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Cleaned up my code and finally succeeded in adding the correct textures to the correct faces and have the multi-objects in obj format, pffff. Next on the list is to check why the despair.dcm file and the darkwar.dcm file are not in the same format... Only missing piece is the texture coordinates :? ...
Still working on this one... apparently, the textures are referenced in the .bmat files. in the dcm file there is a reference to that file. ex.: absolom.dcm has a reference to absolomA01.bmat and in the .bmat file you will find all the textures required. here is my c# class that reads out the necess...
well, buy the game use the extraction tool in the forum to extract the models from their archive download Naosis get the py script from Finale00 dropbox ( get everything, it's great :) ) start naosis and look at the models export them to whatever import them into your favorite 3D tool ! I'm making a...