Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 89 matches
- Fri Mar 25, 2016 10:43 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591943
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Read this for general knowledge. http://wiki.tesnexus.com/index.php/Lng2_File_usage Use my crude lang_dictionary.txt (made from just ripping all strings from the lua files): https://mega.nz/#!vIkRETAb!fGqS3IaQAv8GqOwzWuz82_szMgCOVY5UeCCfx5-ytmM With the latest lang tool: https://github.com/Atvaark/F...
- Tue Mar 22, 2016 11:02 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591943
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Getting there: https://youtu.be/Kx2_cjmPEG0 Model swapped the main afgh soldiers model and using the related fovas. The soldier game object uses a different system to show/hide the enemy prep equipment though (helmet/cap,nvg/nvg mount,gas mask,light body armor). A workaround would be if someone coul...
- Sat Mar 19, 2016 7:39 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591943
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Yeah, sorry, Player.ApplyFormVariationWithFile(fovaFilePath) is the one. For my test, as mentioned hospital already had fova files in it's pack, for scarf I just grabbed the fova files from the cutscene fpk (sna0_main1_v00.fv2 is the mask) and jammed them in the plparts_normal_scarf.fpk There's a co...
- Fri Mar 18, 2016 6:09 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591943
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Using the mentioned cutscene fovas: https://youtu.be/xTDMDrVo4Ec
You'll see the tiger camo is part of those fovas settings, and they're specifically for the scarf model/sna0_main1 , giving the fova function a fova that doesn't apply to the current player model will crash the game.
You'll see the tiger camo is part of those fovas settings, and they're specifically for the scarf model/sna0_main1 , giving the fova function a fova that doesn't apply to the current player model will crash the game.
- Fri Mar 18, 2016 10:36 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591943
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
It's a bit of a long shot to ask, but does anyone know how to make models that appear invisible in normal gameplay inside of an fmdl become visible? I'm talking about items like Skull Face's mask and Venom Snake's scarf. Swapping their models onto the player has these models invisible but they are ...
- Mon Feb 22, 2016 8:14 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591943
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Got some pretty good camera mod results going: https://www.youtube.com/watch?v=d3ZWM31fRl8 Download: http://www.nexusmods.com/metalgearsolidvtpp/mods/258 Though I think the scripting behind it is pretty primitive at the moment. I can't find enough of the 'PlayerStatus' variables, aside from the bas...
- Thu Feb 18, 2016 1:43 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591943
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Here's my current efforts at deminfying the data luas. https://mega.nz/#!yBdQjBCL!DOqEDvZZ1m_KaTPgYoPBAxdpgj1IjBCoEdYqhG7Z4OE Can't guarantee I haven't added more bugs, you'll also have to cull out any of my mods code which is marked by '--tex' This is a combination of a cruddy powershell script to ...
- Wed Feb 17, 2016 11:32 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591943
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Does anybody know how to display custom messages in the log? I found the function; it's TppUI.ShowAnnounceLog(). I can get it to display the messages that are already in game, i.e. TppUI.ShowAnnounceLog("fobRivalArrive") shows the "Rival Arrived" message. I can't figure out wher...
- Mon Dec 21, 2015 7:31 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591943
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
https://facepunch.com/showthread.php?t=1443449&p=49336023&viewfull=1#post49336023 You're saying the fmdl file stores hashed texture names? Given that many original/pre-hash texture names have been discovered, I suppose your tool tool rehashes them? Or do you have to extract the textures wit...
- Wed Nov 11, 2015 7:26 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591943
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
As a point of reference:
The latest patch 1.0.6.0 changed the override order of the patch archives.
So when the engine is looking for a file it loads first found in archive:
00.dat then 01.dat then original game archives.
The latest patch 1.0.6.0 changed the override order of the patch archives.
So when the engine is looking for a file it loads first found in archive:
00.dat then 01.dat then original game archives.
- Wed Oct 28, 2015 6:56 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591943
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Trying to figure out if somethings wrong with the 1.0.4.4 patch or if it's just me. It didn't actually download the update so had to use the steam betas/version selector, shows up at bottom of list, and selecting it gets it ok, the steam forums topic says it's the official release, yet switch back t...
- Tue Oct 27, 2015 8:04 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591943
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Nice, and I already was provisionally using LangId as the attribute name for my new lng2.xmls, just need to delete my old manually transcribed keys lol. Thanks again atvaark. Here's a short lang dict from the lua calls to announcelogviewlangid http://pastebin.com/h030Xa6d Those left missing from tpp...
- Mon Oct 26, 2015 3:01 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591943
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
A rough writeup of stuff I've come across while wrestling with the lng2 files: http://wiki.tesnexus.com/index.php/Lng2_File_usage
- Fri Oct 23, 2015 10:39 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591943
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
This might be helpful: TppDefine.lua. https://www.reddit.com/r/NeverBeGameOver/comments/3nbfwn/datamine_tppdefinelua_lot_of_interesting/ Cheers E3245, have had something similar banging around my text editor for a while, but was reluctant to post it since forums are not good an accessible resource,...
- Fri Oct 23, 2015 9:04 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591943
