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Search found 176 matches
- Sat Jul 13, 2013 3:09 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437458
Re: Ninja Ripper
can ninjaripper support x64 apps in the future?
- Tue Mar 19, 2013 1:17 am
- Forum: Game Archive
- Topic: [REQ][PC]Crysis 3 .pak files
- Replies: 75
- Views: 73646
Re: [REQ][PC]Crysis 3 .pak files
change the .skin extension to .cgf and use noesisdarkluap wrote:Is there any way you could open the files in fotmato skin?
Try opening and does not recognize it, you change the format to chr renaming it, but it was not

- Mon Mar 04, 2013 1:16 am
- Forum: Graphic file formats
- Topic: how can I fix dds textures from God of War 3?
- Replies: 4
- Views: 2144
Re: how can I fix dds textures from God of War 3?
with jaeder-naub-v214gSir Kane wrote:Seeing how God of War 3 is a Playstation 3 game, can you tell me how you got the .dds files?
Because all the "corrupted" files are too small.
- Sun Mar 03, 2013 3:33 am
- Forum: Graphic file formats
- Topic: how can I fix dds textures from God of War 3?
- Replies: 4
- Views: 2144
Re: how can I fix dds textures from God of War 3?
I re-upload the R_GRUNT00 file with 41 textures but the highres textures looks "damage"
http://www.mediafire.com/?dmag66my4qbdazf
all files re-uploaded with all textures.
http://www.mediafire.com/?dmag66my4qbdazf
all files re-uploaded with all textures.
- Sat Mar 02, 2013 8:20 pm
- Forum: Graphic file formats
- Topic: how can I fix dds textures from God of War 3?
- Replies: 4
- Views: 2144
how can I fix dds textures from God of War 3?
how can I fix compressed dds files from god of war 3? http://imageshack.us/a/img826/6748/dds950877174081.jpg all kratos textures are are good : http://www.mediafire.com/?515flu6yuxphsi1 here "damage" textures: http://www.mediafire.com/?t8394hayibcataj http://www.mediafire.com/?af69p4sgrvq4...
- Sat Mar 02, 2013 7:38 pm
- Forum: Game Archive
- Topic: PS3 RSX (GPU) graphic dump
- Replies: 0
- Views: 754
PS3 RSX (GPU) graphic dump
few years ago (2007) in the page ps3news a guy has posted some files from the ps3 , these files are the graphics resources stored in the gpu. the links of the example files were down for long time , but I managed to get the same files http://www.sockshare.com/file/C5D0C6B88BE38A8C I hope someone can...
- Mon Nov 05, 2012 4:47 am
- Forum: Game Archive
- Topic: Bionic Commando FCL files
- Replies: 21
- Views: 6139
Re: Bionic Commando FCL files
AWESOME!
I hope that in the future we can extract .diesel models
thanks Evin
I hope that in the future we can extract .diesel models
thanks Evin
- Wed Oct 03, 2012 8:57 pm
- Forum: Game Archive
- Topic: Wolfenstein (2009) .spk Packer?
- Replies: 9
- Views: 3977
Re: Wolfenstein (2009) .spk Packer?
you don't need a repacker file -repair the .pk4 files with winrar and decompress all files in base -decompress all spk files with the spk extractor and put the folders in base folder (I don't remember very well) - create a shortcut and in destination add this: "+set com_allowconsole 1 +set com_...
- Wed Oct 03, 2012 8:38 pm
- Forum: Game Archive
- Topic: Bionic Comando
- Replies: 32
- Views: 8526
Re: Bionic Comando
the diesel engine can be modified using the content of the .fcl files we can change the type of the models (character by objects) , delete the AI from any stage http://imageshack.us/a/img33/3509/bcwin32release201209290.png 1.- decompress the quick.bundle file with the bundleReader.exe file and put t...
- Wed Oct 03, 2012 6:19 pm
- Forum: 3D/2D models
- Topic: (Xbox-360) Prototype 2 .P3D models
- Replies: 40
- Views: 17429
Re: (Xbox-360) Prototype 2 .P3D models
I ripped some models with noesis script and a personal method.
http://www.mediafire.com/?1u8yvs1t15209
http://www.mediafire.com/?1u8yvs1t15209
- Wed Oct 03, 2012 6:12 pm
- Forum: Game Archive
- Topic: Wolfenstein Xbox .cachemap map files
- Replies: 16
- Views: 5811
Re: Wolfenstein Xbox .cachemap map files
bump.... someone can analyze these files to see if possible the extraction of resources?(models , textures etc) http://www.mediafire.com/?gyk0mtky4olm6v1 these files are very different at the .pk3 files but the location of the files and names with formats can viewed with a simple text reader. inside...
- Sun Sep 16, 2012 4:05 am
- Forum: 3D/2D models
- Topic: [request] convert GRIN Engine .diesel models
- Replies: 26
- Views: 13939
Re: [request] convert GRIN Engine .diesel models
dds format , with the specular maps in the diffuse map (alpha channel )dragbody wrote:The blender script by Szkaradek123 works great for these samples. How about the textures? What format do they come in?
- Sun Sep 09, 2012 4:59 am
- Forum: 3D/2D models
- Topic: [request]Sniper Elite V2 (HSKL,HSKN,RSCF) noesis plugin
- Replies: 25
- Views: 11585
Re: [request]Sniper Elite V2 (HSKL,HSKN,RSCF) noesis plugin
works fine with all character models and vehicles. Thanks I'm having a problem. The new dll is not allowing me to see the rscf files any longer in Noesis. Even my AvP files are gone. I reinstalled the original AvP plugin and the rscf files were back, but, of course, it didn't work for the sniper el...
- Sun Sep 09, 2012 4:36 am
- Forum: 3D/2D models
- Topic: [request]Sniper Elite V2 (HSKL,HSKN,RSCF) noesis plugin
- Replies: 25
- Views: 11585
Re: [request]Sniper Elite V2 (HSKL,HSKN,RSCF) noesis plugin
revelation wrote:Do not have this game, or enough samples to ensure it works in all cases, so it may not be perfect. Does not grab the joint names currently.
Hope its good enough for now.
works fine with all character models and vehicles. Thanks
- Mon Sep 03, 2012 3:51 am
- Forum: 3D/2D models
- Topic: [request]Sniper Elite V2 (HSKL,HSKN,RSCF) noesis plugin
- Replies: 25
- Views: 11585
Re: [request]Sniper Elite V2 (HSKL,HSKN,RSCF) noesis plugin
bump
there any advance?
there any advance?
