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by Demonsangel
Tue Jul 24, 2012 11:51 am
Forum: General game tools
Topic: meet a problem
Replies: 2
Views: 2006

Re: meet a problem

Try using:

rapi->rpgBindPositionBuffer()
rapi->rpgCommitTriangles()

You can have a look at the bayonetta script on how these are used.
by Demonsangel
Mon Jul 23, 2012 1:17 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585604

Re: Señor Casaroja's Noesis

I'm pretty sure my c++ wil be an even greater halfassed clusterfuck than my python. When would it come out, someone I know is looking for people for an arpg project and my internship year starts soon. The noesis part won't be difficult, it's finding the most efficient way to process everything that'...
by Demonsangel
Mon Jul 23, 2012 12:27 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585604

Re: Señor Casaroja's Noesis

I've got no idea what template programming even is but I don't think they should be ashamed if someone used some exotic overcomplicated way to do something and they didn't recognise it instantly. Might just be my hatred for c++ talking, but I think you're oversimplifying things. And I never meant th...
by Demonsangel
Sun Jul 22, 2012 11:28 pm
Forum: General game tools
Topic: 3d Models, animation importer - FatImporter
Replies: 176
Views: 115288

Re: 3d Models, animation importer - FatImporter

I see you support Soul of the Ultimate nation, could you explain the boneRotation info for mesh versio 112?
I can get the other versions to work, but not the Euler angle ones.
by Demonsangel
Sun Jul 22, 2012 11:24 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585604

Re: Señor Casaroja's Noesis

C++ is a goddamn nightmare. Everytime I see some c++ code I spend an hour trying to figure out what the hell they just did because they managed to do the same thing everyone else did in yet another way making it look completely different. I've asked plenty of people who use c++ on a daily/profession...
by Demonsangel
Sun Jul 22, 2012 9:28 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585604

Re: Señor Casaroja's Noesis

I think there's a difference and python, compared to c++, is easy to learn. Practically any question you have about basic python is answered on stackoverflow I never felt like helping people that never wanted to put in any effort themselves for something they wanted to be done. My second post here w...
by Demonsangel
Sun Jul 22, 2012 5:26 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585604

Re: Señor Casaroja's Noesis

I was writing a sort of tutorial for Noesis, but was thinking it might be better to provide a manual with examples in it. I've cooked up a tiny example (which looks horrible atm) as a preview. What would all be useful? I started with explaining the classes/ functions in noesis_inc with some examples...
by Demonsangel
Fri Jul 20, 2012 11:03 pm
Forum: 3D/2D models
Topic: Soul of the Ultimate Nation Model Format
Replies: 51
Views: 14749

Re: Soul of the Ultimate Nation Model Format

I know, but I thought it was an ugly workaround. :p
by Demonsangel
Fri Jul 20, 2012 10:41 pm
Forum: 3D/2D models
Topic: Soul of the Ultimate Nation Model Format
Replies: 51
Views: 14749

Re: Soul of the Ultimate Nation Model Format

http://i.minus.com/jb0fFl2cfFVsQD.png To select a single animation you have to click on it in the list, there are no next/previous buttons only button to speed up/slow down animation preview speed. I don't know of a way to select animations and only save those to the selected output. I've tried to ...
by Demonsangel
Fri Jul 20, 2012 10:26 pm
Forum: 3D/2D models
Topic: Soul of the Ultimate Nation Model Format
Replies: 51
Views: 14749

Re: Soul of the Ultimate Nation Model Format

In noesis you can run a single animation by clicking it's name, it will then loop that animation.
To just load 1 animation create a "<your model folder here> /anims" subfolder and put the animation in there. Noesis will only load that one into the model.
by Demonsangel
Fri Jul 20, 2012 5:53 pm
Forum: 3D/2D models
Topic: Soul of the Ultimate Nation Model Format
Replies: 51
Views: 14749

Re: Soul of the Ultimate Nation Model Format

Oops forgot to close the quotes, try now.
by Demonsangel
Fri Jul 20, 2012 1:37 pm
Forum: 3D/2D models
Topic: Soul of the Ultimate Nation Model Format
Replies: 51
Views: 14749

Re: Soul of the Ultimate Nation Model Format

Updated the script so more models should work now. I haven't checked all models so if a models doesn't work, post it's name + the subfolder where it's in here and what seems to be the problem Make sure the debugger doesn't say "Version: 112 Skeleton won't show up correctly" if the animatio...
by Demonsangel
Thu Jul 19, 2012 10:54 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585604

Re: Señor Casaroja's Noesis

I only know blender's

Code: Select all

>>> e=Euler((0,-0.08,-1.57))
>>> e
Euler((0.0, -0.07999999821186066, -1.5700000524520874), 'XYZ')
I don't know Noesis'
by Demonsangel
Thu Jul 19, 2012 10:30 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585604

Re: Señor Casaroja's Noesis

I'm trying to convert Euler angles to a rotation matix, but I'm not getting the correct output. The matrix/quaternion I'm supposed to get is (from blender calculations) >>> e=Euler((0,-0.08,-1.57)) >>> e.to_quaternion() Quaternion((0.706822395324707, -0.028265468776226044, -0.028287984430789948, -0....
by Demonsangel
Wed Jul 18, 2012 3:16 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585604

Re: Señor Casaroja's Noesis

How would I prompt for user input? There is no tkinter or wx module in the basic noesis kit. data = rapi.loadPairedFileOptional("File description", ".ext"), where ".ext" is the extension you actually want. It just throws up a standard file open dialog so the user can n...