I don't know if this works for the retail version of the game but I can say it does for the beta.
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In order to make some teaser and raise motivation to send me more models+textures. I'm posting this pic with Master Chief and Spartan Locke imported from Halo 5 Forge (with all LODs) xD And Locke has nice face mesh under helmet :D I have the models but not the textures but I'm sure they use the sam...
I have no idea what kind of script is this, it would be better if you just tell me what data you getting is wrong. Hierarchy? Positions/rotations? This is maxscript. Thanks to shakotay2 I found the problem was the hierarchy and parent transformation. Had to start from scratch and got it working. ht...
This is what I have so far. I see a structure but it stil isn't there. I can't find out what I'm doing wrong. fn floatSwap2 f = ( i = bit.floatAsInt f h = bit.intashex i while h.count < 8 do h = "0" + h s = (substring h 7 2) + (substring h 5 2) + (substring h 3 2) + (substring h 1 2) bit.intAsFloat ...
I'm having trouble reading this skeleton file. It's not like the files I've seen before in recent titles but often in older ps2 titles. Help would be appreciated.
- Sun Jul 17, 2016 12:07 am
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 142
- Views: 22634
Iv'e also made a script for dead space 2-3 long ago. Everything's working except the skinning. I never could figure it out but its better than starting from scratch.
You should use the search function before posting thread like this. You shouldn't expect an immediate response ether. Give it at least a day or two, this is a pretty slow site.
http://i.imgur.com/A0MZhbH.png The script is somewhat incomplete. Meshes and bones with no parents import only. I don't think I'll be able to complete this so I figure I'll share what I have now and maybe someone in the future will help and solve these issues. I have some example files linked for t...
I remember see that part and not knowing what that was. Normally meshes that use skeletal animation have 4 weights and 4 bone id's assigned to each vert. I'm only seeing what looks like 1 weight and 2 bone id's. I believe they may be compressed, but I'm not all to sure. I'll look into it more when I...
I personally don't know how to export know formats into others especially through Noesis as I had to read a tutorial to write this script, but I imagine it wouldn't be that hard since this format is fairly simple. But if there's already a converter that can only change models with the same amount of...