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Search found 348 matches

by TaylorMouse
Fri Sep 06, 2013 10:57 pm
Forum: 3D/2D models
Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Replies: 68
Views: 29999

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Thnx shakotay2 , but I believe it is not for the PC version, cause I looked at the script ( through Blender) and it has some serous changes compared to the PC version. :/

Anyway still need to work on it cause not all of the models work... yet

T.
by TaylorMouse
Thu Sep 05, 2013 10:18 pm
Forum: 3D/2D models
Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Replies: 68
Views: 29999

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Yes, I finally figured out the model structure, the static one meshed models where easy, but this one const me a few time my sleep. Still need to add the automatic assignment of the materials, but it looks like it will be just a matter of time Once that is done, I'll upload the max script This is on...
by TaylorMouse
Mon Sep 02, 2013 9:58 pm
Forum: Code Talk
Topic: MaxScript snippets
Replies: 3
Views: 3716

MaxScript snippets

To start out, I would like to post one script that is breaking my ass for quite some time now So some games store their uv's in half float precision points, but Max can only deal with float precision points, this is used in games like TheSettlers 7, Castlevania - Lords of Shadows and so on So here i...
by TaylorMouse
Mon Sep 02, 2013 9:53 pm
Forum: Code Talk
Topic: MaxScript snippets
Replies: 3
Views: 3716

MaxScript snippets

Hi guys, I was looking on these forums to find some maxscripting topic that would have some interesting scripting but I didn't find anything. So if there is one, please move this topic to there, if not, I would like people that have max knowledge, interesting snippits, questions and so on about impo...
by TaylorMouse
Sat Aug 31, 2013 10:30 pm
Forum: 3D/2D models
Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Replies: 68
Views: 29999

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Hi guys, I don't have blender, and I'm not planning on downloading it either, I do have 3DS Max and would like to ask if there is a file format described on the .sm3 format for the PC version ? or maybe have the blender script in readable text instead of having it encrypted in the blender format. Th...
by TaylorMouse
Sun Aug 18, 2013 10:57 am
Forum: 3D/2D models
Topic: League of Legends .SKN, .SKL, .ANM
Replies: 20
Views: 37893

Re: League of Legends .SKN, .SKL, .ANM

thnx Chrrox, I found it later yesterday evening, yet it still needs to extract each file one by one, so I hope to put something together that you just need to select your main folder and extract everything and it puts everything into one folder, or just a few folders depending on the extension.

T.
by TaylorMouse
Sat Aug 17, 2013 1:13 pm
Forum: 3D/2D models
Topic: League of Legends .SKN, .SKL, .ANM
Replies: 20
Views: 37893

Re: League of Legends .SKN, .SKL, .ANM

Hey guys, I just replayed League Of Legends, but when I checked the download stuff, to look at the skn, ski and anm files, there were none, only *.raf and *.raf.dat files ?? Any idea? After some looking into the files, I saw that the raf file contains the filenames and I think the offset/sizes of th...
by TaylorMouse
Sun Jul 21, 2013 12:44 pm
Forum: 3D/2D models
Topic: Dungeon Hunter 4
Replies: 11
Views: 3677

Re: Dungeon Hunter 4

interesting screeny, yet not so much text, some elaboration please shakotay2?

T.
by TaylorMouse
Wed Jun 05, 2013 8:57 pm
Forum: Graphic file formats
Topic: WildStar Data Mining
Replies: 12
Views: 7715

Re: WildStar Data Mining

thnx herbertt
by TaylorMouse
Sat Jun 01, 2013 9:37 pm
Forum: Graphic file formats
Topic: WildStar Data Mining
Replies: 12
Views: 7715

Re: WildStar Data Mining

This is from http://www.wildstar-online.com/ ?

If so, I want to crack this code :)

Y.
by TaylorMouse
Mon May 06, 2013 2:21 pm
Forum: 3D/2D models
Topic: FFXIV 3D models format
Replies: 8
Views: 7788

Re: FFXIV 3D models format

Where/How did you get the example ?

T.
by TaylorMouse
Sun May 05, 2013 8:52 pm
Forum: Compressed files and methods
Topic: Neverwinter
Replies: 15
Views: 11306

Re: Neverwinter

First of all, I love this game, and, ofcourse was interested in the models :) I used this to unpack the hogg file: Download here To use it: Gibbed.Champions.Bacon.exe <input hogg file> <output directory> The exe and files are .net code, and can be decompiled with Telerik's Decompiler In the textures...
by TaylorMouse
Thu Feb 07, 2013 10:41 pm
Forum: Compressed files and methods
Topic: The Mighty Quest For Epic Loot .bfpc
Replies: 11
Views: 3641

Re: The Mighty Quest For Epic Loot .bfpc

The link for the game download is impossible, since you need first the downloader and through it you need to enter your key, once it is validated it will start the download of the rest :/ I added one of the files, first unrar it since I can only upload 256kb and the bfpc extension is not allowed T. ...
by TaylorMouse
Wed Feb 06, 2013 8:17 pm
Forum: Compressed files and methods
Topic: The Mighty Quest For Epic Loot .bfpc
Replies: 11
Views: 3641

The Mighty Quest For Epic Loot .bfpc

Hi, I just gotten a beta key from the The Mighty Quest For Epic Loot game by Ubisoft. The files are packed and have an extension bfpc, in a folder called GameData\BigFiles\PC, so I presume that is what bfpc stands for. It does not seem to open with the standard winrar, winzip, unzip etc stuff I use....
by TaylorMouse
Tue Nov 20, 2012 11:53 pm
Forum: 3D/2D models
Topic: Of Orcs and Men
Replies: 11
Views: 5599

Re: Of Orcs and Men

unpacked the first spk with WinRar, the sli.spk
apparently they are all valid xml files :)

T.