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by flarespire
Fri Jan 24, 2014 4:06 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147843

Re: FF 13 3D models ripping possible ...

There is no need to rename anything, no file, leave all just as is. I was going from a slightly older procedure for extracting the bin files. EDIT: also there is no need to move any model files elsewhere all you need to do is make a copy of the animations folder in the right directory and rename it...
by flarespire
Fri Jan 24, 2014 12:48 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147843

Re: FF 13 3D models ripping possible ...

If i remember rightly, you need to extract the ISO file using Noesis, and then rename the file: filelistu.ps3.bin to filelist_imgu.ps3.bin and open it in noesis and press the OK button and when it prompts you open white_imgu.ps3.bin through the window that has opened and it will extract all the file...
by flarespire
Thu Jan 23, 2014 8:02 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147843

Re: FF 13 3D models ripping possible ...

He means download the latest version of Noesis and try again, it works.
by flarespire
Wed Jan 22, 2014 11:56 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147843

Re: FF 13 3D models ripping possible ...

Figured the weapon animations issue i was having out, you need to make a copy of the animation folder and rename it to match the corresponding weapon folder. for example, sk_w101_lt would be copied and renamed as so, sk_w461_lt, to view the animations on the omega weapon model.
by flarespire
Thu Nov 14, 2013 2:47 am
Forum: Game Archive
Topic: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)
Replies: 18
Views: 18253

Re: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)

Nice work Ekay, i look forward to using this when it's in a releasable state, been wanting to get a hold of a few weapon models for IRL re-creation. on a side note, has anyone figured out how to access the data relating to your characters 3d model and which separate parts it loads onto a skeleton to...
by flarespire
Mon Nov 11, 2013 3:47 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147843

Re: FF 13 3D models ripping possible ...

Guess all i can do is keep playing around with the animations in 3ds max. On a related not, im guessing that the next logical step is to work on the FFXIII-2 filelist file so we can get the original file structures of that game and start working on that games files a little more... Edit: I'll just l...
by flarespire
Mon Nov 11, 2013 11:49 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147843

Re: FF 13 3D models ripping possible ...

Newest Noesis supports FF13 anims. :) It will automatically look up to find the corresponding model when you load an animation, assuming you have the original FF13 archive file structure in place. If it can't find the TRB on its own, it'll prompt you for it. Works perfectly on all the characters/mo...
by flarespire
Sun Nov 10, 2013 11:44 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147843

Re: FF 13 3D models ripping possible ...

well at least there is progress, im expecting the Noesis part will be able to handle any of the as long as they are in the file lists structure for sake of convinience... I tried to slow this down AND make it smooth, but the rotations are too extreme in too short of a time - it was made to be fast!...
by flarespire
Sun Nov 10, 2013 1:47 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147843

Re: FF 13 3D models ripping possible ...

well at least there is progress, im expecting the Noesis part will be able to handle any of the as long as they are in the file lists structure for sake of convinience...
by flarespire
Sat Nov 09, 2013 11:35 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147843

Re: FF 13 3D models ripping possible ...

I was just making fun of the watermark, cause I don't think anyone even remotely cares either way. Except the people waiting to be able to easily rip those animations and put them in a Half-Life mod or masturbate to them in their dark, lonely bedrooms. Which is why I work on Noesis, to fuel the dar...
by flarespire
Sat Nov 02, 2013 2:57 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147843

Re: FF 13 3D models ripping possible ...

any possibility of a preview of the animations working?
by flarespire
Sat Oct 05, 2013 5:02 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147843

Re: FF 13 3D models ripping possible ...

well as long as we can see just how the **** that darn gunblade is supposed to work from the games files itself take all the time you need.
by flarespire
Sat Oct 05, 2013 2:51 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147843

Re: FF 13 3D models ripping possible ...

Nice bit of progress there Dude. Although i was just wondering how you were going to get noesis to load the corresponding animation for a model or vice versa...
by flarespire
Fri Sep 27, 2013 6:57 am
Forum: 3D/2D models
Topic: [PS1][Noesis] FF8 Map Character (MCH) format
Replies: 10
Views: 4131

Re: [PS1][Noesis] FF8 Map Character (MCH) format

You know, i think Milkshape can open those files, im not too sure though, id have to dig my .mch files out.
by flarespire
Wed Sep 25, 2013 6:32 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 147843

Re: FF 13 3D models ripping possible ...

-REDACTED-
Issue has been resolved.