Search found 15 matches

by Fengo
Fri Jul 02, 2021 7:28 am
Forum: 3D/2D models
Topic: Need For Speed Porsche 2000 tracks .crp
Replies: 8
Views: 1141

Re: Need For Speed Porsche 2000 tracks .crp

I know that's how someone else converted a track, it just... is painfully slow, and I don't know if it will work with modern computers, which says a lot about when the software was made and wasn't really available
by Fengo
Wed Jun 30, 2021 10:57 am
Forum: 3D/2D models
Topic: Need For Speed Porsche 2000 tracks .crp
Replies: 8
Views: 1141

Re: Need For Speed Porsche 2000 tracks .crp

Scrap Studio https://we.tl/t-cJ8444y1gz I'm not sure if it will work on modern computers, I used it with Win2000 and WinXP. I know ZModeler 1.xx still works, but if everything else will work, I have no idea. Also, for locked files, ask the person who made the mod, the whole reason it's locked is so ...
by Fengo
Sun Jun 27, 2021 1:08 am
Forum: 3D/2D models
Topic: Ridge Racer 7 [Car & Track samples included]
Replies: 14
Views: 563

Re: Ridge Racer 7 [Car & Track samples included]

Update the link, since the last ones expired
by Fengo
Tue Jun 22, 2021 1:43 am
Forum: 3D/2D models
Topic: Ridge Racer 7 [Car & Track samples included]
Replies: 14
Views: 563

Re: Ridge Racer 7 [Car & Track samples included]

mono24 wrote:
Mon Jun 21, 2021 12:30 am
Fengo wrote:
Sat Jun 19, 2021 6:42 am
So, as the RR7 internal archives can now be dumped...
How, where, who? more info would be great...
https://github.com/Nenkai/RRUnpacker

There's an unpacker that exists for the RR series now. Sort of a 'finally!' thing.
by Fengo
Sun Jun 20, 2021 2:27 am
Forum: 3D/2D models
Topic: Ridge Racer 7 [Car & Track samples included]
Replies: 14
Views: 563

Re: Ridge Racer 7 [Car & Track samples included]

That looks cool, I'm no good with converting via hex. But yeah, part of why I'm wanting a script or some way to easily convert them is the game has like, 40 cars and a bunch with variations like that. And this doesn't even start to look at the tracks, which is a whole other story.
by Fengo
Sat Jun 19, 2021 6:42 am
Forum: 3D/2D models
Topic: Ridge Racer 7 [Car & Track samples included]
Replies: 14
Views: 563

Ridge Racer 7 [Car & Track samples included]

So, as the RR7 internal archives can now be dumped, I was curious if there's anyone who can make a script to convert or import them. The main folder has over 2000 files, and an ungodly amount of models, so a quick way to convert them all would be rather nice. Sample of a car and track below. https:/...
by Fengo
Thu Sep 10, 2020 2:11 am
Forum: 3D/2D models
Topic: Ridge Racer DS [Multiple sample files]
Replies: 0
Views: 446

Ridge Racer DS [Multiple sample files]

So, I have brought my clueless self here to ask if anyone's got any idea how to get these DS files? I'm aware of N64 version of this game, but I was hoping to be able to get entire track models in one fell swoop, opposed to grabbing bits and pieces of tracks and manually stitching them all together....
by Fengo
Fri Jun 19, 2020 9:23 pm
Forum: 3D/2D models
Topic: Ridge Racer Accelerated [iOS | *.DAT file]
Replies: 4
Views: 664

Re: Ridge Racer Accelerated [iOS | *.DAT file]

Okay... Now, I'm even more confounded, looking at the files in Notepad++, I'm seeing that the info file can be read, but I haven't really seen anything else that can be read, or.. really, anything to tell me what any of these files are to begin with, feeling rather lost
by Fengo
Wed Jun 17, 2020 9:15 pm
Forum: 3D/2D models
Topic: Ridge Racer Accelerated [iOS | *.DAT file]
Replies: 4
Views: 664

Ridge Racer Accelerated [iOS | *.DAT file]

So, I was able to figure out how I could get RR Slipstream models with NinjaRipper and an Android emulator, which did what I needed it to, since I couldn't make heads or tails of the advanced mesh reaper program that was used to import the Slipstream SCX's, so I've been slowly trying to figure out h...
by Fengo
Sun Apr 19, 2020 10:09 pm
Forum: 3D/2D models
Topic: RenderDoc and RPCS3
Replies: 1
Views: 912

RenderDoc and RPCS3

So, I found that RenderDoc does work with RPCS3, but it also seems that everything that was built to work with it seems to have broken at some point. The Blender PIX CSV importer does nothing, simply throwing an error when trying to import a CSV exported from RenderDoc, and there was a CSV to OBJ co...
by Fengo
Sun Apr 19, 2020 10:00 pm
Forum: 3D/2D models
Topic: Ridge Racer Slipstream [*.SCX]
Replies: 2
Views: 488

Re: Ridge Racer Slipstream [*.OCX]

Wow, I fundamentally KNOW they are SCX files, cause I looked at them. I don't know how I got hooked on saying OCX. Especially since S and O are on opposite sides of the keyboard, but alright. And, I'd love to know how you imported that, especially since the tracks appear to be.. more or less like le...
by Fengo
Sat Apr 18, 2020 1:45 am
Forum: 3D/2D models
Topic: Ridge Racer Slipstream [*.SCX]
Replies: 2
Views: 488

Ridge Racer Slipstream [*.SCX]

I was wondering if anyone has any experience with SCX files, which is what Ridge Racer Slipstream uses. There are a few others, but I know about the PVR textures, they're annoying, but can be worked with, the SCX files on the other hand are a mystery to me. https://we.tl/t-is0Hm1vUGj ~ Car https://w...
by Fengo
Tue Mar 17, 2020 6:55 pm
Forum: 3D/2D models
Topic: Cabela's 4x4 Off-Road Adventure 3 [.model / .skin]
Replies: 2
Views: 425

Cabela's 4x4 Off-Road Adventure 3 [.model / .skin]

I was wondering if anyone has figured this one out yet, I've got a zip for 'Car1' which was extracted from the games ARC file. Linked below is the zip file, I was wondering if anyone smarter than me would be able to make a MaxScript or something similar to import the model. The textures are just TGA...
by Fengo
Thu Nov 22, 2018 12:43 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564257

Re: Forza Motorsport Resource Extraction (.carbin)

So, I have an interesting question with all this. Is there any way to take one of the liveries downloaded from the design shop in FH3 and apply that to a dumped model? I already have models that I can easily import, but I'd like a livery, and preferribly not having to manually repaint the livery in ...
by Fengo
Fri Apr 04, 2014 1:06 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 310
Views: 182248

Re: Game import MAXScripts

With the NASCAR '14 thing, the bms script is not working, it gives an error

Image


Any ideas why?