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by luxox18
Mon Aug 18, 2014 5:16 pm
Forum: 3D/2D models
Topic: ghost recon (online) phantoms help
Replies: 25
Views: 11652

Re: ghost recon (online) phantoms help

sorry! here are some models from Ghost Recon Future Soldier ripped with ninjaripper http://www.mediafire.com/download/fm3u4pv63orpnlt/GRFS_ninjaripper.rar Edit---- here are models from ghost recon online ripped with ninjaripper http://www.mediafire.com/download/z5kdo38aaa6vadm/Ghost_Recononline.rar
by luxox18
Sat Aug 16, 2014 10:04 pm
Forum: Game Archive
Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
Replies: 64
Views: 40391

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

yes , this tool only export textures , repack for now isn't possible

maybe with rage toolkit.........
by luxox18
Fri Aug 15, 2014 9:52 pm
Forum: Game Archive
Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
Replies: 64
Views: 40391

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

remember , you need the Reloaded exe version
by luxox18
Fri Aug 15, 2014 1:30 am
Forum: Game Archive
Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
Replies: 64
Views: 40391

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

put the vtex.exe tool in the main directory of the game, run the tool, load the pages file and add the output directory

example: vtex.exe C:\Blah-Blah...\virtualpages\chunk2_vmtr.pages C:\base

then use irfanview for edit and view the DDS file
by luxox18
Sun Aug 10, 2014 1:19 am
Forum: 3D/2D models
Topic: Call of Duty Xmodel
Replies: 3
Views: 1717

Re: Call of Duty Xmodel

have you tried to use xmodelutils?

this tool support cod4/cod5/codbo xmodels from modtools, you can convert the models to obj , Xmodel_Export and .ma
by luxox18
Sat Aug 09, 2014 11:53 pm
Forum: Game Archive
Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
Replies: 64
Views: 40391

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

sorry for the noob question but what do you mean with " I load the game exe in memory and call the decoding function" ?
can you explain how to make this?

EDIT......

Solved! thanks volfin
by luxox18
Fri Aug 08, 2014 12:01 am
Forum: 3D/2D models
Topic: ghost recon (online) phantoms help
Replies: 25
Views: 11652

Re: ghost recon (online) phantoms help

I used the bms script from aluigi for extract the yeti.big file. if I use ninja ripper or intel gpa the models looks in the same form http://aluigi.altervista.org/papers/bms/yeti_ybig.bms a guy called rarefacer has modify the max script for import ninjaripper *.rip files with normal values in negati...
by luxox18
Thu Aug 07, 2014 5:31 am
Forum: 3D/2D models
Topic: ghost recon (online) phantoms help
Replies: 25
Views: 11652

ghost recon (online) phantoms help

can someone help me with these models please? the game runs under yeti engine the same that Ghost recon future soldier, the problem is all models looks weird (in ninja ripper and hex2obj) maybe the normal values for the mesh are in negative . torso mesh. http://www.mediafire.com/convkey/e7b0/5g87f42...
by luxox18
Tue Jul 29, 2014 6:16 am
Forum: Game Archive
Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
Replies: 64
Views: 40391

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

I extracted some virtual textures from the game with AMD CODEXL but the software not support resolutions over 8192. this is a normal texture from Infantry46 character (4096x4096) http://www.mediafire.com/view/oa2a7r3pp83vlo3/WolfNewOrder_x64-Context2-Texture50level0.png and this is {Diffuse?, maybe ...
by luxox18
Sun Jul 20, 2014 3:07 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 255
Views: 183913

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Models

I'm very proud to announce I passed my finals exams ! This means I will be moving to Breda (The Netherlands) and will start a bachelor on Indie Game Development ! Fun fact: did you know that in the time I was supposed to prepare for my finals I did most of the work on reversing Beyond? This lead to...
by luxox18
Mon Jul 14, 2014 5:51 am
Forum: Game Archive
Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
Replies: 64
Views: 40391

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

amazing work volfin! keep it up :D
by luxox18
Tue Jun 03, 2014 9:57 am
Forum: Game Archive
Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
Replies: 64
Views: 40391

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

here are some DCT images extracted from the game, the pages files have the same format but are compressed :/

DCT have the same header from a simple JPEG image but compression is different

http://www.mediafire.com/download/8yv1s ... acters.rar
by luxox18
Sun Jun 01, 2014 5:07 am
Forum: Game Archive
Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
Replies: 64
Views: 40391

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

apparently the textures in *.pages files use JPEG XR with DCT based compression and the game transcode this images to DXT
by luxox18
Mon May 26, 2014 7:40 am
Forum: Game Archive
Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
Replies: 64
Views: 40391

Wolfenstein .Pages files (idtech5 virtualtextures)

Wolfenstein the new order is a Id Tech 5 x64 game that run under opengl but textures can't be extracted or ripped because use the virtual textures system. (same engine that RAGE) We can obtain models but no textures :( the *.pages files contain all textures but are compressed someone can take a look...