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Search found 176 matches
- Mon Oct 28, 2013 11:07 pm
- Forum: 3D/2D models
- Topic: [Request]COD3 mesh fix and import script
- Replies: 11
- Views: 4862
- Mon Oct 28, 2013 1:01 am
- Forum: 3D/2D models
- Topic: [Request]COD3 mesh fix and import script
- Replies: 11
- Views: 4862
Re: [Request]COD3 mesh fix and import script
Hey, have you checked this blender add-on? it has export-import functions for many COD titles, not entirely sure if COD3 works, but code can help. https://code.google.com/p/blender-cod/ This script is for import models to a call of duty format , not for convert the models from COD3 to obj , etc. Ca...
- Fri Oct 25, 2013 3:51 am
- Forum: 3D/2D models
- Topic: [Request]COD3 mesh fix and import script
- Replies: 11
- Views: 4862
[Request]COD3 mesh fix and import script
shakotay2 has found the way for convert the meshes from call of duty 3 to obj with uv, but the face indices are damaged he say that the models are in half floats http://imageshack.us/a/img28/588/032d.png http://imageshack.us/a/img534/9347/2p7z.png someone knows how to fix this? and... is possible cr...
- Thu Oct 24, 2013 2:34 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 499
- Views: 307269
Re: Extracting simple models
Is possible in the future load the entire model and not only submeshes? (for example, the model from dante's inferno)
- Fri Oct 18, 2013 9:06 pm
- Forum: 3D/2D models
- Topic: [REQ] Beyond Two Souls Player Model and Truck.
- Replies: 25
- Views: 9734
Re: [REQ] Beyond Two Souls Player Model and Truck.
simple explanation: There are different methods for obtain models from console games. For example in xbox original and xbox360 you can obtain meshes and textures using "PIX" for the xdk console in ps3 you can obtain meshes and textures using GPAD tool (SCE tool), but for this you need a de...
- Fri Oct 11, 2013 10:15 pm
- Forum: Compressed files and methods
- Topic: BattleField 4 (.cat .cas)
- Replies: 7
- Views: 19199
Re: BattleField 4 (.cat .cas)
Only on textures and soundscra0 wrote:ah thanks has anyone worked on the model geometry data chunks?
- Thu Oct 10, 2013 11:42 pm
- Forum: Compressed files and methods
- Topic: BattleField 4 (.cat .cas)
- Replies: 7
- Views: 19199
Re: BattleField 4 (.cat .cas)
You can extract all data with a script by "Frankelstner" from bfeditor.org also work for bf3. with this you can extract all *.chunk files (sound, model , textures, anims) and the .itexture data, DBX data, etc http://www.bfeditor.org/forums/index.php?showtopic=15731&st=0 (I don't know i...
- Sat Oct 05, 2013 10:32 pm
- Forum: 3D/2D models
- Topic: Dante´s inferno PS3 importer script please
- Replies: 1
- Views: 2743
Dante´s inferno PS3 importer script please
someone can create a importer script for any program? (3ds max , noesis , etc) Long time ago, some people in this forum have created scripts for this models, but this has never published. I found the way for convert textures, now I need the models, the format is similar to dead space models. http://...
- Sun Sep 29, 2013 7:22 am
- Forum: 3D/2D models
- Topic: Dead Space 2 Suit Models Help Please
- Replies: 59
- Views: 28295
Re: Dead Space 2 Suit Models Help Please
erik945
you have any script for dante's inferno?
you have any script for dante's inferno?
- Mon Sep 02, 2013 2:18 am
- Forum: Graphic file formats
- Topic: XBOX Medal of Honor European Assault XSH swizzle textures
- Replies: 4
- Views: 3299
Re: XBOX Medal of Honor European Assault XSH swizzle texture
I watched the textures from PS2 they are in *.SSH format and the files are the same that xbox version (same resolution) , but all files are compressed. there are a way for decompress ps2 textures? Electronic Arts Graphics Tools v0.1.0 can read *.SSH files but when I tried to load the textures the re...
- Fri Aug 30, 2013 4:50 am
- Forum: Game Archive
- Topic: PS3 .p3z file with PS3Z header
- Replies: 3
- Views: 1260
Re: PS3 .p3z file with PS3Z header
thanks Ekey , the script works excellent!
- Sun Aug 25, 2013 2:06 am
- Forum: Game Archive
- Topic: PS3 .p3z file with PS3Z header
- Replies: 3
- Views: 1260
PS3 .p3z file with PS3Z header
Some days ago I found the way for extract textures from call of duty 3 from ps3 http://imageshack.us/a/img829/1253/6bz3.jpg this texture files are not compressed, but some .cod files are inside of one single file with format p3z http://imageshack.us/a/img27/4848/ggoj.png I want to extract the .cod f...
- Tue Aug 20, 2013 3:55 am
- Forum: Graphic file formats
- Topic: XBOX Medal of Honor European Assault XSH swizzle textures
- Replies: 4
- Views: 3299
Re: XBOX Medal of Honor European Assault XSH swizzle texture
I can't find any tool for fix the texture under morton order,only algorithms.chrrox wrote:if its xbox 1 its most likely morton order.
you know any tool?
- Tue Aug 20, 2013 1:21 am
- Forum: Graphic file formats
- Topic: XBOX Medal of Honor European Assault XSH swizzle textures
- Replies: 4
- Views: 3299
XBOX Medal of Honor European Assault XSH swizzle textures
Some months ago I found the way for extract models and textures from Gamecube version of this game , the models are the same that xbox but the texture quality es low, only on xbox the textures are decent but when I tried to convert the xsh to bmp I only obtain swizzle texture in some cases. http://i...
- Thu Aug 08, 2013 10:17 am
- Forum: Graphic file formats
- Topic: Dante's Inferno .tg4d textures
- Replies: 16
- Views: 8298
Re: Dante's Inferno .tg4d textures
Sorry for the late. You can obtain textures from ps3 version, add the DXT (DXT1 or DXT5 if is normal map) dds header.
(some textures still compressed.)

can you publish your importer script? please.
(some textures still compressed.)

can you publish your importer script? please.
