Try using:
rapi->rpgBindPositionBuffer()
rapi->rpgCommitTriangles()
You can have a look at the bayonetta script on how these are used.
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Search found 240 matches
- Tue Jul 24, 2012 11:51 am
- Forum: General game tools
- Topic: meet a problem
- Replies: 2
- Views: 2006
- Mon Jul 23, 2012 1:17 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585604
Re: Señor Casaroja's Noesis
I'm pretty sure my c++ wil be an even greater halfassed clusterfuck than my python. When would it come out, someone I know is looking for people for an arpg project and my internship year starts soon. The noesis part won't be difficult, it's finding the most efficient way to process everything that'...
- Mon Jul 23, 2012 12:27 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585604
Re: Señor Casaroja's Noesis
I've got no idea what template programming even is but I don't think they should be ashamed if someone used some exotic overcomplicated way to do something and they didn't recognise it instantly. Might just be my hatred for c++ talking, but I think you're oversimplifying things. And I never meant th...
- Sun Jul 22, 2012 11:28 pm
- Forum: General game tools
- Topic: 3d Models, animation importer - FatImporter
- Replies: 176
- Views: 115288
Re: 3d Models, animation importer - FatImporter
I see you support Soul of the Ultimate nation, could you explain the boneRotation info for mesh versio 112?
I can get the other versions to work, but not the Euler angle ones.
I can get the other versions to work, but not the Euler angle ones.
- Sun Jul 22, 2012 11:24 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585604
Re: Señor Casaroja's Noesis
C++ is a goddamn nightmare. Everytime I see some c++ code I spend an hour trying to figure out what the hell they just did because they managed to do the same thing everyone else did in yet another way making it look completely different. I've asked plenty of people who use c++ on a daily/profession...
- Sun Jul 22, 2012 9:28 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585604
Re: Señor Casaroja's Noesis
I think there's a difference and python, compared to c++, is easy to learn. Practically any question you have about basic python is answered on stackoverflow I never felt like helping people that never wanted to put in any effort themselves for something they wanted to be done. My second post here w...
- Sun Jul 22, 2012 5:26 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585604
Re: Señor Casaroja's Noesis
I was writing a sort of tutorial for Noesis, but was thinking it might be better to provide a manual with examples in it. I've cooked up a tiny example (which looks horrible atm) as a preview. What would all be useful? I started with explaining the classes/ functions in noesis_inc with some examples...
- Fri Jul 20, 2012 11:03 pm
- Forum: 3D/2D models
- Topic: Soul of the Ultimate Nation Model Format
- Replies: 51
- Views: 14749
Re: Soul of the Ultimate Nation Model Format
I know, but I thought it was an ugly workaround. :p
- Fri Jul 20, 2012 10:41 pm
- Forum: 3D/2D models
- Topic: Soul of the Ultimate Nation Model Format
- Replies: 51
- Views: 14749
Re: Soul of the Ultimate Nation Model Format
http://i.minus.com/jb0fFl2cfFVsQD.png To select a single animation you have to click on it in the list, there are no next/previous buttons only button to speed up/slow down animation preview speed. I don't know of a way to select animations and only save those to the selected output. I've tried to ...
- Fri Jul 20, 2012 10:26 pm
- Forum: 3D/2D models
- Topic: Soul of the Ultimate Nation Model Format
- Replies: 51
- Views: 14749
Re: Soul of the Ultimate Nation Model Format
In noesis you can run a single animation by clicking it's name, it will then loop that animation.
To just load 1 animation create a "<your model folder here> /anims" subfolder and put the animation in there. Noesis will only load that one into the model.
To just load 1 animation create a "<your model folder here> /anims" subfolder and put the animation in there. Noesis will only load that one into the model.
- Fri Jul 20, 2012 5:53 pm
- Forum: 3D/2D models
- Topic: Soul of the Ultimate Nation Model Format
- Replies: 51
- Views: 14749
Re: Soul of the Ultimate Nation Model Format
Oops forgot to close the quotes, try now.
- Fri Jul 20, 2012 1:37 pm
- Forum: 3D/2D models
- Topic: Soul of the Ultimate Nation Model Format
- Replies: 51
- Views: 14749
Re: Soul of the Ultimate Nation Model Format
Updated the script so more models should work now. I haven't checked all models so if a models doesn't work, post it's name + the subfolder where it's in here and what seems to be the problem Make sure the debugger doesn't say "Version: 112 Skeleton won't show up correctly" if the animatio...
- Thu Jul 19, 2012 10:54 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585604
Re: Señor Casaroja's Noesis
I only know blender's
I don't know Noesis'
Code: Select all
>>> e=Euler((0,-0.08,-1.57))
>>> e
Euler((0.0, -0.07999999821186066, -1.5700000524520874), 'XYZ')- Thu Jul 19, 2012 10:30 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585604
Re: Señor Casaroja's Noesis
I'm trying to convert Euler angles to a rotation matix, but I'm not getting the correct output. The matrix/quaternion I'm supposed to get is (from blender calculations) >>> e=Euler((0,-0.08,-1.57)) >>> e.to_quaternion() Quaternion((0.706822395324707, -0.028265468776226044, -0.028287984430789948, -0....
- Wed Jul 18, 2012 3:16 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585604
Re: Señor Casaroja's Noesis
How would I prompt for user input? There is no tkinter or wx module in the basic noesis kit. data = rapi.loadPairedFileOptional("File description", ".ext"), where ".ext" is the extension you actually want. It just throws up a standard file open dialog so the user can n...
