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by TRDaz
Sat Mar 11, 2017 3:20 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 499
Views: 307274

Re: Extracting simple models

Sorry, I wasn't being lazy and making others do the work, generally I scroll through and check for data like that but I think since there was multiple submeshes I got a bit confused, I haven't used this on models with many submeshes before. I just have to find the start of the next submesh now. Than...
by TRDaz
Sat Mar 11, 2017 1:03 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 499
Views: 307274

Re: Extracting simple models

Hi, I've worked with hex2obj before and I can understand the basics but I have come across some files from Mirror's Edge Catalyst where I am unable to find the starts of the faces and the vertices, there seems to be multiple submeshes, I attempted to get it to work but it seems to just output a bunc...
by TRDaz
Sat Mar 04, 2017 10:20 pm
Forum: Game Archive
Topic: StarWars Battlefront unpacker / decoder
Replies: 88
Views: 78919

Re: StarWars Battlefront unpacker / decoder

I downloaded the needed programs to get those dlls but it doesn't seem to work either unfortunately :/ I didn't do anything special the last time it worked before I reinstalled windows, so I have no idea why it doesn't work now.
by TRDaz
Sat Mar 04, 2017 9:00 pm
Forum: Game Archive
Topic: StarWars Battlefront unpacker / decoder
Replies: 88
Views: 78919

Re: StarWars Battlefront unpacker / decoder

I tested both 32 and 64, 64 gives me "is not a valid Win32 application" error and 32 version gives me this error.
by TRDaz
Sat Mar 04, 2017 7:15 pm
Forum: Game Archive
Topic: StarWars Battlefront unpacker / decoder
Replies: 88
Views: 78919

Re: StarWars Battlefront unpacker / decoder

I managed to get this script to work a while back, this was before reinstalling windows, now I try again but it gives me an error: Traceback (most recent call last): File "C:\Users\Darren\Downloads\Models\SWBF\tools\swbf_dump\sw_dumper.py", line 52, in <module> LZ77 = cdll.LoadLibrary(&quo...
by TRDaz
Tue Jan 17, 2017 10:52 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 297445

Re: Star Wars - The Old Republic - Beta

I've been looking to extract different sets of armor lately, and also some characters like Shae Vizla and Revan, however I encountered a problem. In both cases, the hash list apparently has the files I need listed, however when I check in EasyMYP those files are nowhere to be found. For example Shae...
by TRDaz
Tue Jan 19, 2016 3:18 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 297445

Re: Star Wars - The Old Republic - Beta

I haven't seen any compiled npcs other than the main npcs from Knights of the Fallen Empire. Including Lana, HK-55, and the other new companions? If so, do you know what archive they're in? I believe all are in swtor_main_art_creature_a_1. HK-55 uses HK-51's mesh, but with a different texture. Lana...
by TRDaz
Wed Jan 13, 2016 7:25 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 297445

Re: Star Wars - The Old Republic - Beta

I believe they are all assembled through the armor/head/body files. I haven't seen any compiled npcs other than the main npcs from Knights of the Fallen Empire.
by TRDaz
Sat Jan 02, 2016 3:00 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354377

Re: ARchive_neXt

Some Syndicate support and Black Flag MP support! What an awesome update, can't wait for it :D
by TRDaz
Mon Dec 21, 2015 10:55 am
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 198406

Re: Unity Studio

I know Unity Studio was updated to work fine with Star Wars Galaxy of Heroes a while back, however the models seem to have no weights when they are exported. Any chance this could be looked at? I uploaded some samples.
by TRDaz
Sun Dec 13, 2015 7:28 pm
Forum: 3D/2D models
Topic: Necromancy: New import/export tool for KOTOR 1/2 request
Replies: 11
Views: 5381

Re: Necromancy: New import/export tool for KOTOR 1/2 request

Any help with a script for those? I did find this post about the model format of the mdl's in Jade Empire if it's of any help: http://www.lucasforums.com/showpost.php ... stcount=51
by TRDaz
Thu Dec 03, 2015 10:26 pm
Forum: 3D/2D models
Topic: Necromancy: New import/export tool for KOTOR 1/2 request
Replies: 11
Views: 5381

Re: Necromancy: New import/export tool for KOTOR 1/2 request

Yes I do believe both games have .mdx and .mdl, and there is a tool to compile them both into a different .mdl. I can try and get a .mdl and .mdx file from either of the KOTOR games (I have those games too). EDIT: Here are 2 sets of mdl and mdx files from KOTOR 2. https://www.sendspace.com/file/ggl1p1
by TRDaz
Wed Dec 02, 2015 2:58 pm
Forum: 3D/2D models
Topic: Necromancy: New import/export tool for KOTOR 1/2 request
Replies: 11
Views: 5381

Re: Necromancy: New import/export tool for KOTOR 1/2 request

Nice! I am able to use hex2obj so I may try that way, but if there is any way to get a blender importer with bones and weights I would love that more.
by TRDaz
Tue Dec 01, 2015 12:31 pm
Forum: 3D/2D models
Topic: Necromancy: New import/export tool for KOTOR 1/2 request
Replies: 11
Views: 5381

Re: Necromancy: New import/export tool for KOTOR 1/2 request

Awesome work on the blender script! There is another game from Bioware that seems to be the same format as KOTOR, which is Jade Empire. MDLOps doesn't work with it, and your script doesn't import anything. Is there any way to import these models too? I really would like them. I uploaded a few sample...
by TRDaz
Mon Nov 23, 2015 12:18 pm
Forum: Game Archive
Topic: One Piece Treasure Cruise
Replies: 3
Views: 1926

Re: One Piece Treasure Cruise

As I said, the APK won't have the sprites you are looking for, they are installed onto the device when playing the game. You will need root permissions to find it if you use an android device however.
I believe they are located in:
data/data/com.namcobandaigames.spmoja010E/files/Cache/container