The Forum is up for sale: XeNTaX Forum looking for new owner

Search found 240 matches

by Demonsangel
Thu Apr 05, 2012 7:01 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585604

Re: Señor Casaroja's Noesis

I'm getting the bone data for the HoMM6 .gobj format currently like this: for i in range(numBones): x,y,z=self.data.read('3f') rotate=self.data.read('3f') rotate = NoeAngles(rotate) bone=rotate.toMat43() bone.__setitem__(3,(x,y,z)) bones.append(bone) Bones=[] for i in range(numBones): id = self.data...
by Demonsangel
Thu Apr 05, 2012 2:22 pm
Forum: 3D/2D models
Topic: Universal Century Gundam Online .DET
Replies: 149
Views: 36498

Re: Universal Century Gundam Online .DET

Yes, but it seems you're missing the python imaging library. Though iirc Finale said Sanae only used standard python libraries so you'll have to wait for him to elaborate.
by Demonsangel
Thu Apr 05, 2012 1:52 pm
Forum: 3D/2D models
Topic: Universal Century Gundam Online .DET
Replies: 149
Views: 36498

Re: Universal Century Gundam Online .DET

Because you're not listening, you're in the python command line. You need windows command.
by Demonsangel
Thu Apr 05, 2012 1:16 pm
Forum: 3D/2D models
Topic: Universal Century Gundam Online .DET
Replies: 149
Views: 36498

Re: Universal Century Gundam Online .DET

You're already in the python commandline.
You need to start normal windows cmd and then type: python sanae.py sample.det

You might also need to add your path to sanae.py and sample.det to something like this:
c:\games\path\path\sanae.py
c:\games\path\path2\sample.det
by Demonsangel
Thu Apr 05, 2012 10:36 am
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 102
Views: 30195

Re: Heroes of Might and Magic 6

What's an .ase file? I can't seem to find those.
by Demonsangel
Wed Apr 04, 2012 3:48 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585604

Re: Señor Casaroja's Noesis

company XYZ I think you need a tiny break from here. :P @MrAdults: I tried setting the lightmap by calling .setBlendMode for each material and .rpgsetLightmap for each commitTriangles that had a material that required an emissive texture. Now I tried GL_ONE,GL_ZERO,GL_SRC_COLOR combinations but non...
by Demonsangel
Tue Apr 03, 2012 9:12 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 102
Views: 30195

Re: Heroes of Might and Magic 6

https://www.dropbox.com/sh/s40tyk9g7zl9xo6/e9fzv5KVOW

It's pretty slow because it still has an old search loop in it for skipping the animation data.
Emissive maps aren't auto loaded either.
by Demonsangel
Tue Apr 03, 2012 8:52 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 102
Views: 30195

Re: Heroes of Might and Magic 6

Tiny update: I'm having some trouble with bones: Bones with Bones = rapi.multiplyBones(Bones) http://i.minus.com/iCi9g2xfCsOQR.png Without http://i.minus.com/iboxPdUrc1CNGP.png Do any of you see on sight what could be wrong? I have 10 floats in my bonedata. 3 for xyz and 3 I guessed were Euler angle...
by Demonsangel
Tue Apr 03, 2012 2:10 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585604

Re: Señor Casaroja's Noesis

Emissive/self-illumination maps do i define them with rapi.rpg.setLightmap? What would be an efficient way to find certain bytes in the stream? eg: looking for 0x353020 which is the start of a chunk. I'm currently reading byte per byte which can slow down the progress when using files >6mb. For fbx ...
by Demonsangel
Mon Apr 02, 2012 2:58 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585604

Re: Señor Casaroja's Noesis

Unless Noessis has a native way I'm guessing ctypes will be your best bet to access dll functions.
by Demonsangel
Sun Apr 01, 2012 9:47 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 102
Views: 30195

Re: Heroes of Might and Magic 6

How would I go about adding the following 2 textures to the same UV? http://i.minus.com/ibw0tW2fGpNhaD.png http://i.minus.com/i9EWi1EFJtFOU.png I can't seem to find a way in Noesis or even 3ds max for that matter. The way I've been doing it atm is manually making 1 texture out of them. Junk Angel's ...
by Demonsangel
Fri Mar 30, 2012 9:50 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 102
Views: 30195

Re: Heroes of Might and Magic 6

Sarah model:

Image

Material parsing isn't 100% yet, I have to figure out what

Code: Select all

vector4(1,1,0,time/4000)
do in the material sections.
I'm guessing some particle animation?
by Demonsangel
Thu Mar 29, 2012 12:12 am
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 102
Views: 30195

Re: Heroes of Might and Magic 6

Never thought of trying something like that lol I wonder what justification the devs might have for it. Nice, now we just need to get to the materials properly. Did you figure out which ones are the odd chunks? Though, a shortcut is to just parse the chunks to get the offsets and then go back and p...
by Demonsangel
Wed Mar 28, 2012 10:58 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 102
Views: 30195

Re: Heroes of Might and Magic 6

Karpati wrote:X,Y,Z: HalfFloat
3*2 bytes: Normals (?)
4 bytes: Unknown
U: (2 bytes Word) / 32768
V: 1-(2 bytes Word) / 32768
Awesome! How did you find this /2^15?
Edit: turns out Noesis can take the shorts as they are and doesn't need the /32768
Image
by Demonsangel
Wed Mar 28, 2012 5:00 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 102
Views: 30195

Re: Heroes of Might and Magic 6

Can you find anything that even resembles UV data?
There's no extra chunks that could contain these.