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Search found 335 matches
- Tue Jan 01, 2019 2:45 pm
- Forum: 3D/2D models
- Topic: .unity3d file extract help (Alice Gear Aegis)
- Replies: 9
- Views: 3679
Re: .unity3d file extract help (Alice Gear Aegis)
What program did you use to get that model after you remove the 32 bytes?
- Tue Dec 11, 2018 1:28 am
- Forum: 3D/2D models
- Topic: Diablo 3 Animation files
- Replies: 63
- Views: 18188
Re: Diablo 3 Animation files
I PM'd you
T.
T.
- Thu Jul 19, 2018 8:25 am
- Forum: 3D/2D models
- Topic: Overwatch Models/Textures
- Replies: 36
- Views: 14308
Re: Overwatch Models/Textures
You will probably need to do that yourself you need the game, the casc explorer and my viewer. Extract the raw models with the casc explorer and browse through the models with my viewer, the names are just a sequence of bytes like 000000004EF.0CC Casc explorer: https://ci.appveyor.com/api/buildjobs/...
- Tue Jul 03, 2018 6:14 pm
- Forum: 3D/2D models
- Topic: Gangstar New Orleans
- Replies: 4
- Views: 891
Re: Gangstar New Orleans
Ho, never mind that, it was a name I registered like 20 y ago or so, if ever I wanted my own company name, :pTosyk wrote:..what 'GriffonStudios' in the script name stand for?
I still use it, just not to put Taylor Mouse everywhere

T.
- Sun Jul 01, 2018 3:12 pm
- Forum: 3D/2D models
- Topic: Gangstar New Orleans
- Replies: 4
- Views: 891
Re: Gangstar New Orleans
First test script, just run it and select a .model file
https://www.dropbox.com/s/crp49mfemfpps ... s.zip?dl=0
T.
https://www.dropbox.com/s/crp49mfemfpps ... s.zip?dl=0
T.
- Sun Jul 01, 2018 12:02 pm
- Forum: 3D/2D models
- Topic: Gangstar New Orleans
- Replies: 4
- Views: 891
Gangstar New Orleans
Info about the game: Windows Store game: https://www.gangstarneworleans.com/ https://mspoweruser.com/wp-content/uploads/2017/01/Gangstar-New-Orleans.jpg After you downloaded it, follow the next site to pinpoint the downloaded files: https://www.intowindows.com/how-to-access-windowsapps-folder-in-win...
- Sat Jun 16, 2018 1:47 pm
- Forum: 3D/2D models
- Topic: Gangster Vegas 4 - Gameloft - .bdae files
- Replies: 18
- Views: 2974
Re: Gangster Vegas 4 - Gameloft - .bdae files
Yeah, ok, that seems to work for the vehicle, but not for a newer format...
T.
T.
- Sat Jun 16, 2018 11:18 am
- Forum: 3D/2D models
- Topic: Gangster Vegas 4 - Gameloft - .bdae files
- Replies: 18
- Views: 2974
Re: Gangster Vegas 4 - Gameloft - .bdae files
Oh, no I haven't yet, but doing so now 
The first looks an empty site...
The second one is more of the same of what I already had ...
Thnx tho
T.

The first looks an empty site...
The second one is more of the same of what I already had ...
Thnx tho
T.
- Sat Jun 09, 2018 12:52 pm
- Forum: 3D/2D models
- Topic: Gangster Vegas 4 - Gameloft - .bdae files
- Replies: 18
- Views: 2974
Re: Gangster Vegas 4 - Gameloft - .bdae files
this is the file opened in my hex viewer, at pos 32 there the offsets start
and the first int64 points to the list of object names
and the first int64 points to the list of object names
- Sat Jun 09, 2018 12:47 pm
- Forum: 3D/2D models
- Topic: Gangster Vegas 4 - Gameloft - .bdae files
- Replies: 18
- Views: 2974
Re: Gangster Vegas 4 - Gameloft - .bdae files
mm... the format is not quite the same for the looks of it...
maybe I should start another topic for Dungeon Hunter Champions bdae files.
maybe I should start another topic for Dungeon Hunter Champions bdae files.
- Sat Jun 09, 2018 10:08 am
- Forum: 3D/2D models
- Topic: Gangster Vegas 4 - Gameloft - .bdae files
- Replies: 18
- Views: 2974
Re: Gangster Vegas 4 - Gameloft - .bdae files
Hey, is there any logic to finding the offsets for the vertices and faces, or just gut feeling by try and error with the hex editor?
T.
T.
- Fri Jun 08, 2018 12:58 pm
- Forum: 3D/2D models
- Topic: Gangster Vegas 4 - Gameloft - .bdae files
- Replies: 18
- Views: 2974
Re: Gangster Vegas 4 - Gameloft - .bdae files
I've been looking into this aswell, not for this game but for another gameloft game called Dungeon Hunter Champions. Also .bdae file format To convert it to 3D Models. Not a lot atm. only the names of the objects in the file. So it has a 32 byte header, than the next one is the offset where the name...
- Thu Oct 19, 2017 10:45 pm
- Forum: 3D/2D models
- Topic: WOW Model ripping - Need help !
- Replies: 2
- Views: 849
Re: WOW Model ripping - Need help !
Well, you will need to get the CASC viewer, that extracts all the files from the WoW game, get xnView to be able to easy convert the blp (texture) files to png or tga, then find the folder that holds that hall you want, it probably is a wmo header file that holds multiple references to the other wmo...
- Thu Oct 05, 2017 1:01 pm
- Forum: Game Archive
- Topic: agents of mayhem
- Replies: 30
- Views: 7708
Re: agents of mayhem
For some of the texture, I was able to provide a dds header and that seem to work out pretty well, others, not so much
I will try to implement this in my browser
example:
I will try to implement this in my browser
example:
- Wed Oct 04, 2017 3:55 pm
- Forum: Game Archive
- Topic: agents of mayhem
- Replies: 30
- Views: 7708
Re: agents of mayhem
Finally finished the small tool, note, NO you cannot extract everything at once, you need to go through the parts one by one
Download the AgentsOfMayhem.ContentBrowser.
If anyone wants to help out on figuring out the 3D Models, please DO!
T.
Download the AgentsOfMayhem.ContentBrowser.
If anyone wants to help out on figuring out the 3D Models, please DO!
T.