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Search found 55 matches

by killercracker
Sun Mar 12, 2017 8:42 pm
Forum: 3D/2D models
Topic: Halo wars 2 models
Replies: 4
Views: 2158

Re: Halo wars 2 models

I don't know if this works for the retail version of the game but I can say it does for the beta.

Image
by killercracker
Mon Oct 24, 2016 9:31 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20053

Re: Halo 5: Forge Models

In order to make some teaser and raise motivation to send me more models+textures. I'm posting this pic with Master Chief and Spartan Locke imported from Halo 5 Forge (with all LODs) xD And Locke has nice face mesh under helmet :D I have the models but not the textures but I'm sure they use the sam...
by killercracker
Sat Aug 13, 2016 5:38 pm
Forum: 3D/2D models
Topic: Skeleton parsing help
Replies: 12
Views: 1215

Re: Skeleton parsing help

I have no idea what kind of script is this, it would be better if you just tell me what data you getting is wrong. Hierarchy? Positions/rotations? This is maxscript. Thanks to shakotay2 I found the problem was the hierarchy and parent transformation. Had to start from scratch and got it working. ht...
by killercracker
Wed Aug 10, 2016 8:30 pm
Forum: 3D/2D models
Topic: Skeleton parsing help
Replies: 12
Views: 1215

Re: Skeleton parsing help

This is what I have so far. I see a structure but it stil isn't there. I can't find out what I'm doing wrong. fn floatSwap2 f = ( i = bit.floatAsInt f h = bit.intashex i while h.count < 8 do h = "0" + h s = (substring h 7 2) + (substring h 5 2) + (substring h 3 2) + (substring h 1 2) bit.intAsFloat ...
by killercracker
Tue Aug 09, 2016 7:11 pm
Forum: 3D/2D models
Topic: Skeleton parsing help
Replies: 12
Views: 1215

Re: Skeleton parsing help

My bad. I thank you for your work, I was trying to make significant progress before replying.
by killercracker
Sat Aug 06, 2016 12:15 am
Forum: 3D/2D models
Topic: Skeleton parsing help
Replies: 12
Views: 1215

Re: Skeleton parsing help

This is dbz burst limit.
by killercracker
Fri Aug 05, 2016 6:56 pm
Forum: 3D/2D models
Topic: Skeleton parsing help
Replies: 12
Views: 1215

Skeleton parsing help

I'm having trouble reading this skeleton file. It's not like the files I've seen before in recent titles but often in older ps2 titles. Help would be appreciated.
https://www.mediafire.com/?ustmgg5kvh27vcq
by killercracker
Sun Jul 17, 2016 12:07 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 142
Views: 22634

Re: Ripping Dead Space 1-3 models with animations and textur

Iv'e also made a script for dead space 2-3 long ago. Everything's working except the skinning. I never could figure it out but its better than starting from scratch. :]
by killercracker
Wed Jul 06, 2016 5:26 am
Forum: 3D/2D models
Topic: Dead Space Models Help
Replies: 3
Views: 394

Re: Dead Space Models Help

You should use the search function before posting thread like this. You shouldn't expect an immediate response ether. Give it at least a day or two, this is a pretty slow site.
viewtopic.php?f=16&t=5966&start=30
by killercracker
Sun Jun 19, 2016 4:34 am
Forum: 3D/2D models
Topic: Project Spark Maxscript
Replies: 0
Views: 492

Project Spark Maxscript

http://i.imgur.com/A0MZhbH.png The script is somewhat incomplete. Meshes and bones with no parents import only. I don't think I'll be able to complete this so I figure I'll share what I have now and maybe someone in the future will help and solve these issues. I have some example files linked for t...
by killercracker
Fri Apr 01, 2016 11:51 pm
Forum: 3D/2D models
Topic: Doom alpha models
Replies: 120
Views: 18608

Re: Doom alpha models

SporeAltair wrote:Can you tell me how to extract the file: gameresources.resources
You can find the tool here.
by killercracker
Tue Feb 23, 2016 6:44 pm
Forum: 3D/2D models
Topic: About convert .z3m file
Replies: 8
Views: 861

Re: About convert .z3m file

I remember see that part and not knowing what that was. Normally meshes that use skeletal animation have 4 weights and 4 bone id's assigned to each vert. I'm only seeing what looks like 1 weight and 2 bone id's. I believe they may be compressed, but I'm not all to sure. I'll look into it more when I...
by killercracker
Mon Feb 22, 2016 7:55 pm
Forum: 3D/2D models
Topic: About convert .z3m file
Replies: 8
Views: 861

Re: About convert .z3m file

I personally don't know how to export know formats into others especially through Noesis as I had to read a tutorial to write this script, but I imagine it wouldn't be that hard since this format is fairly simple. But if there's already a converter that can only change models with the same amount of...
by killercracker
Sun Feb 21, 2016 7:53 am
Forum: 3D/2D models
Topic: About convert .z3m file
Replies: 8
Views: 861

Re: About convert .z3m file

Here you go. :D
by killercracker
Sat Feb 13, 2016 8:37 pm
Forum: 3D/2D models
Topic: lumberyard skin
Replies: 5
Views: 704

Re: lumberyard skin

Here you go.