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Search found 99 matches
- Sat Nov 03, 2012 4:50 pm
- Forum: Game Archive
- Topic: Transformers Armada: Prelude to Energon (PS2) .ZIP archives
- Replies: 8
- Views: 3031
Re: Transformers Armada: Prelude to Energon (PS2) .ZIP archi
ok it worked for the TFA2.ZIP and the TA_Extras.ZIP but when i try it on the main TFA.ZIP i get the following error: http://i49.tinypic.com/1p78fk.png if needs be ill send you the main TFA.ZIP file for you to look at (its 86.6MB BTW) this error is also present when i try to extract from the SOUNDE.Z...
- Sat Nov 03, 2012 4:37 pm
- Forum: Game Archive
- Topic: Transformers Armada: Prelude to Energon (PS2) .ZIP archives
- Replies: 8
- Views: 3031
Re: Transformers Armada: Prelude to Energon (PS2) .ZIP archi
here is an extractor for this zip files set magic 0 set counter 0 Do get magic long getdstring null 0x10 get zsize long get size long get nsize long getdstring null 0xA get offset long getdstring name nsize putarray 0 counter offset math counter += 1 while magic == 0x2014B50 math counter - 1 comtyp...
- Sat Nov 03, 2012 2:32 pm
- Forum: Game Archive
- Topic: Transformers Armada: Prelude to Energon (PS2) .ZIP archives
- Replies: 8
- Views: 3031
Transformers Armada: Prelude to Energon (PS2) .ZIP archives
ok ive been wondering for a long time now how i would successfully ripp from this game and to my surprise the main game files are stored in .ZIP archives on the disc which are readable by winRAR. HOWEVER, none of the files inside are extractable, all CRC32 values for files in the archive are 0000000...
- Thu Jul 05, 2012 12:41 pm
- Forum: Game Archive
- Topic: REQUEST: Star Trek Online .mest file format
- Replies: 5
- Views: 3761
Re: REQUEST: Star Trek Online .mest file format
The .mset format is a container file, as it lists 2 files inside of it in a hex editor, the .geo2 is the actual model file and the .lodinfo is, well the lod info for the model....pivke wrote:I just wonder, where the indices are stored...Ekey wrote:I think it's model file.
- Wed Jul 04, 2012 7:02 pm
- Forum: Game Archive
- Topic: REQUEST: Star Trek Online .mest file format
- Replies: 5
- Views: 3761
REQUEST: Star Trek Online .mest file format
If this thread needs to be moved to an archive format request thread then so be it As we know so far, the .mset file the MMO Star Trek Online uses is an archive format, containing 2 file, a .geo2 file and a .lodinfo file, now id like to start work with someone to bring into being a program or even a...
- Wed Jul 04, 2012 6:26 pm
- Forum: Game Archive
- Topic: Star Trek Online mset, geo2, lodinfo file help needed
- Replies: 3
- Views: 2785
Re: Star Trek Online mset, geo2, lodinfo file help needed
Sorry for another Necro post but, if from what your saying is that the .mset file is just an archiving format, then there may be a way to get files out of that header, so that we can then view the geometry itself, im going to make a new thread on this and ask around to see if anyone who knows how to...
- Mon Jun 11, 2012 10:54 pm
- Forum: 3D/2D models
- Topic: kh2_file_dumper.exe not dumping files in the nametable....
- Replies: 6
- Views: 2134
Re: kh2_file_dumper.exe not dumping files in the nametable..
Pardon? (sorry not the best at hex editing) could you explain that in a little more detail for me?finale00 wrote:Just hardcode them into an array and iterate over them, opening/parsing/dumping as you go.
- Mon Jun 11, 2012 1:02 am
- Forum: 3D/2D models
- Topic: kh2_file_dumper.exe not dumping files in the nametable....
- Replies: 6
- Views: 2134
Re: kh2_file_dumper.exe not dumping files in the nametable..
KH2.IDX is only the "root" filetable, there are 19 other tables: 000al.idx, 000bb.idx, 000ca.idx, 000dc.idx, 000di.idx, 000eh.idx, 000es.idx, 000hb.idx, 000he.idx, 000lk.idx, 000lm.idx, 000mu.idx, 000nm.idx, 000po.idx, 000tr.idx, 000tt.idx, 000wi.idx, 000wm.idx, 000gumi.idx To make a &quo...
- Sun Jun 10, 2012 10:52 pm
- Forum: 3D/2D models
- Topic: kh2_file_dumper.exe not dumping files in the nametable....
- Replies: 6
- Views: 2134
Re: kh2_file_dumper.exe not dumping files in the nametable..
ok so changing the path to where the nametbl.txt is and copying the correct .IMG file to that folder and using Falo's special KH2.IDX ripped the models from KH2FM but now im wondering if its possible to do what falo did with KH2FM,s KH2.IDX file with KH2's KH2.IDX, as id love to compare the fine det...
- Sun Jun 10, 2012 5:55 pm
- Forum: 3D/2D models
- Topic: kh2_file_dumper.exe not dumping files in the nametable....
- Replies: 6
- Views: 2134
kh2_file_dumper.exe not dumping files in the nametable....
OK before anyone says anything obvious like, use KH2FM, this happens with BOTH KH2 and KH2FM, in the nametbl.txt (attached), that came with the dumping program i am using it lists the Space Paranoids, Halloween Town etc... models for the weapons ingame (keyblades etc...) but the dumper doesnt dump t...
- Tue Jun 05, 2012 8:45 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 65148
Re: Kingdom Hearts 2 Map files
Sorry to bump an old thread, but i remember that somewhere the was a mention of how to get one of the dumpers to extract 1 specific file that it hadnt dumped first time through typing a specific command in that program and it would dump that file, but does anyone know which program can do this and h...
- Sun Apr 08, 2012 3:37 pm
- Forum: 3D/2D models
- Topic: The Metroid Prime & Prime 2 .CMDL format....
- Replies: 11
- Views: 4132
Re: The Metroid Prime & Prime 2 .CMDL format....
Thats excelent to hear revelation, i hope that we will have a new extraction tool for prime and prime 2 in the near future
(which also doesnt make the textures in the previes quite so dark)
Good Luck!
Good Luck!
- Fri Nov 04, 2011 6:56 pm
- Forum: 3D/2D models
- Topic: The Metroid Prime & Prime 2 .CMDL format....
- Replies: 11
- Views: 4132
Re: The Metroid Prime & Prime 2 .CMDL format....
well ive given up trying to use the source code to make a decompressore and converter, i guess ill leave that to revalation, which by the way, id like to hear from on this subject of exporting them.
- Mon Oct 17, 2011 4:34 pm
- Forum: 3D/2D models
- Topic: Extract FFX/FFX-2 models withought bones resetting to 0,0,0
- Replies: 3
- Views: 1718
Re: Extract FFX/FFX-2 models withought bones resetting to 0,
it worked, thanks for all the help!
- Sun Oct 16, 2011 8:03 pm
- Forum: 3D/2D models
- Topic: Extract FFX/FFX-2 models withought bones resetting to 0,0,0
- Replies: 3
- Views: 1718
Re: Extract FFX/FFX-2 models withought bones resetting to 0,
thank you for the info, im gonna go google it now and get it in my 3ds max install now!
