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by luxox18
Mon Mar 03, 2014 11:23 pm
Forum: Compressed files and methods
Topic: Plants Vs Zombies Garden Warfare File Format (X360)
Replies: 8
Views: 5669

Re: Plants Vs Zombies Garden Warfare File Format (X360)

this is the thread in bfeditor forum

http://www.bfeditor.org/forums/index.ph ... opic=15844

sorry but I can't try to extract chunks from your examples because I need the full path of files and cas.cat file
by luxox18
Sun Mar 02, 2014 9:35 pm
Forum: 3D/2D models
Topic: [PS3] Killzone 3 .core and .coresteam
Replies: 6
Views: 2963

Re: [PS3] Killzone 3 .core and .coresteam

core files contains 3d models and textures in low res, corestream contains textures in 1024 resolution the models maybe are compressed, I analized the files in this thread but there is no response. http://forum.xentax.com/viewtopic.php?f=16&t=10990 character 3d models files looks flat , map obje...
by luxox18
Sun Mar 02, 2014 5:28 am
Forum: 3D/2D models
Topic: My Points Viewer
Replies: 2
Views: 1328

Re: My Points Viewer

thanks! but I can't understand the READ.jpg explanation image because are in russian :( , can you traslate this for me ?
by luxox18
Sun Mar 02, 2014 5:20 am
Forum: 3D/2D models
Topic: Plants Vs Zombies Garden Warfare 3D File Format (X360)
Replies: 5
Views: 2818

Re: Plants Vs Zombies Garden Warfare 3D File Format (X360)

you used the bms script from aluigi for extract files, unfortunately :[ the script only work with frostbite 2 compression not in frostbite 3 because the compression is a little bit different, maybe aluigi can take a look at the format also....maybe you can obtain correct files with BF4 python script...
by luxox18
Mon Feb 24, 2014 11:23 pm
Forum: 3D/2D models
Topic: [REQ] Rocky Legends .pac files
Replies: 1
Views: 1211

Re: [REQ] Rocky Legends .pac files

yes , the pac files are 3d models in little endian, I can figure vertex with size 48 in hex2obj but I can't find índices, maybe are mixed between the vertex

Image
by luxox18
Sun Feb 23, 2014 12:31 am
Forum: 3D/2D models
Topic: Battlefield 3 & Battlefield 4 mesh files
Replies: 12
Views: 5890

Re: Battlefield 3 & Battlefield 4 mesh files

weights are stored in files called "bone influences" and bones in one standard bone structure named "skel"---- in BF3 - BF4 - MOHW all this files are inside of chunk files without names , for this is very difficult to find. but in BFBC - BFBC2 - BF1943 all files have full names a...
by luxox18
Fri Feb 21, 2014 7:54 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 499
Views: 307269

Re: Extracting simple models

I have a error with the latest version of hex2obj in dante inferno models. in the version 0.2x with mixed mode all meshes works perfectly in the option HF_no including all uv correctly, but now with the latest version the same config don't work (only on hf_uv I can export meshes but without uv) and ...
by luxox18
Fri Feb 14, 2014 5:58 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585626

Re: Señor Casaroja's Noesis

someone can help me with this noesis script please a friend is working in a noesis script for god of war 3 , he found vertex and uv coords but he can't obtain faces. http://www.mediafire.com/convkey/36d3/cfqkr5xxabsjsso7g.jpg also, he have other problems, the script only show the point cloud in r_ha...
by luxox18
Sun Feb 09, 2014 9:07 am
Forum: 3D/2D models
Topic: Killzone 3 vertex compressed in model space
Replies: 5
Views: 4772

Re: Killzone 3 meshes

I found vertex data in the end of the core file using the assets_description.characters.hgh_scientist_hgh_scientist_character.core file but looks like a 2D UV http://imagizer.imageshack.us/v2/xq90/600/837t.jpg someone can help me to for find the other vertex data? (3D vertex) here is the single file...
by luxox18
Sun Feb 02, 2014 9:25 am
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 107211

Re: [PS3/ X360] GTA V resource research & software developme

all DDS texture are already editable :/ , I don't know what is the problem with your photoshop

http://www.mediafire.com/download/c24ox ... _a_bla.dds

and about murals , I think that are correct (the black section are the black graffitis that only work in alpha because are decals)
by luxox18
Sat Feb 01, 2014 9:42 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 107211

Re: [PS3/ X360] GTA V resource research & software developme

I hear you and ive done exactly that...It does not allow for it to overwrite or Replace...i think it just might be locked....If i upload the file i would like modded with new textures...do you think you could unlock it for me so it can become editable? you might have better luck then me...only if y...
by luxox18
Fri Jan 31, 2014 8:52 am
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 107211

Re: [PS3/ X360] GTA V resource research & software developme

go to channels in photoshop and click over the channel that you want to move (for example red) then press CTRL+C, now with your already copied channel make click over the destination channel (for example blue) and press CTRL+V, now repeat the process with the other channels

isn't difficult :)
by luxox18
Thu Jan 30, 2014 2:34 am
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 107211

Re: [PS3/ X360] GTA V resource research & software developme

perese1 wrote:Image
for fix this in photoshop make this:

Move the color channels in this order for fix the diffuse textures with disordered channels

Red to Blue
Green to Red
Alpha to Green
by luxox18
Sat Dec 21, 2013 9:47 am
Forum: 3D/2D models
Topic: God of War 3 Mesh fix
Replies: 14
Views: 4799

God of War 3 Mesh fix

In ps23dformat.wikispaces.com there are some bms script written by "3dmodel" for extract models from different ps2/ps3 games. There are two scripts for god of war 3 , one for unpack the WAD files and the other for convert the WAD file directly to 3DS, but all surfaces are damaged and the m...
by luxox18
Wed Dec 11, 2013 2:28 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 499
Views: 307269

Re: Extracting simple models

With hex2obj 0.2x now I can obtain UV from Dante's inferno models

Image

thanks shakotay2