Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
Xentax is looking for new members for the C64 activities!
Just drop us a message at forum@xentax.com and join the Scene Team!

Forum rules: Click here

Search found 335 matches

by TaylorMouse
Wed Sep 20, 2017 7:45 pm
Forum: Game Archive
Topic: agents of mayhem
Replies: 30
Views: 5651

Re: agents of mayhem

added:
- implemented the extraction to the same folder structure as in the pack file
- possible to delete the original file after conversion
- support conversion of .wem_pc to .ogg

T.
by TaylorMouse
Wed Sep 20, 2017 9:44 am
Forum: Game Archive
Topic: agents of mayhem
Replies: 30
Views: 5651

Re: agents of mayhem

AceWell wrote:i see some zlib compressed blocks in that sample, offzip seems to work :D
the extracted dats seem to contain a model with LODs and one or more dxt textures that go with it
02c1a471_dat.png
Which file was that, if I may ask ?

T.
by TaylorMouse
Tue Sep 19, 2017 11:27 pm
Forum: Game Archive
Topic: agents of mayhem
Replies: 30
Views: 5651

Re: agents of mayhem

Ok, first tests seem to be working, double clicking the item in the list (or via right click and view) it plays the Bink Video ( I have Bink RAD tools installed to view these files ) https://s6.postimg.org/4qkjc0qgh/aomwip.png extracting multiple files at once works too. going to implement the extra...
by TaylorMouse
Tue Sep 19, 2017 9:48 pm
Forum: Game Archive
Topic: agents of mayhem
Replies: 30
Views: 5651

Re: agents of mayhem

Ok my browser is finished, still need to polish of course, time to implement the extraction method

Image

T.
by TaylorMouse
Mon Sep 18, 2017 9:02 am
Forum: Game Archive
Topic: agents of mayhem
Replies: 30
Views: 5651

Re: agents of mayhem

Yeah, after some time, I decided to made my own content browser UI ( treeview / listview) to look at the content of the files before I extract anything. I'm doing this in WPF, like I did with my 3D Model Viewer. Once it is done I'll post it here for downloading as a working executable, not some pile...
by TaylorMouse
Sun Sep 17, 2017 5:45 pm
Forum: Game Archive
Topic: agents of mayhem
Replies: 30
Views: 5651

Re: agents of mayhem

OK, more errors occur, since I got a specific path to where to extract stuff, it runs into an error that tells me that the pathname is too long :/ this happens when a str2_pc file is written, don't know why there are like a billion concatinations done to create an autpath.... you need to change that...
by TaylorMouse
Sun Sep 17, 2017 3:27 pm
Forum: Game Archive
Topic: agents of mayhem
Replies: 30
Views: 5651

Re: agents of mayhem

OK I tried the RecursiveExtractor, I got the some problem as OrangeC: Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'lz4.AnyCPU.loader, Version=1.0.8.0, Culture=neutral, PublicKey oken=7aa3c636ef56b77f' or one of its dependencies. The system cannot find the fi...
by TaylorMouse
Sun Sep 17, 2017 11:28 am
Forum: Game Archive
Topic: agents of mayhem
Replies: 30
Views: 5651

Re: agents of mayhem

So you got everything extracted ? Cause when I use ThomasJepp.SaintsRow.ExtractPackfile.exe "aom_agents.vpp_pc" "D:\aom_extracted" it just gives me all errors [1/17832] Extracting data\aom_agents\aom_agents.vpkg... error! [2/17832] Extracting data\aom_agents\aom_agents_precache.vpp_pc... error! [3/1...
by TaylorMouse
Sat Sep 16, 2017 11:00 pm
Forum: Game Archive
Topic: agents of mayhem
Replies: 30
Views: 5651

Re: agents of mayhem

I got it to build... :/ after 2 hours Such a bad structure... The problem I had was, when I hit the download button on the SaintsRowTools folder, it did not download everything, the most important thing did not download... So you need to download the "ThomasJepp.SaintsRow @ 775a30f" folder seperatly...
by TaylorMouse
Sat Sep 16, 2017 10:25 pm
Forum: Game Archive
Topic: agents of mayhem
Replies: 30
Views: 5651

Re: agents of mayhem

I just tried that, and as usual, ppl that use git are open source minded and know shit about ppl that just want a command line tool (.exe for those that didn't get it) or a ui tool that opens does the trick in stead of download gigabytes of tools and installing for hours and than noticing that the s...
by TaylorMouse
Sat Sep 16, 2017 10:17 pm
Forum: Game Archive
Topic: agents of mayhem
Replies: 30
Views: 5651

Re: agents of mayhem

At the forum "Saints Row Mods" there is a message that the game support is added. But only do not know how to convert all these files into a customary exe. Topic forum -- https://www.saintsrowmods.com/forum/threads/for-developers-in-progress-mod-tools.15550/ Github - https://github.com/saintsrowmod...
by TaylorMouse
Thu Sep 07, 2017 9:06 pm
Forum: Game Archive
Topic: Fortnite
Replies: 7
Views: 3309

Re: Fortnite

Awesome!!

I can confirm that the texture do work.

T.
by TaylorMouse
Wed Sep 06, 2017 10:45 pm
Forum: Game Archive
Topic: Fortnite
Replies: 7
Views: 3309

Re: Fortnite

Ok I found this script here, http://aluigi.altervista.org/bms/unreal ... ment_4.bms

it seems to do the trick on the FortniteGame-Windows.pak file which is 13GB

... extracting

:D

T.
by TaylorMouse
Wed Sep 06, 2017 2:18 pm
Forum: Game Archive
Topic: Fortnite
Replies: 7
Views: 3309

Fortnite

Hey, did anyone try to unpack the pak files from Fortnite From Epic Games?

It looks like it is using Unreal 4.
https://www.unrealengine.com/en-US/blog ... l-engine-4

Can someone tell me how to unpack them ?

Tnx x 1000

T.
by TaylorMouse
Sat Jun 24, 2017 11:25 am
Forum: Compressed files and methods
Topic: Master X Master (MXM), Pak files.
Replies: 3
Views: 1430

Re: Master X Master (MXM), Pak files.

I just came across this game, not a big unpacker myself, but I got nothing.. Anyone want to give it a shot, the game is free for download on Steam.

T.