Thnx shakotay2 , but I believe it is not for the PC version, cause I looked at the script ( through Blender) and it has some serous changes compared to the PC version. :/
Anyway still need to work on it cause not all of the models work... yet
T.
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Search found 348 matches
- Fri Sep 06, 2013 10:57 pm
- Forum: 3D/2D models
- Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
- Replies: 68
- Views: 29999
- Thu Sep 05, 2013 10:18 pm
- Forum: 3D/2D models
- Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
- Replies: 68
- Views: 29999
Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Yes, I finally figured out the model structure, the static one meshed models where easy, but this one const me a few time my sleep. Still need to add the automatic assignment of the materials, but it looks like it will be just a matter of time Once that is done, I'll upload the max script This is on...
- Mon Sep 02, 2013 9:58 pm
- Forum: Code Talk
- Topic: MaxScript snippets
- Replies: 3
- Views: 3716
MaxScript snippets
To start out, I would like to post one script that is breaking my ass for quite some time now So some games store their uv's in half float precision points, but Max can only deal with float precision points, this is used in games like TheSettlers 7, Castlevania - Lords of Shadows and so on So here i...
- Mon Sep 02, 2013 9:53 pm
- Forum: Code Talk
- Topic: MaxScript snippets
- Replies: 3
- Views: 3716
MaxScript snippets
Hi guys, I was looking on these forums to find some maxscripting topic that would have some interesting scripting but I didn't find anything. So if there is one, please move this topic to there, if not, I would like people that have max knowledge, interesting snippits, questions and so on about impo...
- Sat Aug 31, 2013 10:30 pm
- Forum: 3D/2D models
- Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
- Replies: 68
- Views: 29999
Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Hi guys, I don't have blender, and I'm not planning on downloading it either, I do have 3DS Max and would like to ask if there is a file format described on the .sm3 format for the PC version ? or maybe have the blender script in readable text instead of having it encrypted in the blender format. Th...
- Sun Aug 18, 2013 10:57 am
- Forum: 3D/2D models
- Topic: League of Legends .SKN, .SKL, .ANM
- Replies: 20
- Views: 37893
Re: League of Legends .SKN, .SKL, .ANM
thnx Chrrox, I found it later yesterday evening, yet it still needs to extract each file one by one, so I hope to put something together that you just need to select your main folder and extract everything and it puts everything into one folder, or just a few folders depending on the extension.
T.
T.
- Sat Aug 17, 2013 1:13 pm
- Forum: 3D/2D models
- Topic: League of Legends .SKN, .SKL, .ANM
- Replies: 20
- Views: 37893
Re: League of Legends .SKN, .SKL, .ANM
Hey guys, I just replayed League Of Legends, but when I checked the download stuff, to look at the skn, ski and anm files, there were none, only *.raf and *.raf.dat files ?? Any idea? After some looking into the files, I saw that the raf file contains the filenames and I think the offset/sizes of th...
- Sun Jul 21, 2013 12:44 pm
- Forum: 3D/2D models
- Topic: Dungeon Hunter 4
- Replies: 11
- Views: 3677
Re: Dungeon Hunter 4
interesting screeny, yet not so much text, some elaboration please shakotay2?
T.
T.
- Wed Jun 05, 2013 8:57 pm
- Forum: Graphic file formats
- Topic: WildStar Data Mining
- Replies: 12
- Views: 7715
Re: WildStar Data Mining
thnx herbertt
- Sat Jun 01, 2013 9:37 pm
- Forum: Graphic file formats
- Topic: WildStar Data Mining
- Replies: 12
- Views: 7715
- Mon May 06, 2013 2:21 pm
- Forum: 3D/2D models
- Topic: FFXIV 3D models format
- Replies: 8
- Views: 7788
Re: FFXIV 3D models format
Where/How did you get the example ?
T.
T.
- Sun May 05, 2013 8:52 pm
- Forum: Compressed files and methods
- Topic: Neverwinter
- Replies: 15
- Views: 11306
Re: Neverwinter
First of all, I love this game, and, ofcourse was interested in the models :) I used this to unpack the hogg file: Download here To use it: Gibbed.Champions.Bacon.exe <input hogg file> <output directory> The exe and files are .net code, and can be decompiled with Telerik's Decompiler In the textures...
- Thu Feb 07, 2013 10:41 pm
- Forum: Compressed files and methods
- Topic: The Mighty Quest For Epic Loot .bfpc
- Replies: 11
- Views: 3641
Re: The Mighty Quest For Epic Loot .bfpc
The link for the game download is impossible, since you need first the downloader and through it you need to enter your key, once it is validated it will start the download of the rest :/ I added one of the files, first unrar it since I can only upload 256kb and the bfpc extension is not allowed T. ...
- Wed Feb 06, 2013 8:17 pm
- Forum: Compressed files and methods
- Topic: The Mighty Quest For Epic Loot .bfpc
- Replies: 11
- Views: 3641
The Mighty Quest For Epic Loot .bfpc
Hi, I just gotten a beta key from the The Mighty Quest For Epic Loot game by Ubisoft. The files are packed and have an extension bfpc, in a folder called GameData\BigFiles\PC, so I presume that is what bfpc stands for. It does not seem to open with the standard winrar, winzip, unzip etc stuff I use....
- Tue Nov 20, 2012 11:53 pm
- Forum: 3D/2D models
- Topic: Of Orcs and Men
- Replies: 11
- Views: 5599
Re: Of Orcs and Men
unpacked the first spk with WinRar, the sli.spk
apparently they are all valid xml files
T.
apparently they are all valid xml files
T.
