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by TRDaz
Thu Feb 01, 2018 12:02 pm
Forum: Graphic file formats
Topic: Kingdom Hearts 0.2 *.uasset
Replies: 3
Views: 2123

Re: Kingdom Hearts 0.2 *.uasset

DDS versions extracted from umodel, in case this is any help, don't know much about swizzling but it could be that.
http://www44.zippyshare.com/v/yTYSnZCJ/file.html
by TRDaz
Wed Jan 31, 2018 6:20 pm
Forum: Graphic file formats
Topic: Kingdom Hearts 0.2 *.uasset
Replies: 3
Views: 2123

Kingdom Hearts 0.2 *.uasset

KH 0.2 works fine with UModel for models, however the textures display wrong. I don't know if this is a case of it being a PS4 specific format like GNF that UModel can't read or some other issue, but the uassets can be exported from UModel at least. I don't know much about textures so some assistanc...
by TRDaz
Mon Jan 22, 2018 8:33 pm
Forum: Game Archive
Topic: FINAL FANTASY TYPE-0 HD PC
Replies: 30
Views: 16318

Re: FINAL FANTASY TYPE-0 HD PC

Unfortunately that doesn't help on the encryption. Can't get anything until the files are decrypted.
by TRDaz
Wed Nov 15, 2017 9:55 am
Forum: Game Archive
Topic: Star Wars Battlefront 2 (2017) - How to extract files?
Replies: 13
Views: 6400

Re: Star Wars Battlefront 2 (2017) - How to extract files?

It won't work because it's still calling for LZ4 decompression with the LZ77 DLL, it needs ZSTD decompression so you will have to figure out a way to edit the rest of the script before it works.
by TRDaz
Mon Nov 13, 2017 3:48 pm
Forum: 3D/2D models
Topic: Avengers Academy .ccz .c3b
Replies: 61
Views: 10779

Re: Avengers Academy .ccz .c3b

So I haven't given an update on how the progress is going for a while because I haven't had too much time to work on it, but I have the bones in their correct positions now. Unfortunately the weights still assign wrong for some parts (I believe because they load as one mesh, and I have no idea why),...
by TRDaz
Fri Nov 10, 2017 1:01 am
Forum: Game Archive
Topic: FINAL FANTASY TYPE-0 HD PC
Replies: 30
Views: 16318

Re: FINAL FANTASY TYPE-0 HD PC

So I wanted to attempt at writing a script for the models, but saw that the .bin files could be an archive rather than a model file. I tried the .bin Noesis script for FF13 in case the format was the same but it doesn't work. Would anyone know how to extract the .bin files? The decryptor doesn't mak...
by TRDaz
Fri Oct 27, 2017 11:31 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1824
Views: 354121

Re: Spotlight: Señor Casaroja's Noesis

So I've been working on a script recently and have figured out it's bones and weights to load, however some of the meshes include physic parts and they have their own weights, but the skeleton doesn't have bones for them. Because of this, no bone gets loaded so either the script errors when it tries...
by TRDaz
Mon Oct 09, 2017 11:29 am
Forum: 3D/2D models
Topic: Avengers Academy .ccz .c3b
Replies: 61
Views: 10779

Re: Avengers Academy .ccz .c3b

I just said it does support them lol. I wouldn't want to have a script that doesn't support UVs, would be pretty useless for me.
by TRDaz
Sun Oct 08, 2017 8:59 am
Forum: 3D/2D models
Topic: Avengers Academy .ccz .c3b
Replies: 61
Views: 10779

Re: Avengers Academy .ccz .c3b

There is a version of the script back in the thread which you can test to see if there are UVs. But yeah, it does support them.
by TRDaz
Thu Sep 28, 2017 9:44 am
Forum: 3D/2D models
Topic: Avengers Academy .ccz .c3b
Replies: 61
Views: 10779

Re: Avengers Academy .ccz .c3b

I've checked a lot of files and they work. Bones are in progress thanks to some help from chrrox, don't have parents or positions yet but they are loading in random positions and weights are working slightly. I don't think the encrypted files are anything related to models though, so I'm not really ...
by TRDaz
Sat Sep 23, 2017 8:52 am
Forum: 3D/2D models
Topic: Avengers Academy .ccz .c3b
Replies: 61
Views: 10779

Re: Avengers Academy .ccz .c3b

I don't see why they would be, the model files are all there just not downloaded yet so anything else isn't of interest to me.
by TRDaz
Fri Sep 22, 2017 8:05 am
Forum: 3D/2D models
Topic: Avengers Academy .ccz .c3b
Replies: 61
Views: 10779

Re: Avengers Academy .ccz .c3b

Thanks for the model files, looks like the Falcon model in there doesn't work with the updated version I have for the other Falcon model, which is weird. Everything else does though, I'll check that out later when I have time. Those unknown files don't seem to be related to models so I don't think t...
by TRDaz
Tue Sep 19, 2017 8:38 pm
Forum: 3D/2D models
Topic: Avengers Academy .ccz .c3b
Replies: 61
Views: 10779

Re: Avengers Academy .ccz .c3b

No idea what the "d_" prefix represents, I have Cosmo The Dog with a name like that, and a flower bed item, no idea what they have in common unless they are just items you can place down. I've only looked at the "c_" files and those are the ones I focus on since they are the main characters, most ot...
by TRDaz
Mon Sep 18, 2017 8:32 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 143
Views: 36987

Re: Deus EX: Mankind Divided .archive

Yeah the code is copied and pasted multiple times, with the point locations added in differently each time, I believe it was the only way to make the script work since I haven't worked with scripts like that before.
by TRDaz
Mon Sep 18, 2017 5:59 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 143
Views: 36987

Re: Deus EX: Mankind Divided .archive

The way those curves were imported was by manually copying and pasting the vertices point locations into a script like below (this script has around 1500 of these, and here I'm only showing two, there is a lot of strands/curves to import and I'm sure Deus Ex will have more). This might be able to gi...