The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 215 matches
- Sat Feb 09, 2013 11:46 am
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 297445
Re: Star Wars - The Old Republic - Beta
Does anyone know a way around the Unhandled Exception error?
- Fri Feb 01, 2013 5:35 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 297445
Re: Star Wars - The Old Republic - Beta
Does anyone have a link to the TOR EasyMYP? Older versions crash when loading and the links dont work for the TOR version :/
EDIT: Ignore that, realised that a few posts above had the version I needed... but I get a error that someone a few posts up had D: (Unhandled Exception)
EDIT: Ignore that, realised that a few posts above had the version I needed... but I get a error that someone a few posts up had D: (Unhandled Exception)
- Fri Jan 25, 2013 9:51 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773126
Re: Dead or Alive series formats and tools
So im using GreedXplorer to open DOAU models, but how would I get to export them? I only need them in obj format.
- Wed Jan 23, 2013 11:20 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
I think the script was mainly to support DOA5 models rather than NG3 models, the script probably needs finishing to support NG3 models fully.
- Thu Oct 11, 2012 7:59 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773126
Re: Dead or Alive series formats and tools
Will have to wait until its possible to be hacked, but, thanks for the reply 
- Thu Oct 11, 2012 1:21 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773126
Re: Dead or Alive series formats and tools
Is it possible to get 3DS models at all? I would have loved to get Raidou and Shiden from DOA:D
- Mon Oct 08, 2012 9:44 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 71231
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
DLC models are from the actual DLC downloads, I use a program called Le Fluffie App (only works on 360 dlc) which extracts the .bin from the DLC file, then you can go on with the tools Chrrox made from there 
- Sun Oct 07, 2012 7:20 pm
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 45936
Re: Resident Evil 6
^ That isnt real time, well, it doesnt look like it.
- Tue Oct 02, 2012 7:46 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
How do I obtain the DLC costumes ? I have the game and downloaded the costumes using the code,but, how I am I supposed to extract those files off the xbox360? where is it stored if someone knows and can pm me that would be great =) Okay I figured it out but it seems that script 1.4.1 noes-is python...
- Mon Oct 01, 2012 4:45 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
All the stage tmc and their respective tmcl files have been added to the spreadsheet. Using chrrox's script? Ah, I used b0ny's hopefully he makes a renamer for the stage files too :) EDIT: Dont need the renamer lol, extracting with chrrox's script now :) Thanks for adding them to the spreadsheet! :D
- Sun Sep 30, 2012 8:10 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
I fixed the error, although, I see no meshes.
- Sun Sep 30, 2012 7:45 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Stages are pretty hard in the full game. Plus I get errors for it even tho I think I got the correct tmcl file, it says:
local variable 'tmclData' referenced before assignment
local variable 'tmclData' referenced before assignment
- Sun Sep 30, 2012 5:27 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Thats how the textures are. They look transparent when you open the image file, you can easily convert the ones that dont need alpha channel to jpg.
- Sun Sep 30, 2012 1:48 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 71231
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Ill try, tho, someone is kind enough to be sending me the models I need (on Tomb Raider Forums because I port to XNALara)
- Sun Sep 30, 2012 12:55 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 71231
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Some of the files are giving errors with b0ny's script. I really dont know why this is happening, I want these models so bad D:
