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Search found 348 matches

by TaylorMouse
Sun Jun 01, 2014 10:44 am
Forum: 3D/2D models
Topic: Warlords Of Draenor - WoW expansion
Replies: 23
Views: 16535

Re: Warlords Of Draenor - WoW expansion

Hey Wobble thanks for the info, what is this CASC file format ? Because all I want is the Blackhand model :/ ( from the Blizzard Website ) Introducing Our New File Format: CASC For nearly 20 years, Blizzard games have used a file format called Mo’PaQ (MPQ for short) as a way to compress and store ga...
by TaylorMouse
Sat May 31, 2014 11:02 pm
Forum: 3D/2D models
Topic: Warlords Of Draenor - WoW expansion
Replies: 23
Views: 16535

Re: Warlords Of Draenor - WoW expansion

From what I got is that the first 132 bytes contains the header, the rest is compressed and holds all the other data. Since the compressed binary array is decompressed using binaryArray.uncompress(), a method used in ActionScript, I need to find a similar way to decompress that compressed array, up ...
by TaylorMouse
Fri May 30, 2014 9:41 pm
Forum: 3D/2D models
Topic: Warlords Of Draenor - WoW expansion
Replies: 23
Views: 16535

Re: Warlords Of Draenor - WoW expansion

here is a small sample of such a mo3 file, so if there is anyone that can give some help...

T.
by TaylorMouse
Fri May 30, 2014 9:17 pm
Forum: 3D/2D models
Topic: Warlords Of Draenor - WoW expansion
Replies: 23
Views: 16535

Re: Warlords Of Draenor - WoW expansion

Ok, I found a way to extract the model and texture from the site :) when (in Chrome) you check out the html, you get <object type="application/x-shockwave-flash" data="http://wow.zamimg.com/modelviewer/ZAMviewerfp11.swf" width="725" height="400" id="dsjkg...
by TaylorMouse
Fri May 30, 2014 8:58 pm
Forum: 3D/2D models
Topic: Warlords Of Draenor - WoW expansion
Replies: 23
Views: 16535

Warlords Of Draenor - WoW expansion

Hi guys, been looking forward to seeing the new 3D models from the newest expansion World Of Warcraft - Warlords Of Draenor. It looks like WoWHead already succeeded in doing this: http://www.wowhead.com/news=233947/warlords-of-draenor-modelviewer-new-3d-models-and-warlords-character-models#modelview...
by TaylorMouse
Sun May 25, 2014 1:21 pm
Forum: 3D/2D models
Topic: [REL] Disney INFINITY Model Extractor
Replies: 73
Views: 37984

Re: [REL] Disney INFINITY Model Extractor

Yeah, that mesh import with multiple submeshes, like Misses Incredible, is a pain,
on the other hand I found that the .tbody files can easily renamed to .dds and you have the texture :)

Any progress on the OCT files?

T.
by TaylorMouse
Mon May 19, 2014 8:11 pm
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 177
Views: 87549

Re: Diablo III .app

No, it is not on the planning to do, but I'm holding no-one back to implement it :) The reason I made this, is that I didn't want to import each model into max to look at it, and I wanted it to be browsable like you browse images, so you can see what the model is. Also, I wanted to add functionality...
by TaylorMouse
Sun May 18, 2014 9:31 pm
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 177
Views: 87549

Re: Diablo III .app

Finally gotten somewhere with my model viewer, you can download it from here: http://www.sc2mapster.com/assets/sc1-raynor-vulture/files/42-diablo-iii-model-viewer/ http://www.sc2mapster.com/media/images/74/157/screen01.jpg http://www.sc2mapster.com/media/images/74/159/screen05.jpg http://www.sc2maps...
by TaylorMouse
Thu May 15, 2014 9:22 pm
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 177
Views: 87549

Re: Diablo III .app

Did you get my latest scripts from SC2Mapster, it has a change for RoS and Vanilla.

http://www.sc2mapster.com/assets/sc1-ra ... rt-script/

T.
by TaylorMouse
Wed May 14, 2014 9:29 pm
Forum: Game Archive
Topic: diablo 3 .scn (levels / world)
Replies: 2
Views: 2642

Re: diablo 3 levels / world

No research (that I know of) has been done in that direction, probably difficult too, since the scenes in Diablo are randomized. The engine first places the essential locations for the story and then fill the gaps with additional content scenes. So no overall location exist. If you want to put toget...
by TaylorMouse
Sat May 10, 2014 11:15 am
Forum: Game Archive
Topic: Heroes of the Storm Alpha Research!
Replies: 17
Views: 9547

Re: Heroes of the Storm Alpha Research!

Alright, finally decided to check into this.. happy to actually find something usefull here :) I ran the extract command ( offzip.exe -1 a "data.000" "d:\extracted" 0) got a huge file with a dat extension run the Jaeder Naub tool but... how did you get that Nova model ? -> never ...
by TaylorMouse
Thu May 08, 2014 7:16 pm
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 177
Views: 87549

Re: Diablo III .app

Thnx, don't forget to turn on the two sided faces for the texture

T.
by TaylorMouse
Sat May 03, 2014 9:13 pm
Forum: Compressed files and methods
Topic: Dawngate .snap
Replies: 6
Views: 6009

Re: Dawngate .snap

Hey man thnx, must have overlooked it :)

T.
by TaylorMouse
Sat May 03, 2014 9:08 pm
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 177
Views: 87549

Re: Diablo III .app

Btw TheRealMethuselah, where did you get the devil circle in the backgrounds from ?

T.
by TaylorMouse
Sat May 03, 2014 9:44 am
Forum: Compressed files and methods
Topic: Dawngate .snap
Replies: 6
Views: 6009

Re: Dawngate .snap

Maybe it has been a little long to reopen this post, but chrrox, I must ask, how can you view these bmdl files?

T.