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by TRDaz
Sun Nov 08, 2015 6:39 pm
Forum: 3D/2D models
Topic: Disney Infinity Scene Format
Replies: 13
Views: 5929

Re: Disney Infinity Scene Format

Oh thank you! I didn't realise it was updated :)
by TRDaz
Sun Nov 08, 2015 6:21 pm
Forum: 3D/2D models
Topic: Disney Infinity Scene Format
Replies: 13
Views: 5929

Re: Disney Infinity Scene Format

Any chance the blender script can be updated for 3.0? The script currently gives an error when trying to import the files. I can upload some samples if needed.
by TRDaz
Fri Nov 06, 2015 7:49 am
Forum: 3D/2D models
Topic: [REL] Disney INFINITY Model Extractor
Replies: 73
Views: 25551

Re: [REL] Disney INFINITY Model Extractor

I was hoping szkaradek's blender importer worked so I could grab the models with bones but it seems the format changed since 2.0. I would have no idea what you enter into hex2obj to get the models xD EDIT: Thanks to AceWell's image of his setup for Darth Maul's model, i managed to grab a model mysel...
by TRDaz
Fri Nov 06, 2015 7:46 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 872
Views: 215702

Re: ARchive_neXt

First of all, awesome tool (surprised I've never actually said that here before. Second, I know you are busy MDA and there is probably higher priority things to support in this, but is support of AC4's multiplayer files planned or still planned if they were planned already? There is no rush, was jus...
by TRDaz
Mon Oct 26, 2015 6:30 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 704
Views: 187394

Re: Star Wars - The Old Republic - Beta

That method works really great! Obviously it misses out the textures, but those can be found from the mat files anyway, thank you for explaining that! However, the macro didn't work for me (it would only place /resources/ at the first line) so I just used the replace function to replace /art/ with /...
by TRDaz
Mon Oct 26, 2015 11:55 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 704
Views: 187394

Re: Star Wars - The Old Republic - Beta

Here is an update of names for main_art_creature_a_1, these include some new KOTFE characters too.
by TRDaz
Sat Oct 10, 2015 7:52 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 704
Views: 187394

Re: Star Wars - The Old Republic - Beta

Didn't realise the xml held that information. Thank you for telling me :)
by TRDaz
Tue Oct 06, 2015 4:43 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 704
Views: 187394

Re: Star Wars - The Old Republic - Beta

Apologies for the double post, but I am still looking at the cyborg05 items, and am unable to find textures for "chest_cyborg05_bfn_heavy_ge_cy03" pieces. I tried finding the .mat file for this, but I cannot seem to find that either. EDIT: Figured it out, I extracted one of the .mat files that was m...
by TRDaz
Tue Oct 06, 2015 6:42 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 704
Views: 187394

Re: Star Wars - The Old Republic - Beta

Oh, thank you! I'll keep that in mind for if I need anything in the future :)
by TRDaz
Mon Oct 05, 2015 9:50 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 704
Views: 187394

Re: Star Wars - The Old Republic - Beta

I've been extracting models from this recently, and have found pieces of armor I need, however the textures are nowhere to be found. The pieces are chest_cyborg05, boot_cyborg05, leg_cyborg05 etc, and there is no folder with any textures for "cyborg05". I tried using nodeviewer to add the textures t...
by TRDaz
Fri Sep 25, 2015 8:08 am
Forum: 3D/2D models
Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Replies: 148
Views: 49770

Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Well I never got perfect weights with the way I did it, but the blender script from oddwarlock imports weights assigned to the correct bones, just the bones aren't parented. For some reason the weights are messed up slightly though.
by TRDaz
Fri Jul 17, 2015 11:27 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 146602

Re: Unity Studio beta

Hey! I've come across a game that is powered by Unity (I saw this by checking the apk file, it had Unity assets that were openable with Unity Studio), however the main model files are downloaded once the game loads, it's a bit of a pain to find the files and I'm not even sure if I've got the correct...
by TRDaz
Wed Mar 18, 2015 2:24 pm
Forum: 3D/2D models
Topic: one piece unlimited world red jmdl
Replies: 35
Views: 7185

Re: one piece unlimited world red jmdl

Any possibility to support environments? I'm not sure if the following file is an environment or not (could just be the ship) but baratie.jmdl doesn't load within the script, it causes an error. angelbeach.jmdl (which seems to be named as an environment) doesn't load and gives the same error.
by TRDaz
Wed Mar 11, 2015 2:47 pm
Forum: 3D/2D models
Topic: one piece unlimited world red jmdl
Replies: 35
Views: 7185

Re: one piece unlimited world red jmdl

Would anyone have any idea where zoro's sword textures would be? Zoro loads into Blender with no textures for his swords extracted :/