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- Mon Mar 05, 2012 6:05 pm
- Forum: 3D/2D models
- Topic: Battle of the Immortals
- Replies: 12
- Views: 4976
- Sun Mar 04, 2012 7:54 pm
- Forum: 3D/2D models
- Topic: [NOESIS] Titan Quest
- Replies: 85
- Views: 19902
Re: [NOESIS] Titan Quest
Noesis still crashes when trying to display the texture. Edit: What am I doing wrong to load the texture in my model script? Neither the .dds/.tga/.tex work when trying the following: rapi.rpgSetMaterial("AW01") mdl=rapi.rpgConstructModel() matList=[] texList=[] material = NoeMaterial(&quo...
- Sun Mar 04, 2012 6:10 pm
- Forum: 3D/2D models
- Topic: [NOESIS] Titan Quest
- Replies: 85
- Views: 19902
Re: [NOESIS] Titan Quest
http://i.minus.com/id5m5x9dRIBbq.png Ok, so Noesis can now load the .tex files (Tamschi's source was a great help!), but I do need some help on Noesis functions on how to load them more efficiently. After loading the file into memory and correcting the data I don't know what to do with the raw ( DX...
- Sun Mar 04, 2012 12:09 am
- Forum: 3D/2D models
- Topic: [NOESIS] Titan Quest
- Replies: 85
- Views: 19902
Re: [NOESIS] Titan Quest
Thanks man!
I'm still busy with the textures though, didn't have the time to work on it today.
I'm still busy with the textures though, didn't have the time to work on it today.
- Wed Feb 29, 2012 7:48 pm
- Forum: 3D/2D models
- Topic: [NOESIS] Titan Quest
- Replies: 85
- Views: 19902
Re: [NOESIS] Titan Quest
Was just about to post the same image xD. http://i.minus.com/ibkFVrL05gSyf4.png For running the TextureViewer, Noesis doesn't run subprocess.Popen(), but I still have to try other methods. This is going slow because I'm new at loading textures so even with knowing half the format I can't load them i...
- Wed Feb 29, 2012 3:07 pm
- Forum: 3D/2D models
- Topic: [NOESIS] Titan Quest
- Replies: 85
- Views: 19902
- Tue Feb 28, 2012 10:34 pm
- Forum: 3D/2D models
- Topic: [NOESIS] Titan Quest
- Replies: 85
- Views: 19902
Re: [NOESIS] Titan Quest
Mhm, but I'm trying to see what would be the best approach for getting user input. Noesis doesn't have a Tkinter or tkFileDialog module so if Noesis doesn't have a native method for user input I'll have to include those modules or make users edit an ini manually. Or just tell them to put the TExture...
- Tue Feb 28, 2012 9:19 pm
- Forum: 3D/2D models
- Topic: [NOESIS] Titan Quest
- Replies: 85
- Views: 19902
Re: [NOESIS] Titan Quest
For the textures, they're stored in a .tex file, would it be better to let the user convert these to .tga.jpg/psd or use the commandline option the textureviewer has to autoload the .tex files and auto output to .tga? (For the time being, I haven't researched the .tex format at all)
- Tue Feb 28, 2012 1:27 pm
- Forum: 3D/2D models
- Topic: [NOESIS] Titan Quest
- Replies: 85
- Views: 19902
Re: [NOESIS] Titan Quest
Thanks, I'll have a look at it.
Edit: Win!

Turns out actually putting
instead of
helps.

Now to implement textures and animations.
Edit: Win!

Turns out actually putting
Code: Select all
BoneMat = BoneMat.__mul__(BoneMatP)Code: Select all
BoneMat.__mul__(BoneMatP)Now to implement textures and animations.
- Sun Feb 26, 2012 11:38 pm
- Forum: 3D/2D models
- Topic: [NOESIS] Titan Quest
- Replies: 85
- Views: 19902
Re: [NOESIS] Titan Quest
I've tried following the offsets but the best I can make out of it is that Xvalue gets added Zvalue, Y value gets subtracted by Xvalue and Z -Y, which to me doesn't make sense. I'll just wait and see if perhaps MrAdults can shine some light on the DAE importing. I can't load the .dae in blender but ...
- Sun Feb 26, 2012 10:44 am
- Forum: 3D/2D models
- Topic: [NOESIS] Titan Quest
- Replies: 85
- Views: 19902
Re: [NOESIS] Titan Quest
I don't know how to do that, I usually look at the inc_noesis.py that comes with Noesis itself to look up functions or run a "vars()" on the class.
- Sat Feb 25, 2012 8:10 pm
- Forum: 3D/2D models
- Topic: [NOESIS] Titan Quest
- Replies: 85
- Views: 19902
Re: [NOESIS] Titan Quest
<node id="AncestralWarrior_rig" name="AncestralWarrior_rig" type="NODE"> <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix> <node id="MoveAXIS" name="MoveAXIS" sid="_MoveAXIS" type="JOINT"> <matrix>1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1 ...
- Sat Feb 25, 2012 7:52 pm
- Forum: 3D/2D models
- Topic: [NOESIS] Titan Quest
- Replies: 85
- Views: 19902
Re: [NOESIS] Titan Quest
If only the Noesis .dae import script was written in Python, then this would be easy since the data is basically the same, I just need to know what the .dae script does with the data and apply it to the .msh script.
- Sat Feb 25, 2012 6:41 pm
- Forum: 3D/2D models
- Topic: [NOESIS] Titan Quest
- Replies: 85
- Views: 19902
Re: [NOESIS] Titan Quest
How it should be: http://i.minus.com/iiI7OXzu72o2Q.png how it is: http://i.minus.com/ijYFuHZXdGUTB.png The best I can make out of it: http://i.minus.com/idiU1p5q4cgKT.png Those 2 "unknowns" aren't unknown, they're 2 ints, first one stands for the first ChildBone, the second one for how man...
- Sat Feb 25, 2012 4:19 pm
- Forum: 3D/2D models
- Topic: [NOESIS] Titan Quest
- Replies: 85
- Views: 19902
Re: [NOESIS] Titan Quest
I did
bute then the NoeBone() function throws a
Code: Select all
boneBuff=self.inFile.readBytes(48)
boneMat.append(NoeMat43.fromBytes(boneBuff))
boneMat[i] = NoeMat43.toMat44(boneMat[i])Code: Select all
RuntimeError: Invalid type provided for bone matrix"