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by flarespire
Tue Sep 24, 2013 6:50 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147843

Re: FF 13 3D models ripping possible ...

ill post a comparison of whats going on as soon as I've restored my FFXIII Xbox ISO's from backup and re-extracted through the same method
by flarespire
Tue Sep 24, 2013 4:15 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147843

Re: FF 13 3D models ripping possible ...

that's the issue though, i used the file list file to extract the white_imgu.ps3.bin file, and it came out exactly the same as the xbox360's would as well as the imgb's having valid image data that's identical to the xbox 360's its just that the UV mapping for the ps3 files (in both XIII and XIII-2)...
by flarespire
Tue Sep 24, 2013 7:44 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147843

Re: FF 13 3D models ripping possible ...

well then I guess we have gotten all we can from the .xfv files...

On a side note, does anyone know why noesis has so much trouble properly reading the UV data for .ps3.trb's/.ps3.imgb's but has no issue with .x360.trb's/.x360.imgb's?
by flarespire
Tue Sep 24, 2013 1:49 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147843

Re: FF 13 3D models ripping possible ...

TheDude wrote:Do those imgb files contain any data?
some do and some are 0kb in size with large xfv files.
by flarespire
Tue Sep 24, 2013 12:27 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147843

Re: FF 13 3D models ripping possible ...

Nice work, I was able to look at some of the battle GUI elements and its quite fascinating how they have done them. There seem to be a lot of .xfv files accompanied by .imgb files in the vfx folder for example, have you had a chance to look into those yet? OK, I updated the link above. I only teste...
by flarespire
Mon Sep 23, 2013 5:31 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147843

Re: FF 13 3D models ripping possible ...

Nice work, I was able to look at some of the battle GUI elements and its quite fascinating how they have done them. There seem to be a lot of .xfv files accompanied by .imgb files in the vfx folder for example, have you had a chance to look into those yet?
by flarespire
Sat Aug 31, 2013 12:58 am
Forum: 3D/2D models
Topic: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
Replies: 28
Views: 5224

Re: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)

Thx for the new script, the version of this i had only did level geometry, now if only we could convert the ITF files....

I've done some tests and they really need to adjust that script so that it gets the models in t-pose and doesnt split it into seperate .3ds files which all default to pos 0, 0, 0.
by flarespire
Sat Aug 31, 2013 12:46 am
Forum: 3D/2D models
Topic: FFXIV 3D models format
Replies: 8
Views: 5698

Re: FFXIV 3D models format

It uses archive files for faster file access and has a unique setup...
by flarespire
Fri Aug 30, 2013 11:56 pm
Forum: 3D/2D models
Topic: FFXIV 3D models format
Replies: 8
Views: 5698

Re: FFXIV 3D models format

Apologies in advance for this somewhat Necro-post However I have some info. Now that the NDA on FFXIV ARR has dropped, the WebGL based Model viewer is now in beta.(http://xivmodels.com/) This makes me wonder if it would be possible to start coding a plugin for Noesis, if people are up for doing so, ...
by flarespire
Sun Jun 30, 2013 5:56 pm
Forum: 3D/2D models
Topic: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
Replies: 28
Views: 5224

Re: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)

well after repeated attempts, ive come up short... i know that the different sectors of the file are in roughly the same place, but i cant seem to find a common offset, can someone please tell me if the python script allows for multiple offsets or if theres a way to set it up to use a common offset?
by flarespire
Sun Jun 16, 2013 9:40 pm
Forum: 3D/2D models
Topic: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
Replies: 28
Views: 5224

Re: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)

Hmm, each file seems to have slightly different offsets, i wonder if finding a common offset for each part might be worth a try?
by flarespire
Tue Jun 11, 2013 8:21 pm
Forum: 3D/2D models
Topic: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
Replies: 28
Views: 5224

Re: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)

Chrrox have you had any luck getting the offsets set up? I've tried numerous time and I haven't made any progress yet...
by flarespire
Mon Jun 10, 2013 4:58 pm
Forum: 3D/2D models
Topic: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
Replies: 28
Views: 5224

Re: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)

In-case anyone else wants to take a crack at this, here is the BMS script to extract TFA.ZIP and TFA2.ZIP ComType deflate Math test = 0 ; GoTo 0x0 0 ; SavePos base 0 ; Do ; GoTo base 0 ; Get test Long 0 ; If test = 101010256 ; CleanExit ; EndIF ; GoTo base 0 ; GoTo 0xA 0 SEEK_CUR ; Get c Byte 0 ; Go...
by flarespire
Sun Jun 09, 2013 9:30 pm
Forum: 3D/2D models
Topic: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
Replies: 28
Views: 5224

Re: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)

chrrox wrote:need more samples.
ill send you the .ZIP's from the disc in a pm, the models are under the "ANIMATION" folder (extract both to the same dir)
by flarespire
Sun Jun 09, 2013 9:09 pm
Forum: 3D/2D models
Topic: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
Replies: 28
Views: 5224

Re: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)

Well, im at an impass, im not sure how to set the different addresses for the next part of the script up, as the .VBIN format is a little weird. Chrrox, if you could take a look it would really help me out and i may be able to understand what to do in the future.