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Search found 2 matches
- Sat Sep 24, 2011 2:06 am
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 207223
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Pointers in sections are managed by each section's resolver data, so they're typically 0xEBEBEBEB by default in the file data. Look at section.Resolver.LocalDataResolvers / section.Resolver.RemoteDataResolvers. The mesh files do have 0xEBEBEBEB at the very beginning. I was ignoring this data since ...
- Fri Sep 23, 2011 3:18 am
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 207223
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
I've made some progress on the render meshes stored in the DRM packages. http://img43.imageshack.us/img43/5781/dxhrmvrevolver.jpg Revolver ammo http://img855.imageshack.us/img855/9555/dxhrmvpeps.jpg Peps ammo http://img405.imageshack.us/img405/6792/dxhrmvnutrientbox.jpg Nutrient jar http://img69.ima...
