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by TRDaz
Tue Jan 17, 2017 10:52 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 704
Views: 189215

Re: Star Wars - The Old Republic - Beta

I've been looking to extract different sets of armor lately, and also some characters like Shae Vizla and Revan, however I encountered a problem. In both cases, the hash list apparently has the files I need listed, however when I check in EasyMYP those files are nowhere to be found. For example Shae...
by TRDaz
Tue Jan 19, 2016 3:18 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 704
Views: 189215

Re: Star Wars - The Old Republic - Beta

I haven't seen any compiled npcs other than the main npcs from Knights of the Fallen Empire. Including Lana, HK-55, and the other new companions? If so, do you know what archive they're in? I believe all are in swtor_main_art_creature_a_1. HK-55 uses HK-51's mesh, but with a different texture. Lana...
by TRDaz
Wed Jan 13, 2016 7:25 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 704
Views: 189215

Re: Star Wars - The Old Republic - Beta

I believe they are all assembled through the armor/head/body files. I haven't seen any compiled npcs other than the main npcs from Knights of the Fallen Empire.
by TRDaz
Sat Jan 02, 2016 3:00 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 872
Views: 217554

Re: ARchive_neXt

Some Syndicate support and Black Flag MP support! What an awesome update, can't wait for it :D
by TRDaz
Mon Dec 21, 2015 10:55 am
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 147331

Re: Unity Studio

I know Unity Studio was updated to work fine with Star Wars Galaxy of Heroes a while back, however the models seem to have no weights when they are exported. Any chance this could be looked at? I uploaded some samples.
by TRDaz
Sun Dec 13, 2015 7:28 pm
Forum: 3D/2D models
Topic: Necromancy: New import/export tool for KOTOR 1/2 request
Replies: 11
Views: 3638

Re: Necromancy: New import/export tool for KOTOR 1/2 request

Any help with a script for those? I did find this post about the model format of the mdl's in Jade Empire if it's of any help: http://www.lucasforums.com/showpost.php ... stcount=51
by TRDaz
Thu Dec 03, 2015 10:26 pm
Forum: 3D/2D models
Topic: Necromancy: New import/export tool for KOTOR 1/2 request
Replies: 11
Views: 3638

Re: Necromancy: New import/export tool for KOTOR 1/2 request

Yes I do believe both games have .mdx and .mdl, and there is a tool to compile them both into a different .mdl. I can try and get a .mdl and .mdx file from either of the KOTOR games (I have those games too). EDIT: Here are 2 sets of mdl and mdx files from KOTOR 2. https://www.sendspace.com/file/ggl1p1
by TRDaz
Wed Dec 02, 2015 2:58 pm
Forum: 3D/2D models
Topic: Necromancy: New import/export tool for KOTOR 1/2 request
Replies: 11
Views: 3638

Re: Necromancy: New import/export tool for KOTOR 1/2 request

Nice! I am able to use hex2obj so I may try that way, but if there is any way to get a blender importer with bones and weights I would love that more.
by TRDaz
Tue Dec 01, 2015 12:31 pm
Forum: 3D/2D models
Topic: Necromancy: New import/export tool for KOTOR 1/2 request
Replies: 11
Views: 3638

Re: Necromancy: New import/export tool for KOTOR 1/2 request

Awesome work on the blender script! There is another game from Bioware that seems to be the same format as KOTOR, which is Jade Empire. MDLOps doesn't work with it, and your script doesn't import anything. Is there any way to import these models too? I really would like them. I uploaded a few sample...
by TRDaz
Mon Nov 23, 2015 12:18 pm
Forum: Game Archive
Topic: One Piece Treasure Cruise
Replies: 3
Views: 1120

Re: One Piece Treasure Cruise

As I said, the APK won't have the sprites you are looking for, they are installed onto the device when playing the game. You will need root permissions to find it if you use an android device however.
I believe they are located in:
data/data/com.namcobandaigames.spmoja010E/files/Cache/container
by TRDaz
Sun Nov 22, 2015 10:47 am
Forum: Game Archive
Topic: One Piece Treasure Cruise
Replies: 3
Views: 1120

Re: One Piece Treasure Cruise

The data is installed on the device when using the game. I play the game so I've seen before that the sprites and images are stored on the device as .png's. You should install the game on an android device, or use an emulator, and check storage to find the sprites you want.
by TRDaz
Sat Nov 14, 2015 10:19 am
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 147331

Re: Unity Studio

I managed to use 3ds to export to a fbx that blender could open. Blender opened the fbx in the same pose and I couldn't use the shortcuts mentioned to remove the pose, but exporting the model to a format I wanted to use made the model return to it's A-Pose. Thanks for the help!
by TRDaz
Fri Nov 13, 2015 7:21 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 147331

Re: Unity Studio

I've tried 3ds max, I don't know how to reset the pose within that. I tried importing it to the latest version of Blender but it gives an error.
by TRDaz
Fri Nov 13, 2015 6:10 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 147331

Re: Unity Studio

Thank you so much for the update! However I tested a few models and they export with their bones and such, but they are exported in a strange pose, not in their default T-Pose/A-Pose. Any way around this? Any help please? Can't seem to figure out why it exports the way it does. I've tested a differ...
by TRDaz
Thu Nov 12, 2015 11:01 am
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 147331

Re: Unity Studio

Thank you so much for the update!
However I tested a few models and they export with their bones and such, but they are exported in a strange pose, not in their default T-Pose/A-Pose. Any way around this?