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Search found 55 matches

by killercracker
Fri Jan 08, 2016 8:42 am
Forum: 3D/2D models
Topic: Help open 3d model .mesh.
Replies: 1
Views: 341

Re: Help open 3d model .mesh.

You can use this script by mariokart64n.
by killercracker
Wed Dec 30, 2015 11:55 am
Forum: 3D/2D models
Topic: Weird .SKI file
Replies: 6
Views: 1128

Re: Weird .SKI file ... a challenge for the best

I'm nowhere near the best, but I was able to whip this up.
by killercracker
Thu Sep 17, 2015 2:12 am
Forum: 3D/2D models
Topic: DBZ Budokai .amo/amt?
Replies: 7
Views: 1000

Re: DBZ Budokai .amo/amt?

Try this, its incomplete though. Only played with if for a bit, too busy to finish.
http://www.mediafire.com/download/j6069 ... udokai3.ms
by killercracker
Thu Mar 19, 2015 7:11 pm
Forum: 3D/2D models
Topic: Halo: Combat Evolved Anniversary vertex question
Replies: 4
Views: 1165

Re: Halo: Combat Evolved Anniversary vertex question

I went ahead and touched up the script in an attempt to find any scaling and bounding box information but was not able to find any. How is such data usually stored? I have here linked the script and more example models if needed.

http://a.pomf.se/mfaxxh.rar
by killercracker
Wed Mar 18, 2015 11:16 pm
Forum: 3D/2D models
Topic: Halo: Combat Evolved Anniversary vertex question
Replies: 4
Views: 1165

Halo: Combat Evolved Anniversary vertex question

Iv'e been having a problem trying to figure out how to draw the vertices from this game. I've singled out the count and size of the vertices but the individual vertices aren't stored in the conventional way of three floats but rather what looks like three shorts and an unknown short at the end. Now ...
by killercracker
Sun Mar 08, 2015 9:37 pm
Forum: 3D/2D models
Topic: Dragon Ball Xenoverse *.emd
Replies: 30
Views: 9103

Re: Dragon Ball Xenoverse *.emd

Didn't think anybody had an interest in the game. Some body parts of the model have their own skeleton. Right now I'm reworking the script so that it loads both models and skeleton without crashing. If you want the hair and other stuff to appear you need to delete the two " and TestLodType != "scd" ...
by killercracker
Sat Jan 24, 2015 2:39 am
Forum: 3D/2D models
Topic: Dragon Ball Xenoverse *.emd
Replies: 30
Views: 9103

Re: Dragon Ball Xenoverse *.emd

Finished the .emd files with bones and weights but only having problems with the .emo files. For some reason they have more than one bone matrix, the second one without any bone id's that I could find, so that's one more obstacle to overturn. I've also linked the script for anyone who wants it to pl...
by killercracker
Tue Dec 30, 2014 5:01 am
Forum: 3D/2D models
Topic: one piece unlimited world red jmdl
Replies: 35
Views: 5979

Re: one piece unlimited world red jmdl

gigirs50 wrote:
Darko wrote:
gigirs50 wrote:thank for the help an your time :wink: ,I hope someone can do a inporter for noesis or a max script :]
Check this post:

viewtopic.php?f=16&t=8986
thanks but the link is for one piece pirate warrior
Could you provide more example files?
by killercracker
Sun Nov 09, 2014 4:12 am
Forum: 3D/2D models
Topic: Dragon Ball Xenoverse *.emd
Replies: 30
Views: 9103

Re: Dragon Ball Xenoverse *.emd

VertexID? I'm sorry I don't understand. Anyways thanks, my scripts are often a frankenstein of various other scripts I find. The textures are in EMB archives, the same as the SF4 games. I was able to get the raws from sf4 asset explorer but it turns out they happen to be dds files with a modified he...
by killercracker
Fri Nov 07, 2014 5:20 pm
Forum: 3D/2D models
Topic: Dragon Ball Xenoverse *.emd
Replies: 30
Views: 9103

Dragon Ball Xenoverse *.emd

I wrote this maxscript not too long ago for Dragon Ball Xenoverse and everything is just about done but I can't get the weighting right. I've never done weighting before and don't have much for a reference. I could need some help here. If anyone could look over the code and tell me what I'm doing wr...