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by Demonsangel
Tue Mar 27, 2012 9:37 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 102
Views: 30195

Re: Heroes of Might and Magic 6

Tried creating a 010 template for the format but it made my head explode. Chunks start with 0x35 and end with 0x02. After the 0x35 come 2 bytes which I called "flag". They seem to increase in numbers for example: 1010->2010->3010 and elsewhere it's 1010->1020(->2020->3020->4020)->1030 etc....
by Demonsangel
Mon Mar 26, 2012 10:43 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 102
Views: 30195

Re: Heroes of Might and Magic 6

I'm probably doing something wrong, but I made python loop through the vertexdata calculating half-floats. moving 1 byte to the right each loop, starting at offset 6 (after XYZ). Then made it print out the data for the first 64 vertices (skipping each offset that had a NaN in it's array). pos_off 0 ...
by Demonsangel
Sat Mar 24, 2012 9:04 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

I thought about that, but I noticed, like in the second screenshot how all the mesh parts are so seperated. When I imported it into 3ds max it looked the same as in the screenshot and when I scaled them back to 100% they just need a bit of rotation/positioning and it was okish. So I'm not sure if it...
by Demonsangel
Sat Mar 24, 2012 8:56 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 102
Views: 30195

Re: Heroes of Might and Magic 6

http://dl.dropbox.com/u/61765035/HoMM6/ ... m6_gobj.py
Image

This script loads all the models finale00 posted. I'll look for UV data.
I also saw something that resembled bone and texture names so i'll have a look at that as well.
by Demonsangel
Sat Mar 24, 2012 3:35 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

Yeah, this is chinese to me. I can't even create an animation that keeps pose mode/doesn't move or rotate the bones.

Also, when exporting to .dae to 3ds max (second screenshot) i noticed the rootbone was scaled to 39% but I didn't actually scale anything?
by Demonsangel
Fri Mar 23, 2012 7:50 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

I'm oblivious as what I'm supposed to be doing with the animations. I basically read the positions and angles and put them into a mat43. create the animation: NoeAnim("walk", self.bones, numFrames, frameMat, FPS) and it comes out like this http://i.minus.com/ieUvS4cB3Cuhn.png So I figured ...
by Demonsangel
Thu Mar 22, 2012 6:46 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

For NoeAnim the matrices, would it be for example for a 3bone 2 frame animation:
bone1 bone2 bone3 bone1 bone2 bone3 or bone1 bone1 bone2 bone2 bone3 bone3
by Demonsangel
Wed Mar 21, 2012 10:19 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

Oh, k. I'll try out some stuff and see what happens.
Been occupied so I only fixed some tiny bugs.
by Demonsangel
Fri Mar 16, 2012 5:22 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

Was trying to get weapons to be imported at the correct offsets according to left or right hand. Figured this info would be stored into the .mif files. weapon.mif holds: AttachPoint { name = "L Hand" parent = "Bone_L_Weapon" origin = (0.000000, 0.000000, 0.000000) xAxis = (1.0000...
by Demonsangel
Thu Mar 15, 2012 6:20 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

https://www.dropbox.com/sh/7pn17bxhwo9gwgu/cORIt1nsc_ TQ_MUL.py (needs TQ_Tex.py to load .tex files) Loader.mshini [MAIN] path=malepc01.msh offset=0,0,0 rotate=1,1,1 http://i.minus.com/iUWDLC2jsSRHH.png Loader.mshini [MAIN] path=malepc01.msh offset=0,0,0 rotate=1,1,1 [MODEL1] path=c_torso08m.msh of...
by Demonsangel
Wed Mar 14, 2012 6:41 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

For loading multiple models into 1 mesh, would it be best to just load all the .msh files in a folder or to create a new sort of file like the .noesis (eg .msh.ini) and tell noesis which models to load from that/a folder based on the ini?
by Demonsangel
Tue Mar 13, 2012 1:28 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

Currently I'm looping over the file and if Section 6(bones) the Size UInt() has a size of 4bytes or less I know there is no bonemap. But I could try and see if the vertex data always precedes the drawcalls and see if the vertex data has bone info. MrAdults: the models do not have the same amount of ...
by Demonsangel
Mon Mar 12, 2012 1:55 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

Tamschi: For the drawcalls is it defined somewhere when I'm supposed to read bone indices? Some files don't have bones and so they skip that part. I'm thinking of looping through the entire file once listing all the sections and then seeing if there's a section 6 for bones in the file, but if it's d...
by Demonsangel
Sun Mar 11, 2012 8:34 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

Guess I'll have to play around with it and see what works. I tried loading 2 files into noesis which it does by creating a .noesis file NOESIS_SCENE_FILE version 1 physicslib "" defaultAxis "0" sharedAnims "1" object { model "monster\automatoi\automatoi01.msh"...
by Demonsangel
Sun Mar 11, 2012 1:45 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 19902

Re: [NOESIS] Titan Quest

That's what I was doing at first but changed it back to normal. While rewriting the script it seems rapi.multiplyBones doesn't position the bones correctly so I'm just going to rewrite my current function and if someone could take a look at it later it'd be much appreciated. Edit: https://www.dropbo...