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by Demonsangel
Mon Mar 05, 2012 6:05 pm
Forum: 3D/2D models
Topic: Battle of the Immortals
Replies: 12
Views: 4976

Re: Battle of the Immortals

Image
by Demonsangel
Sun Mar 04, 2012 7:54 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

Noesis still crashes when trying to display the texture. Edit: What am I doing wrong to load the texture in my model script? Neither the .dds/.tga/.tex work when trying the following: rapi.rpgSetMaterial("AW01") mdl=rapi.rpgConstructModel() matList=[] texList=[] material = NoeMaterial(&quo...
by Demonsangel
Sun Mar 04, 2012 6:10 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

http://i.minus.com/id5m5x9dRIBbq.png Ok, so Noesis can now load the .tex files (Tamschi's source was a great help!), but I do need some help on Noesis functions on how to load them more efficiently. After loading the file into memory and correcting the data I don't know what to do with the raw ( DX...
by Demonsangel
Sun Mar 04, 2012 12:09 am
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

Thanks man!

I'm still busy with the textures though, didn't have the time to work on it today.
by Demonsangel
Wed Feb 29, 2012 7:48 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

Was just about to post the same image xD. http://i.minus.com/ibkFVrL05gSyf4.png For running the TextureViewer, Noesis doesn't run subprocess.Popen(), but I still have to try other methods. This is going slow because I'm new at loading textures so even with knowing half the format I can't load them i...
by Demonsangel
Tue Feb 28, 2012 10:34 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

Mhm, but I'm trying to see what would be the best approach for getting user input. Noesis doesn't have a Tkinter or tkFileDialog module so if Noesis doesn't have a native method for user input I'll have to include those modules or make users edit an ini manually. Or just tell them to put the TExture...
by Demonsangel
Tue Feb 28, 2012 9:19 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

For the textures, they're stored in a .tex file, would it be better to let the user convert these to .tga.jpg/psd or use the commandline option the textureviewer has to autoload the .tex files and auto output to .tga? (For the time being, I haven't researched the .tex format at all)
by Demonsangel
Tue Feb 28, 2012 1:27 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

Thanks, I'll have a look at it.

Edit: Win!
Image

Turns out actually putting

Code: Select all

BoneMat = BoneMat.__mul__(BoneMatP)
instead of

Code: Select all

BoneMat.__mul__(BoneMatP)
helps. (: :roll:

Now to implement textures and animations.
by Demonsangel
Sun Feb 26, 2012 11:38 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

I've tried following the offsets but the best I can make out of it is that Xvalue gets added Zvalue, Y value gets subtracted by Xvalue and Z -Y, which to me doesn't make sense. I'll just wait and see if perhaps MrAdults can shine some light on the DAE importing. I can't load the .dae in blender but ...
by Demonsangel
Sun Feb 26, 2012 10:44 am
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

I don't know how to do that, I usually look at the inc_noesis.py that comes with Noesis itself to look up functions or run a "vars()" on the class.
by Demonsangel
Sat Feb 25, 2012 8:10 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

<node id="AncestralWarrior_rig" name="AncestralWarrior_rig" type="NODE"> <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix> <node id="MoveAXIS" name="MoveAXIS" sid="_MoveAXIS" type="JOINT"> <matrix>1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1 ...
by Demonsangel
Sat Feb 25, 2012 7:52 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

If only the Noesis .dae import script was written in Python, then this would be easy since the data is basically the same, I just need to know what the .dae script does with the data and apply it to the .msh script.
by Demonsangel
Sat Feb 25, 2012 6:41 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

How it should be: http://i.minus.com/iiI7OXzu72o2Q.png how it is: http://i.minus.com/ijYFuHZXdGUTB.png The best I can make out of it: http://i.minus.com/idiU1p5q4cgKT.png Those 2 "unknowns" aren't unknown, they're 2 ints, first one stands for the first ChildBone, the second one for how man...
by Demonsangel
Sat Feb 25, 2012 4:19 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

I did

Code: Select all

boneBuff=self.inFile.readBytes(48)
boneMat.append(NoeMat43.fromBytes(boneBuff))
boneMat[i] = NoeMat43.toMat44(boneMat[i])
bute then the NoeBone() function throws a

Code: Select all

RuntimeError: Invalid type provided for bone matrix"