this is the thread in bfeditor forum
http://www.bfeditor.org/forums/index.ph ... opic=15844
sorry but I can't try to extract chunks from your examples because I need the full path of files and cas.cat file
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Search found 176 matches
- Mon Mar 03, 2014 11:23 pm
- Forum: Compressed files and methods
- Topic: Plants Vs Zombies Garden Warfare File Format (X360)
- Replies: 8
- Views: 5669
- Sun Mar 02, 2014 9:35 pm
- Forum: 3D/2D models
- Topic: [PS3] Killzone 3 .core and .coresteam
- Replies: 6
- Views: 2963
Re: [PS3] Killzone 3 .core and .coresteam
core files contains 3d models and textures in low res, corestream contains textures in 1024 resolution the models maybe are compressed, I analized the files in this thread but there is no response. http://forum.xentax.com/viewtopic.php?f=16&t=10990 character 3d models files looks flat , map obje...
- Sun Mar 02, 2014 5:28 am
- Forum: 3D/2D models
- Topic: My Points Viewer
- Replies: 2
- Views: 1328
Re: My Points Viewer
thanks! but I can't understand the READ.jpg explanation image because are in russian
, can you traslate this for me ?
- Sun Mar 02, 2014 5:20 am
- Forum: 3D/2D models
- Topic: Plants Vs Zombies Garden Warfare 3D File Format (X360)
- Replies: 5
- Views: 2818
Re: Plants Vs Zombies Garden Warfare 3D File Format (X360)
you used the bms script from aluigi for extract files, unfortunately :[ the script only work with frostbite 2 compression not in frostbite 3 because the compression is a little bit different, maybe aluigi can take a look at the format also....maybe you can obtain correct files with BF4 python script...
- Mon Feb 24, 2014 11:23 pm
- Forum: 3D/2D models
- Topic: [REQ] Rocky Legends .pac files
- Replies: 1
- Views: 1211
Re: [REQ] Rocky Legends .pac files
yes , the pac files are 3d models in little endian, I can figure vertex with size 48 in hex2obj but I can't find índices, maybe are mixed between the vertex


- Sun Feb 23, 2014 12:31 am
- Forum: 3D/2D models
- Topic: Battlefield 3 & Battlefield 4 mesh files
- Replies: 12
- Views: 5890
Re: Battlefield 3 & Battlefield 4 mesh files
weights are stored in files called "bone influences" and bones in one standard bone structure named "skel"---- in BF3 - BF4 - MOHW all this files are inside of chunk files without names , for this is very difficult to find. but in BFBC - BFBC2 - BF1943 all files have full names a...
- Fri Feb 21, 2014 7:54 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 499
- Views: 307269
Re: Extracting simple models
I have a error with the latest version of hex2obj in dante inferno models. in the version 0.2x with mixed mode all meshes works perfectly in the option HF_no including all uv correctly, but now with the latest version the same config don't work (only on hf_uv I can export meshes but without uv) and ...
- Fri Feb 14, 2014 5:58 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585626
Re: Señor Casaroja's Noesis
someone can help me with this noesis script please a friend is working in a noesis script for god of war 3 , he found vertex and uv coords but he can't obtain faces. http://www.mediafire.com/convkey/36d3/cfqkr5xxabsjsso7g.jpg also, he have other problems, the script only show the point cloud in r_ha...
- Sun Feb 09, 2014 9:07 am
- Forum: 3D/2D models
- Topic: Killzone 3 vertex compressed in model space
- Replies: 5
- Views: 4772
Re: Killzone 3 meshes
I found vertex data in the end of the core file using the assets_description.characters.hgh_scientist_hgh_scientist_character.core file but looks like a 2D UV http://imagizer.imageshack.us/v2/xq90/600/837t.jpg someone can help me to for find the other vertex data? (3D vertex) here is the single file...
- Sun Feb 02, 2014 9:25 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 107211
Re: [PS3/ X360] GTA V resource research & software developme
all DDS texture are already editable :/ , I don't know what is the problem with your photoshop
http://www.mediafire.com/download/c24ox ... _a_bla.dds
and about murals , I think that are correct (the black section are the black graffitis that only work in alpha because are decals)
http://www.mediafire.com/download/c24ox ... _a_bla.dds
and about murals , I think that are correct (the black section are the black graffitis that only work in alpha because are decals)
- Sat Feb 01, 2014 9:42 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 107211
Re: [PS3/ X360] GTA V resource research & software developme
I hear you and ive done exactly that...It does not allow for it to overwrite or Replace...i think it just might be locked....If i upload the file i would like modded with new textures...do you think you could unlock it for me so it can become editable? you might have better luck then me...only if y...
- Fri Jan 31, 2014 8:52 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 107211
Re: [PS3/ X360] GTA V resource research & software developme
go to channels in photoshop and click over the channel that you want to move (for example red) then press CTRL+C, now with your already copied channel make click over the destination channel (for example blue) and press CTRL+V, now repeat the process with the other channels
isn't difficult
isn't difficult
- Thu Jan 30, 2014 2:34 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 107211
- Sat Dec 21, 2013 9:47 am
- Forum: 3D/2D models
- Topic: God of War 3 Mesh fix
- Replies: 14
- Views: 4799
God of War 3 Mesh fix
In ps23dformat.wikispaces.com there are some bms script written by "3dmodel" for extract models from different ps2/ps3 games. There are two scripts for god of war 3 , one for unpack the WAD files and the other for convert the WAD file directly to 3DS, but all surfaces are damaged and the m...
- Wed Dec 11, 2013 2:28 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 499
- Views: 307269
Re: Extracting simple models
With hex2obj 0.2x now I can obtain UV from Dante's inferno models

thanks shakotay2

thanks shakotay2

