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- Sun Nov 22, 2015 10:47 am
- Forum: Game Archive
- Topic: One Piece Treasure Cruise
- Replies: 3
- Views: 1926
Re: One Piece Treasure Cruise
The data is installed on the device when using the game. I play the game so I've seen before that the sprites and images are stored on the device as .png's. You should install the game on an android device, or use an emulator, and check storage to find the sprites you want.
- Sat Nov 14, 2015 10:19 am
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 198406
Re: Unity Studio
I managed to use 3ds to export to a fbx that blender could open. Blender opened the fbx in the same pose and I couldn't use the shortcuts mentioned to remove the pose, but exporting the model to a format I wanted to use made the model return to it's A-Pose. Thanks for the help!
- Fri Nov 13, 2015 7:21 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 198406
Re: Unity Studio
I've tried 3ds max, I don't know how to reset the pose within that. I tried importing it to the latest version of Blender but it gives an error.
- Fri Nov 13, 2015 6:10 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 198406
Re: Unity Studio
Thank you so much for the update! However I tested a few models and they export with their bones and such, but they are exported in a strange pose, not in their default T-Pose/A-Pose. Any way around this? Any help please? Can't seem to figure out why it exports the way it does. I've tested a differ...
- Thu Nov 12, 2015 11:01 am
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 198406
Re: Unity Studio
Thank you so much for the update!
However I tested a few models and they export with their bones and such, but they are exported in a strange pose, not in their default T-Pose/A-Pose. Any way around this?
However I tested a few models and they export with their bones and such, but they are exported in a strange pose, not in their default T-Pose/A-Pose. Any way around this?
- Sun Nov 08, 2015 6:39 pm
- Forum: 3D/2D models
- Topic: Disney Infinity Scene Format
- Replies: 13
- Views: 9069
Re: Disney Infinity Scene Format
Oh thank you! I didn't realise it was updated 
- Sun Nov 08, 2015 6:21 pm
- Forum: 3D/2D models
- Topic: Disney Infinity Scene Format
- Replies: 13
- Views: 9069
Re: Disney Infinity Scene Format
Any chance the blender script can be updated for 3.0? The script currently gives an error when trying to import the files. I can upload some samples if needed.
- Fri Nov 06, 2015 7:49 am
- Forum: 3D/2D models
- Topic: [REL] Disney INFINITY Model Extractor
- Replies: 73
- Views: 37100
Re: [REL] Disney INFINITY Model Extractor
I was hoping szkaradek's blender importer worked so I could grab the models with bones but it seems the format changed since 2.0. I would have no idea what you enter into hex2obj to get the models xD EDIT: Thanks to AceWell's image of his setup for Darth Maul's model, i managed to grab a model mysel...
- Fri Nov 06, 2015 7:46 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354377
Re: ARchive_neXt
First of all, awesome tool (surprised I've never actually said that here before. Second, I know you are busy MDA and there is probably higher priority things to support in this, but is support of AC4's multiplayer files planned or still planned if they were planned already? There is no rush, was jus...
- Mon Oct 26, 2015 6:30 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 297445
Re: Star Wars - The Old Republic - Beta
That method works really great! Obviously it misses out the textures, but those can be found from the mat files anyway, thank you for explaining that! However, the macro didn't work for me (it would only place /resources/ at the first line) so I just used the replace function to replace /art/ with /...
- Mon Oct 26, 2015 11:55 am
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 297445
Re: Star Wars - The Old Republic - Beta
Here is an update of names for main_art_creature_a_1, these include some new KOTFE characters too.
- Sat Oct 10, 2015 7:52 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 297445
Re: Star Wars - The Old Republic - Beta
Didn't realise the xml held that information. Thank you for telling me 
- Tue Oct 06, 2015 4:43 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 297445
Re: Star Wars - The Old Republic - Beta
Apologies for the double post, but I am still looking at the cyborg05 items, and am unable to find textures for "chest_cyborg05_bfn_heavy_ge_cy03" pieces. I tried finding the .mat file for this, but I cannot seem to find that either. EDIT: Figured it out, I extracted one of the .mat files ...
- Tue Oct 06, 2015 6:42 am
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 297445
Re: Star Wars - The Old Republic - Beta
Oh, thank you! I'll keep that in mind for if I need anything in the future 
- Mon Oct 05, 2015 9:50 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 297445
Re: Star Wars - The Old Republic - Beta
I've been extracting models from this recently, and have found pieces of armor I need, however the textures are nowhere to be found. The pieces are chest_cyborg05, boot_cyborg05, leg_cyborg05 etc, and there is no folder with any textures for "cyborg05". I tried using nodeviewer to add the ...
