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Search found 12 matches
- Tue Jul 09, 2019 9:35 pm
- Forum: Game Archive
- Topic: Shrek (Xbox) *.lmp Archive
- Replies: 3
- Views: 920
Re: Shrek (Xbox) *.lmp Archive
Thanks DKDave that got me pretty far. I tried making my own program but I couldn't find any documentation on DEFLATE64 and none of the libraries seemed to want to work so I learned QuickBMS enough to get a few textures to decompress but i'm running into some issues: https://www.dropbox.com/s/bvm4k9b...
- Mon Jul 08, 2019 6:16 pm
- Forum: Game Archive
- Topic: Shrek (Xbox) *.lmp Archive
- Replies: 3
- Views: 920
Shrek (Xbox) *.lmp Archive
Hi I'm trying to write a script to dump the contents of the Shrek (Xbox) lmp files. The lmp files are extremely simple and appear to be a mutation of this lmp file that's already documented: http://wiki.xentax.com/index.php/Baldurs_Gate_-_Dark_Alliance_XBox The first int32 is File Count and the seco...
- Wed Mar 23, 2016 10:28 pm
- Forum: 3D/2D models
- Topic: Halo Wars ugx files. Just need an expert's opinion.
- Replies: 8
- Views: 2879
Re: Halo Wars ugx files. Just need an expert's opinion.
it's more interesting with assault_rifle_01 According to indices, there must be 480 vertices, but I only get 96... Must have missed something.. So after some further investigation on my own of the formats, I'm getting some models that are doing what you say, They are low poly models but why would t...
- Wed Oct 07, 2015 1:15 am
- Forum: 3D/2D models
- Topic: Halo Wars ugx files. Just need an expert's opinion.
- Replies: 8
- Views: 2879
Re: Halo Wars ugx files. Just need an expert's opinion.
Oh wow fantastic, With that I should be able to write a maxscript importer, I am curious how the vertex count works though, maybe it has something to do with LOD models?? http://www.datishop.com.br/media/catalog/product/4/2/42250_halowars-46.jpg The image in that link shows some of the UNSC vehicles...
- Wed Jul 03, 2013 11:29 pm
- Forum: 3D/2D models
- Topic: Halo Wars ugx files. Just need an expert's opinion.
- Replies: 8
- Views: 2879
Halo Wars ugx files. Just need an expert's opinion.
Okay I have been, for a very long time, trying to crack this model format myself. I'm using maxscript and Hex Workshop and I've been able to import other model formats from other games but this format confounds me. RoadTrain has found the Header and Block Definition data for me, but I'm still unable...
- Sat Oct 20, 2012 7:42 am
- Forum: Tutorials
- Topic: Hire tutor?
- Replies: 3
- Views: 3111
Hire tutor?
Can I hire a tutor to walk me through reverse engineering a model format? thanks.
- Tue Oct 16, 2012 5:27 am
- Forum: Tutorials
- Topic: 3d Maxscript Help.
- Replies: 0
- Views: 2102
3d Maxscript Help.
Hello, it's my first time trying to crack a model format on my own and since I use 3ds max a lot, I thought I'd use maxscript to read the format. I have the header and block definitions/offsets/sizes for the file but I don't know where to go from there because I keep looking for vertex floats and th...
- Sat Oct 06, 2012 4:47 am
- Forum: 3D/2D models
- Topic: Halo Wars Model Files
- Replies: 4
- Views: 2962
Re: Halo Wars Model Files
Thanks for the reply. Now I'm at block 1793's offset (0x3c80) and It kind of looks like it's put together in shorts, but verts would be floats for position in 3d space right? You meant vertices by indices right?
- Fri Oct 05, 2012 8:31 am
- Forum: 3D/2D models
- Topic: Halo Wars Model Files
- Replies: 4
- Views: 2962
Re: Halo Wars Model Files
Okay I've figured out a lot of the header, but I can't seen to determine a float point. [byte4] Halo Wars File Signature [byte4] ??? [byte4] Model Type (character, vehicle, scenery) [byte4] File size [byte4] Tag Type (model, texture, animation) [byte4] ??? [byte12] Blank [byte4] points to end of geo...
- Wed Oct 03, 2012 6:45 am
- Forum: Graphic file formats
- Topic: Halo Wars Textures
- Replies: 0
- Views: 990
Halo Wars Textures
Had a look at Texture files for models in Halo Wars, and the footer had something very interesting: SYS603.hwbuilds.c:\phoenix\xbox\work\art\flood\infantry\infectionform_01\infectionform_01_df.tga.DDXCONV -smart -file %s -xbox -compressedProfiles. Would someone like to have a look at the format for ...
- Wed Oct 03, 2012 6:43 am
- Forum: 3D/2D models
- Topic: Halo Wars Model Files
- Replies: 4
- Views: 2962
Halo Wars Model Files
Hello. I have a bunch of model files from Halo Wars. They don't appear to be compressed or encrypted, just raw model files. I believe they are big endian because of their origin, but am unsure. I was wondering if any of you could help me get it into 3ds max via maxscript or some 3rd party program or...
- Mon Mar 12, 2012 6:17 pm
- Forum: Game Archive
- Topic: [xbox] Halo 2 Beta .map archives
- Replies: 0
- Views: 713
[xbox] Halo 2 Beta .map archives
I have a few of halo 2 beta maps but none of the standard .map extractors will read this. I tried to change the header of the file to match halo 2's but it still failed to load. I think it's more similar to halo 1's .map format. Halo 2 Xbox Map File. http://dl.dropbox.com/u/43157158/halo2xboxmap.PNG...
