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- Fri Jul 21, 2017 4:11 am
- Forum: 3D/2D models
- Topic: Most Wanted Games
- Replies: 10
- Views: 6342
Re: Most Wanted Games
I have here a maxscript for Dante's Inferno if anybody wants it.
- Sun Mar 12, 2017 8:42 pm
- Forum: 3D/2D models
- Topic: Halo wars 2 models
- Replies: 27
- Views: 8502
Re: Halo wars 2 models
I don't know if this works for the retail version of the game but I can say it does for the beta.


- Mon Oct 24, 2016 9:31 pm
- Forum: 3D/2D models
- Topic: Halo 5: Forge Models
- Replies: 133
- Views: 45648
Re: Halo 5: Forge Models
In order to make some teaser and raise motivation to send me more models+textures. I'm posting this pic with Master Chief and Spartan Locke imported from Halo 5 Forge (with all LODs) xD And Locke has nice face mesh under helmet :D I have the models but not the textures but I'm sure they use the sam...
- Sat Aug 13, 2016 5:38 pm
- Forum: 3D/2D models
- Topic: Skeleton parsing help
- Replies: 12
- Views: 3134
Re: Skeleton parsing help
I have no idea what kind of script is this, it would be better if you just tell me what data you getting is wrong. Hierarchy? Positions/rotations? This is maxscript. Thanks to shakotay2 I found the problem was the hierarchy and parent transformation. Had to start from scratch and got it working. ht...
- Wed Aug 10, 2016 8:30 pm
- Forum: 3D/2D models
- Topic: Skeleton parsing help
- Replies: 12
- Views: 3134
Re: Skeleton parsing help
This is what I have so far. I see a structure but it stil isn't there. I can't find out what I'm doing wrong. fn floatSwap2 f = ( i = bit.floatAsInt f h = bit.intashex i while h.count < 8 do h = "0" + h s = (substring h 7 2) + (substring h 5 2) + (substring h 3 2) + (substring h 1 2) bit.i...
- Tue Aug 09, 2016 7:11 pm
- Forum: 3D/2D models
- Topic: Skeleton parsing help
- Replies: 12
- Views: 3134
Re: Skeleton parsing help
My bad. I thank you for your work, I was trying to make significant progress before replying.
- Sat Aug 06, 2016 12:15 am
- Forum: 3D/2D models
- Topic: Skeleton parsing help
- Replies: 12
- Views: 3134
Re: Skeleton parsing help
This is dbz burst limit.
- Fri Aug 05, 2016 6:56 pm
- Forum: 3D/2D models
- Topic: Skeleton parsing help
- Replies: 12
- Views: 3134
Skeleton parsing help
I'm having trouble reading this skeleton file. It's not like the files I've seen before in recent titles but often in older ps2 titles. Help would be appreciated.
https://www.mediafire.com/?ustmgg5kvh27vcq
https://www.mediafire.com/?ustmgg5kvh27vcq
- Sun Jul 17, 2016 12:07 am
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 60554
Re: Ripping Dead Space 1-3 models with animations and textur
Iv'e also made a script for dead space 2-3 long ago. Everything's working except the skinning. I never could figure it out but its better than starting from scratch. ![Satisfied :]](./images/smilies/%5Bcolon%5D%5D.gif)
- Wed Jul 06, 2016 5:26 am
- Forum: 3D/2D models
- Topic: Dead Space Models Help
- Replies: 3
- Views: 1029
Re: Dead Space Models Help
You should use the search function before posting thread like this. You shouldn't expect an immediate response ether. Give it at least a day or two, this is a pretty slow site.
viewtopic.php?f=16&t=5966&start=30
viewtopic.php?f=16&t=5966&start=30
- Sun Jun 19, 2016 4:34 am
- Forum: 3D/2D models
- Topic: Project Spark Maxscript
- Replies: 0
- Views: 817
Project Spark Maxscript
http://i.imgur.com/A0MZhbH.png The script is somewhat incomplete. Meshes and bones with no parents import only. I don't think I'll be able to complete this so I figure I'll share what I have now and maybe someone in the future will help and solve these issues. I have some example files linked for t...
- Fri Apr 01, 2016 11:51 pm
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 39404
Re: Doom alpha models
You can find the tool here.SporeAltair wrote:Can you tell me how to extract the file: gameresources.resources
- Tue Feb 23, 2016 6:44 pm
- Forum: 3D/2D models
- Topic: About convert .z3m file
- Replies: 8
- Views: 2304
Re: About convert .z3m file
I remember see that part and not knowing what that was. Normally meshes that use skeletal animation have 4 weights and 4 bone id's assigned to each vert. I'm only seeing what looks like 1 weight and 2 bone id's. I believe they may be compressed, but I'm not all to sure. I'll look into it more when I...
- Mon Feb 22, 2016 7:55 pm
- Forum: 3D/2D models
- Topic: About convert .z3m file
- Replies: 8
- Views: 2304
Re: About convert .z3m file
I personally don't know how to export know formats into others especially through Noesis as I had to read a tutorial to write this script, but I imagine it wouldn't be that hard since this format is fairly simple. But if there's already a converter that can only change models with the same amount of...
- Sun Feb 21, 2016 7:53 am
- Forum: 3D/2D models
- Topic: About convert .z3m file
- Replies: 8
- Views: 2304
Re: About convert .z3m file
Here you go. 
