Search found 340 matches

by TaylorMouse
Mon Dec 30, 2013 11:37 pm
Forum: 3D/2D models
Topic: Diablo 3 Animation files
Replies: 63
Views: 25256

Re: Diablo 3 Animation files

Yep it works!!!

Next on my todo list, is read the ani file into Max
then apply the animations to the correct bone in the right frame :)

Keep you guys posted

T.
by TaylorMouse
Mon Dec 30, 2013 12:49 pm
Forum: 3D/2D models
Topic: Diablo 3 Animation files
Replies: 63
Views: 25256

Re: Diablo 3 Animation files

OMG, yes that is it, How could have been so f*** stupid!

well, it was 01:15 in the morning when I got to this :)

I'll try that this evening!

thnks Timkango!

T.
by TaylorMouse
Mon Dec 30, 2013 10:34 am
Forum: 3D/2D models
Topic: Diablo 3 Animation files
Replies: 63
Views: 25256

Re: Diablo 3 Animation files

Here is what I did: I opened Unwrap 3D, and imported the app model file with the appropriate ani file. ( that would be the rare chest with the open animation ) and in Unwrap 3D, I get to see that the animation on the Hinge Bone is set to eulerangles (180 -9.457 180) Everything seems to add up if I f...
by TaylorMouse
Mon Dec 30, 2013 1:04 am
Forum: 3D/2D models
Topic: Diablo 3 Animation files
Replies: 63
Views: 25256

Re: Diablo 3 Animation files

Hi guys, been breaking my head on this animation file format, almost have everything cleared out, yet the rotation seems to me like a blur... I downloaded the Ultimate Unwrap 3D Pro demo to check what the result should be of a chest that has an Open animation. With the ani file nearly figured out, I...
by TaylorMouse
Sat Dec 28, 2013 11:02 pm
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 177
Views: 83042

Re: Diablo III .app

Hey guys, been pretty busy the last couple of days, certainly with the D3 Expansion coming along. I've taken every piece of code I could find, dropped it into a max script and now I'm able to import the app files into max, completely rigged and skinned. It took quit some time to figure out how to ap...
by TaylorMouse
Mon Dec 23, 2013 1:42 pm
Forum: 3D/2D models
Topic: God of War 3 Mesh fix
Replies: 14
Views: 4679

Re: God of War 3 Mesh fix

Btw, I used the last script to extract the content of the wad file, but the dds files are not really dds files, nothing I get to view correctly, and which is the 3D model file? since there are like 700 files.... :/

T.
by TaylorMouse
Mon Dec 23, 2013 1:18 pm
Forum: 3D/2D models
Topic: God of War 3 Mesh fix
Replies: 14
Views: 4679

Re: God of War 3 Mesh fix

Oh, ok, so the last part (extracting the WAD file) is a good one :)

T.
by TaylorMouse
Mon Dec 23, 2013 10:50 am
Forum: 3D/2D models
Topic: God of War 3 Mesh fix
Replies: 14
Views: 4679

Re: God of War 3 Mesh fix

shakotay2 wrote:to be honest: I never would waste my lifetime with trying to understand such horrible unstructured script. Even the indents are missing...
LOL

What language is that anyway ?

T.
by TaylorMouse
Sun Dec 22, 2013 1:28 pm
Forum: 3D/2D models
Topic: Aarklash Legacy - Model research
Replies: 12
Views: 6305

Re: Aarklash Legacy - Model research

I needed to reduce the size of the texture, normally it is a dds file of 2.7MB

I believe the weapon is unwrapped in the upper right corner, so I think your unwrapping is not correct, yet :p

Don't worry I'm still looking at it as well, no luck either, thanks for the help already

T.
by TaylorMouse
Sat Dec 21, 2013 11:16 am
Forum: 3D/2D models
Topic: Aarklash Legacy - Model research
Replies: 12
Views: 6305

Re: Aarklash Legacy - Model research

Darn, 2 days and I don't seem to be able to figure out these texture coordinates..

some more help plz ?

T.
by TaylorMouse
Thu Dec 19, 2013 12:01 am
Forum: 3D/2D models
Topic: Aarklash Legacy - Model research
Replies: 12
Views: 6305

Re: Aarklash Legacy - Model research

Found the problem when I was doing some refactoring.. DirectX doesn't like the indices of the format int[], so it needs to be short[], then it works :) so in the code you need to change this line: int[] indices = new int[indexSize / 2]; with short[] indices = new short[indexSize / 2]; and this one: ...
by TaylorMouse
Wed Dec 18, 2013 11:41 pm
Forum: 3D/2D models
Topic: Aarklash Legacy - Model research
Replies: 12
Views: 6305

Re: Aarklash Legacy - Model research

Here is the actual file
by TaylorMouse
Wed Dec 18, 2013 11:39 pm
Forum: 3D/2D models
Topic: Aarklash Legacy - Model research
Replies: 12
Views: 6305

Aarklash Legacy - Model research

Hi guys, been a while, so I got this new game from Steam and looked at the model files (.cef) I used C# to render it using DirectX but I got this problem :( http://forum.xentax.com/download/file.php?mode=view&id=6849&sid=4b9d1651a6f5b67bd8b699a9b7766b2e and here is the code: CustomMesh cMesh...
by TaylorMouse
Tue Dec 10, 2013 11:18 pm
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 20133

Re: Offering 15$ for writing import max script for the old g

I've read your post, like 50 times, true , my mother tongue is not English, but I still haven't got the slicest idea what you are talking about or what you actually want...

T.
by TaylorMouse
Tue Dec 03, 2013 7:50 pm
Forum: General game tools
Topic: Unity Assets Explorer [v 1.2]
Replies: 189
Views: 457268

Re: Unity Assets Explorer [v 1.2]

? what do you mean export the shaders, it does that, doesn't it?

T.