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- Thu Apr 05, 2012 7:01 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585604
Re: Señor Casaroja's Noesis
I'm getting the bone data for the HoMM6 .gobj format currently like this: for i in range(numBones): x,y,z=self.data.read('3f') rotate=self.data.read('3f') rotate = NoeAngles(rotate) bone=rotate.toMat43() bone.__setitem__(3,(x,y,z)) bones.append(bone) Bones=[] for i in range(numBones): id = self.data...
- Thu Apr 05, 2012 2:22 pm
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 36498
Re: Universal Century Gundam Online .DET
Yes, but it seems you're missing the python imaging library. Though iirc Finale said Sanae only used standard python libraries so you'll have to wait for him to elaborate.
- Thu Apr 05, 2012 1:52 pm
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 36498
Re: Universal Century Gundam Online .DET
Because you're not listening, you're in the python command line. You need windows command.
- Thu Apr 05, 2012 1:16 pm
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 36498
Re: Universal Century Gundam Online .DET
You're already in the python commandline.
You need to start normal windows cmd and then type: python sanae.py sample.det
You might also need to add your path to sanae.py and sample.det to something like this:
c:\games\path\path\sanae.py
c:\games\path\path2\sample.det
You need to start normal windows cmd and then type: python sanae.py sample.det
You might also need to add your path to sanae.py and sample.det to something like this:
c:\games\path\path\sanae.py
c:\games\path\path2\sample.det
- Thu Apr 05, 2012 10:36 am
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 102
- Views: 30195
Re: Heroes of Might and Magic 6
What's an .ase file? I can't seem to find those.
- Wed Apr 04, 2012 3:48 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585604
Re: Señor Casaroja's Noesis
company XYZ I think you need a tiny break from here. :P @MrAdults: I tried setting the lightmap by calling .setBlendMode for each material and .rpgsetLightmap for each commitTriangles that had a material that required an emissive texture. Now I tried GL_ONE,GL_ZERO,GL_SRC_COLOR combinations but non...
- Tue Apr 03, 2012 9:12 pm
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 102
- Views: 30195
Re: Heroes of Might and Magic 6
https://www.dropbox.com/sh/s40tyk9g7zl9xo6/e9fzv5KVOW
It's pretty slow because it still has an old search loop in it for skipping the animation data.
Emissive maps aren't auto loaded either.
It's pretty slow because it still has an old search loop in it for skipping the animation data.
Emissive maps aren't auto loaded either.
- Tue Apr 03, 2012 8:52 pm
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 102
- Views: 30195
Re: Heroes of Might and Magic 6
Tiny update: I'm having some trouble with bones: Bones with Bones = rapi.multiplyBones(Bones) http://i.minus.com/iCi9g2xfCsOQR.png Without http://i.minus.com/iboxPdUrc1CNGP.png Do any of you see on sight what could be wrong? I have 10 floats in my bonedata. 3 for xyz and 3 I guessed were Euler angle...
- Tue Apr 03, 2012 2:10 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585604
Re: Señor Casaroja's Noesis
Emissive/self-illumination maps do i define them with rapi.rpg.setLightmap? What would be an efficient way to find certain bytes in the stream? eg: looking for 0x353020 which is the start of a chunk. I'm currently reading byte per byte which can slow down the progress when using files >6mb. For fbx ...
- Mon Apr 02, 2012 2:58 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585604
Re: Señor Casaroja's Noesis
Unless Noessis has a native way I'm guessing ctypes will be your best bet to access dll functions.
- Sun Apr 01, 2012 9:47 pm
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 102
- Views: 30195
Re: Heroes of Might and Magic 6
How would I go about adding the following 2 textures to the same UV? http://i.minus.com/ibw0tW2fGpNhaD.png http://i.minus.com/i9EWi1EFJtFOU.png I can't seem to find a way in Noesis or even 3ds max for that matter. The way I've been doing it atm is manually making 1 texture out of them. Junk Angel's ...
- Fri Mar 30, 2012 9:50 pm
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 102
- Views: 30195
Re: Heroes of Might and Magic 6
Sarah model:

Material parsing isn't 100% yet, I have to figure out what do in the material sections.
I'm guessing some particle animation?

Material parsing isn't 100% yet, I have to figure out what
Code: Select all
vector4(1,1,0,time/4000)I'm guessing some particle animation?
- Thu Mar 29, 2012 12:12 am
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 102
- Views: 30195
Re: Heroes of Might and Magic 6
Never thought of trying something like that lol I wonder what justification the devs might have for it. Nice, now we just need to get to the materials properly. Did you figure out which ones are the odd chunks? Though, a shortcut is to just parse the chunks to get the offsets and then go back and p...
- Wed Mar 28, 2012 10:58 pm
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 102
- Views: 30195
Re: Heroes of Might and Magic 6
Awesome! How did you find this /2^15?Karpati wrote:X,Y,Z: HalfFloat
3*2 bytes: Normals (?)
4 bytes: Unknown
U: (2 bytes Word) / 32768
V: 1-(2 bytes Word) / 32768
Edit: turns out Noesis can take the shorts as they are and doesn't need the /32768

- Wed Mar 28, 2012 5:00 pm
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 102
- Views: 30195
Re: Heroes of Might and Magic 6
Can you find anything that even resembles UV data?
There's no extra chunks that could contain these.
There's no extra chunks that could contain these.
