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- Sat Feb 13, 2016 8:37 pm
- Forum: 3D/2D models
- Topic: lumberyard skin
- Replies: 5
- Views: 1676
Re: lumberyard skin
Here you go.
- Fri Jan 08, 2016 8:42 am
- Forum: 3D/2D models
- Topic: Help open 3d model .mesh.
- Replies: 1
- Views: 797
Re: Help open 3d model .mesh.
You can use this script by mariokart64n.
- Wed Dec 30, 2015 11:55 am
- Forum: 3D/2D models
- Topic: Weird .SKI file
- Replies: 6
- Views: 2439
Re: Weird .SKI file ... a challenge for the best
I'm nowhere near the best, but I was able to whip this up.
- Thu Sep 17, 2015 2:12 am
- Forum: 3D/2D models
- Topic: DBZ Budokai .amo/amt?
- Replies: 7
- Views: 2230
Re: DBZ Budokai .amo/amt?
Try this, its incomplete though. Only played with if for a bit, too busy to finish.
http://www.mediafire.com/download/j6069 ... udokai3.ms
http://www.mediafire.com/download/j6069 ... udokai3.ms
- Thu Mar 19, 2015 7:11 pm
- Forum: 3D/2D models
- Topic: Halo: Combat Evolved Anniversary vertex question
- Replies: 4
- Views: 1963
Re: Halo: Combat Evolved Anniversary vertex question
I went ahead and touched up the script in an attempt to find any scaling and bounding box information but was not able to find any. How is such data usually stored? I have here linked the script and more example models if needed.
http://a.pomf.se/mfaxxh.rar
http://a.pomf.se/mfaxxh.rar
- Wed Mar 18, 2015 11:16 pm
- Forum: 3D/2D models
- Topic: Halo: Combat Evolved Anniversary vertex question
- Replies: 4
- Views: 1963
Halo: Combat Evolved Anniversary vertex question
Iv'e been having a problem trying to figure out how to draw the vertices from this game. I've singled out the count and size of the vertices but the individual vertices aren't stored in the conventional way of three floats but rather what looks like three shorts and an unknown short at the end. Now ...
- Sun Mar 08, 2015 9:37 pm
- Forum: 3D/2D models
- Topic: Dragon Ball Xenoverse *.emd
- Replies: 30
- Views: 14892
Re: Dragon Ball Xenoverse *.emd
Didn't think anybody had an interest in the game. Some body parts of the model have their own skeleton. Right now I'm reworking the script so that it loads both models and skeleton without crashing. If you want the hair and other stuff to appear you need to delete the two " and TestLodType != &...
- Sat Jan 24, 2015 2:39 am
- Forum: 3D/2D models
- Topic: Dragon Ball Xenoverse *.emd
- Replies: 30
- Views: 14892
Re: Dragon Ball Xenoverse *.emd
Finished the .emd files with bones and weights but only having problems with the .emo files. For some reason they have more than one bone matrix, the second one without any bone id's that I could find, so that's one more obstacle to overturn. I've also linked the script for anyone who wants it to pl...
- Tue Dec 30, 2014 5:01 am
- Forum: 3D/2D models
- Topic: one piece unlimited world red jmdl
- Replies: 36
- Views: 12530
Re: one piece unlimited world red jmdl
Could you provide more example files?gigirs50 wrote:thanks but the link is for one piece pirate warriorDarko wrote:Check this post:gigirs50 wrote:thank for the help an your time,I hope someone can do a inporter for noesis or a max script
viewtopic.php?f=16&t=8986
- Sun Nov 09, 2014 4:12 am
- Forum: 3D/2D models
- Topic: Dragon Ball Xenoverse *.emd
- Replies: 30
- Views: 14892
Re: Dragon Ball Xenoverse *.emd
VertexID? I'm sorry I don't understand. Anyways thanks, my scripts are often a frankenstein of various other scripts I find. The textures are in EMB archives, the same as the SF4 games. I was able to get the raws from sf4 asset explorer but it turns out they happen to be dds files with a modified he...
- Fri Nov 07, 2014 5:20 pm
- Forum: 3D/2D models
- Topic: Dragon Ball Xenoverse *.emd
- Replies: 30
- Views: 14892
Dragon Ball Xenoverse *.emd
I wrote this maxscript not too long ago for Dragon Ball Xenoverse and everything is just about done but I can't get the weighting right. I've never done weighting before and don't have much for a reference. I could need some help here. If anyone could look over the code and tell me what I'm doing wr...
