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by SILENTpavel
Sat Jan 04, 2014 1:50 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 76770

Re: [PS3/ X360] GTA V resource research & software developme

perese1 wrote:it disappears and original texture comes in to play...Thats my only problem...Any advice or suggestions? heres some example images
no mip-maps of texture was replaced, use only lastest Dageron tools and read instruction, please
Image
by SILENTpavel
Tue Dec 24, 2013 3:49 pm
Forum: General game tools
Topic: DisUnity - An extractor for Unity games
Replies: 42
Views: 67268

Re: DisUnity - An extractor for Unity games

Sorry for double post, but finally i figured out how to work with multiple files. So, in my game i have "download_root" folder with 1608 files without names and extensions, only named with hashes. first three files: 0005fa49ffbf99e77797b64ab47d2010 000da68fbdc216e002ebc5bad84db238 00380e3b27f7aed490...
by SILENTpavel
Tue Dec 24, 2013 1:00 pm
Forum: General game tools
Topic: DisUnity - An extractor for Unity games
Replies: 42
Views: 67268

Re: DisUnity - An extractor for Unity games

@ barracuda , it's works! Thank you for it! But i have a little problem. I have unity game that have over 1000 little files inside with this header every of them (attached) and i need to extract ALL files in one, like using UltraIso and create one iso file with all content inside (extract it togethe...
by SILENTpavel
Mon Dec 23, 2013 3:56 pm
Forum: Audio file formats
Topic: Silent Hill .KDT (PS1)
Replies: 11
Views: 4672

Re: Silent Hill .KDT (PS1)

Devilot wrote:would that method work for any game?
What method? PSF finder?
by SILENTpavel
Fri Dec 20, 2013 5:46 pm
Forum: Audio file formats
Topic: Silent Hill .KDT (PS1)
Replies: 11
Views: 4672

Re: Silent Hill .KDT (PS1)

peronmls wrote:I don't know MIPS or how to make a custom driver.
take a look here

also found your another thread here: http://www.hcs64.com/mboard/forum.php?showthread=36213
by SILENTpavel
Sun Dec 01, 2013 8:06 pm
Forum: Audio file formats
Topic: Silent Hill .KDT (PS1)
Replies: 11
Views: 4672

Re: Silent Hill .KDT (PS1)

here, that's how we can extract sh track music:

http://www.neillcorlett.com/psf/
by SILENTpavel
Sat Oct 05, 2013 10:18 pm
Forum: Graphic file formats
Topic: Pixeljunk Monsters Deluxe (*.TGA)
Replies: 7
Views: 2273

Re: Pixeljunk Monsters Deluxe (*.TGA)

which version of XnView do you have?
XnView Windows v. 1.98.1 (Jun 21 2011)
all working, like i said upper
by SILENTpavel
Fri Oct 04, 2013 10:00 pm
Forum: Graphic file formats
Topic: Pixeljunk Monsters Deluxe (*.TGA)
Replies: 7
Views: 2273

Re: Pixeljunk Monsters Deluxe (*.TGA)

arg274 wrote:OOPS!a problem again!swapping RGB>BGR isnt just working for me.the colors are wrongly outputted..
write names of the textures, that don't work right with my method
i have this game, and i can test any resourse inside of it, just need the names
by SILENTpavel
Mon Sep 30, 2013 5:11 pm
Forum: Game Localization
Topic: GTA V (PS3 / XBOX) (*.GXT2)
Replies: 15
Views: 9327

Re: GTA V (PS3 / XBOX) (*.GXT2)

Tested right now, working good.
by SILENTpavel
Wed Sep 25, 2013 12:52 am
Forum: Audio file formats
Topic: Silent Hill .KDT (PS1)
Replies: 11
Views: 4672

Re: Silent Hill .KDT (PS1)

Theres only an extractor and not an import it not only, take a look here: http://forum.xentax.com/viewtopic.php?f=32&t=10313 I want it because there is a a lot of unused tracks in this game. You really sure? You know names of files, that unused inside SND folder? There is some Complete soundtracks ...
by SILENTpavel
Tue Sep 24, 2013 2:26 am
Forum: Audio file formats
Topic: Silent Hill .KDT (PS1)
Replies: 11
Views: 4672

Re: Silent Hill .KDT (PS1)

I don't know how to call it, but real audio file inside "SND" directory of extracted "SILENT" archive with name "A2.VAB". A2.KDT -> 3 328 bytes A2.VAB -> 118 016 bytes For convert this file, use "PSound 2.00" tool. Press file -> scan file, select "A2.VAB", then press start button. You will can liste...
by SILENTpavel
Tue Sep 24, 2013 1:46 am
Forum: Graphic file formats
Topic: Pixeljunk Monsters Deluxe (*.TGA)
Replies: 7
Views: 2273

Re: Pixeljunk Monsters Deluxe (*.TGA)

I can help with it. Just looked into UMD imgage and found all textures in TGA, but not normal TGA. Some textures like your HOWTOPLAY_ADHOC.TGA have standart ps2/psp Swizzling ( http://en.wikipedia.org/wiki/Swizzling_(computer_graphics) ). Some textures like MEDALROOM.TGA have just console color spac...
by SILENTpavel
Fri Jun 21, 2013 11:18 pm
Forum: Graphic file formats
Topic: State of Decay
Replies: 2
Views: 1691

Re: State of Decay

You think dragon unpacker support State of Decay? it is not, i think on x360 dds files maybe compressed (sometimes maybe not), i mean they unreadable untill you will decompress it, i don't know how to do, but i know who can and some files you can find here : http://forum.xentax.com/blog/?tag=gta-iv-...
by SILENTpavel
Sat Mar 16, 2013 7:07 pm
Forum: Game Archive
Topic: The Last Of Us (PS3) - need help extracting .pak files
Replies: 2
Views: 3179

Re: The Last Of Us (PS3) - need help extracting .pak files

Bump to this thread.
Another nice texture:
Image