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- Sat Mar 11, 2017 3:20 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 499
- Views: 307274
Re: Extracting simple models
Sorry, I wasn't being lazy and making others do the work, generally I scroll through and check for data like that but I think since there was multiple submeshes I got a bit confused, I haven't used this on models with many submeshes before. I just have to find the start of the next submesh now. Than...
- Sat Mar 11, 2017 1:03 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 499
- Views: 307274
Re: Extracting simple models
Hi, I've worked with hex2obj before and I can understand the basics but I have come across some files from Mirror's Edge Catalyst where I am unable to find the starts of the faces and the vertices, there seems to be multiple submeshes, I attempted to get it to work but it seems to just output a bunc...
- Sat Mar 04, 2017 10:20 pm
- Forum: Game Archive
- Topic: StarWars Battlefront unpacker / decoder
- Replies: 88
- Views: 78919
Re: StarWars Battlefront unpacker / decoder
I downloaded the needed programs to get those dlls but it doesn't seem to work either unfortunately :/ I didn't do anything special the last time it worked before I reinstalled windows, so I have no idea why it doesn't work now.
- Sat Mar 04, 2017 9:00 pm
- Forum: Game Archive
- Topic: StarWars Battlefront unpacker / decoder
- Replies: 88
- Views: 78919
Re: StarWars Battlefront unpacker / decoder
I tested both 32 and 64, 64 gives me "is not a valid Win32 application" error and 32 version gives me this error.
- Sat Mar 04, 2017 7:15 pm
- Forum: Game Archive
- Topic: StarWars Battlefront unpacker / decoder
- Replies: 88
- Views: 78919
Re: StarWars Battlefront unpacker / decoder
I managed to get this script to work a while back, this was before reinstalling windows, now I try again but it gives me an error: Traceback (most recent call last): File "C:\Users\Darren\Downloads\Models\SWBF\tools\swbf_dump\sw_dumper.py", line 52, in <module> LZ77 = cdll.LoadLibrary(&quo...
- Tue Jan 17, 2017 10:52 am
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 297445
Re: Star Wars - The Old Republic - Beta
I've been looking to extract different sets of armor lately, and also some characters like Shae Vizla and Revan, however I encountered a problem. In both cases, the hash list apparently has the files I need listed, however when I check in EasyMYP those files are nowhere to be found. For example Shae...
- Tue Jan 19, 2016 3:18 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 297445
Re: Star Wars - The Old Republic - Beta
I haven't seen any compiled npcs other than the main npcs from Knights of the Fallen Empire. Including Lana, HK-55, and the other new companions? If so, do you know what archive they're in? I believe all are in swtor_main_art_creature_a_1. HK-55 uses HK-51's mesh, but with a different texture. Lana...
- Wed Jan 13, 2016 7:25 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 297445
Re: Star Wars - The Old Republic - Beta
I believe they are all assembled through the armor/head/body files. I haven't seen any compiled npcs other than the main npcs from Knights of the Fallen Empire.
- Sat Jan 02, 2016 3:00 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354377
Re: ARchive_neXt
Some Syndicate support and Black Flag MP support! What an awesome update, can't wait for it 
- Mon Dec 21, 2015 10:55 am
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 198406
Re: Unity Studio
I know Unity Studio was updated to work fine with Star Wars Galaxy of Heroes a while back, however the models seem to have no weights when they are exported. Any chance this could be looked at? I uploaded some samples.
- Sun Dec 13, 2015 7:28 pm
- Forum: 3D/2D models
- Topic: Necromancy: New import/export tool for KOTOR 1/2 request
- Replies: 11
- Views: 5381
Re: Necromancy: New import/export tool for KOTOR 1/2 request
Any help with a script for those? I did find this post about the model format of the mdl's in Jade Empire if it's of any help: http://www.lucasforums.com/showpost.php ... stcount=51
- Thu Dec 03, 2015 10:26 pm
- Forum: 3D/2D models
- Topic: Necromancy: New import/export tool for KOTOR 1/2 request
- Replies: 11
- Views: 5381
Re: Necromancy: New import/export tool for KOTOR 1/2 request
Yes I do believe both games have .mdx and .mdl, and there is a tool to compile them both into a different .mdl. I can try and get a .mdl and .mdx file from either of the KOTOR games (I have those games too). EDIT: Here are 2 sets of mdl and mdx files from KOTOR 2. https://www.sendspace.com/file/ggl1p1
- Wed Dec 02, 2015 2:58 pm
- Forum: 3D/2D models
- Topic: Necromancy: New import/export tool for KOTOR 1/2 request
- Replies: 11
- Views: 5381
Re: Necromancy: New import/export tool for KOTOR 1/2 request
Nice! I am able to use hex2obj so I may try that way, but if there is any way to get a blender importer with bones and weights I would love that more.
- Tue Dec 01, 2015 12:31 pm
- Forum: 3D/2D models
- Topic: Necromancy: New import/export tool for KOTOR 1/2 request
- Replies: 11
- Views: 5381
Re: Necromancy: New import/export tool for KOTOR 1/2 request
Awesome work on the blender script! There is another game from Bioware that seems to be the same format as KOTOR, which is Jade Empire. MDLOps doesn't work with it, and your script doesn't import anything. Is there any way to import these models too? I really would like them. I uploaded a few sample...
- Mon Nov 23, 2015 12:18 pm
- Forum: Game Archive
- Topic: One Piece Treasure Cruise
- Replies: 3
- Views: 1926
Re: One Piece Treasure Cruise
As I said, the APK won't have the sprites you are looking for, they are installed onto the device when playing the game. You will need root permissions to find it if you use an android device however.
I believe they are located in:
data/data/com.namcobandaigames.spmoja010E/files/Cache/container
I believe they are located in:
data/data/com.namcobandaigames.spmoja010E/files/Cache/container
