
My bad, my bad, it is of course VERTICALLY [roll]

T.
by TaylorMouse
Tue Aug 14, 2012 10:36 pm
Forum: 3D/2D models
Topic: Settlers 7 Models help
Replies: 62
Views: 8975

Re: Settlers 7 Models help

I did the same, imported into Max, indeed the uv mappings need to be flipped horizontally, didn't need to rotate it since you can tell in the importer to do so Smoothing groups suck :/ here is a little render on a Cavalier: http://farm9.staticflickr.com/8440/7783746648_f19331088f_z.jpg iz nize no :D...
by TaylorMouse
Tue Aug 14, 2012 7:47 pm
Forum: Game Archive
Topic: Kung Fu Strike: The Warriors Rise (*.PAK)
Replies: 7
Views: 1303

Re: Kung Fu Strike: The Warriors Rise (*.PAK)

I've noticed that there are a lot of ppl looking for these localisation files ( not specificly for this game)

Why? The game is in English, what else do you need?

Any progress on the .a3d files yet ?

T.
by TaylorMouse
Tue Aug 14, 2012 7:40 pm
Forum: 3D/2D models
Topic: Settlers 7 Models help
Replies: 62
Views: 8975

Re: Settlers 7 Models help

in VST0, the chunk is 24, and only 6 bytes are being used, in our code, 6 bytes being 3 * half floats ( 2 bytes per float ) what about the other 18 bytes? they aren't vertex weights, cause there does not seem to be any reference to any bones here... could it be normals ? also half floats could it be...
by TaylorMouse
Tue Aug 14, 2012 1:02 pm
Forum: 3D/2D models
Topic: Settlers 7 Models help
Replies: 62
Views: 8975

Re: Settlers 7 Models help

I decided to give up to try it in c# and see what I can do with the .py scripts


What tool do you guys use to test/debug etc the .py script before you test it in Noesis?

T.
by TaylorMouse
Mon Aug 13, 2012 11:23 pm
Forum: 3D/2D models
Topic: Settlers 7 Models help
Replies: 62
Views: 8975

Re: Settlers 7 Models help

Damn, I was so close...

I don't seem to have a Half Precision Floating point in c#... :/


T.
by TaylorMouse
Mon Aug 13, 2012 10:00 pm
Forum: 3D/2D models
Topic: Settlers 7 Models help
Replies: 62
Views: 8975

Re: Settlers 7 Models help

Yeah, the numbers seem to add up, just not the chunks... VST0 ->24 I assume 5 floats + 1 Signed Int ( could be if this is the w coordinate), being the xyz of the vertex, then the uvw of the vertex, but when I read them, they result in something weird like: v[7.383575E-38,5.123147E-42,5.605194E-45] u...
by TaylorMouse
Mon Aug 13, 2012 9:43 pm
Forum: 3D/2D models
Topic: Settlers 7 Models help
Replies: 62
Views: 8975

Re: Settlers 7 Models help

Sorry... what?

Code: Select all

FF FF FF FF
equals -1 as a signed Int or a signed Byte, but what do I do with it?

If I build it up like

v1,v2,v3,uv1,uv2

the uv2, mostly ends up in -1, but is that an ok uv value?

T.
by TaylorMouse
Mon Aug 13, 2012 8:01 pm
Forum: 3D/2D models
Topic: Settlers 7 Models help
Replies: 62
Views: 8975

Re: Settlers 7 Models help

mmm.. ok :) int chunkType = (int)r.ReadUInt16(); int unk = (int)r.ReadUInt16(); int chunkSize = (int)r.ReadUInt32(); int structSize = (int)r.ReadUInt32(); char[] chunkName = r.ReadChars(4); I already figured that out... thnx Then I tried to read the chunk part ( at least I try to parse it) but it ha...
by TaylorMouse
Mon Aug 13, 2012 4:44 pm
Forum: 3D/2D models
Topic: Settlers 7 Models help
Replies: 62
Views: 8975

Re: Settlers 7 Models help

string file = @"C:\Temp\A_Sheep\A_Sheep_Shorn_01.s7m"; try { using(System.IO.BinaryReader r = new System.IO.BinaryReader(System.IO.File.Open(file, FileMode.Open, FileAccess.Read))) { char[] chars = r.ReadChars(4); Debug.WriteLine(chars[0].ToString() + chars[1].ToString() + chars[2].ToString() + cha...
by TaylorMouse
Mon Aug 13, 2012 12:51 pm
Forum: 3D/2D models
Topic: Settlers 7 Models help
Replies: 62
Views: 8975

Re: Settlers 7 Models help

what does the
read('4L') mean ?

T.
by TaylorMouse
Mon Aug 13, 2012 11:35 am
Forum: 3D/2D models
Topic: Settlers 7 Models help
Replies: 62
Views: 8975

Re: Settlers 7 Models help

Sammie wrote:
TaylorMouse wrote:I have the settlers 7, so could you upload the s7bbaex extracter so i can do the extraction of the bba file myself. Thnx

T.
Download: s7bbaex.rar

Thnx
T.
by TaylorMouse
Mon Aug 13, 2012 11:24 am
Forum: 3D/2D models
Topic: Orcs must die 2 - 3D Models
Replies: 28
Views: 9561

Re: Orcs must die 2 - 3D Models

In Neosis, maybe, but not in OBJ, since it does not support any bones or rigging.

But, I haven't heard anything from CriticalError, so...


T.