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- Sat Apr 03, 2021 7:57 pm
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 476
- Views: 93085
Re: Granny .GR2 Reader plugin for Noesis
Thanks for the reply, yep got that working. Do Animations work for BG2? Trying to get one of Laezel's animations as an exportable pose. Enabled Animations in the Python script, open "GTY_F_NKD_Head_Laezel.GR2" , select the same file for animations (the GR2 file also contains the animation...
- Thu Apr 01, 2021 5:19 am
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 476
- Views: 93085
Re: Granny .GR2 Reader plugin for Noesis
Is Noesis with this Plugin meant to be able to preview/view GR2 files? In Baldurs Gate 3, want to extract character models for 3D Printing. I have tried two Granny2.dll files and both give an error https://i.imgur.com/KXLZYv8.png Kinda looks like a 64bit dll in a 32bit application error.. I do not ...
- Tue Mar 02, 2021 9:48 am
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 476
- Views: 93085
Re: Granny .GR2 Reader plugin for Noesis
Version 1.2.7 Release 1. Now supports UV for ESO static meshes 2. Added Support for Bauldrs Gate 3 .PAK files archive - has known issue with LowTex.pak - files are extracted but they arent usable , seem to be missing headers at the very least, anyway i dont have any plans to try and get them workin...
- Mon Mar 01, 2021 8:36 pm
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 476
- Views: 93085
Re: Granny .GR2 Reader plugin for Noesis
Looked into some ESO models that have the uv issue and it looks like they simply have the two uv channels in shorts instead of floats. Hi TheFalcon19, In the past i remembered checking UV for shorts and i didnt find anything, but thanks to your post i decided to take another look, at first i didnt ...
- Sat Feb 20, 2021 10:57 pm
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 476
- Views: 93085
- Fri Feb 12, 2021 2:04 pm
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 476
- Views: 93085
Re: Granny .GR2 Reader plugin for Noesis
Version 1.2.6.1 Release
Thanks to Pepsee i found a missing parameter when converting old type animations to new type that i haven't encountered yet,
now all tested Mechassault 2 animations work.
Thanks to Pepsee i found a missing parameter when converting old type animations to new type that i haven't encountered yet,
now all tested Mechassault 2 animations work.
- Wed Feb 10, 2021 7:53 pm
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 476
- Views: 93085
Re: Granny .GR2 Reader plugin for Noesis
Hey, I'm really loving this but really looking forward to some love for Mechassault 2 and some support be added for the animation . GR2 files. So far I can only open up and preview the base skeleton, but animations are another story.. I attached some skeletons and animations for a more in-depth ana...
- Mon Jan 25, 2021 10:11 pm
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 476
- Views: 93085
Re: Granny .GR2 Reader plugin for Noesis
Great plugin, It's saving me a lot of time However, I'm having problems with a few models from Metin2 Here are a couple of examples: https://mega.nz/file/ypx0VDLD#RQk02TXJTQgt-dqcq9wIgZJuzpOYIETydWMYktonpcc Lemures_boss has a weird problem with the animation where the whole right arm is ignored (it...
- Sun Dec 27, 2020 10:56 pm
- Forum: 3D/2D models
- Topic: Perfect World Games for noesis
- Replies: 86
- Views: 17546
Re: Perfect World Games for noesis
Thanks a lot for all the wonderful work done so far, I can get now the models. Also I want to comment some Issues I found. Seems like some name textures in chinese make conflicts with the files. Not sure if this happens because my System , Noesis, or how the .ski file was made it. But this error ha...
- Sun Dec 27, 2020 10:53 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24787
Re: Total War: Warhammer, Noesis script
using the current noesis script you cant load multiple files.
you can try using method i already linked above which allows to combine multiple meshes and skeleton, not sure about animations..
i dont have planes to add support for this in my noesis script currently.
you can try using method i already linked above which allows to combine multiple meshes and skeleton, not sure about animations..
i dont have planes to add support for this in my noesis script currently.
- Sun Dec 20, 2020 7:16 pm
- Forum: 3D/2D models
- Topic: Perfect World Games for noesis
- Replies: 86
- Views: 17546
Re: Perfect World Games for noesis
found some time today to take a look at it.
I already got a script working for both samples, but i am going to need 2-3 more samples with multiple mesh to make sure i got it right.
- Thu Dec 17, 2020 5:02 pm
- Forum: 3D/2D models
- Topic: Perfect World Games for noesis
- Replies: 86
- Views: 17546
- Thu Dec 17, 2020 5:01 pm
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 476
- Views: 93085
Re: Granny .GR2 Reader plugin for Noesis
I dunno if it could help but I found that noesis export fbx version 7.7.0 , actually only recent version of 3dstudio max support it, most of older one support 7.4.0. 3dsm is my goto software too and I was experiencing "empty" .fbx exported from noesis, that was because I was using and old...
- Sun Nov 22, 2020 11:41 am
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 476
- Views: 93085
Re: Granny .GR2 Reader plugin for Noesis
Version 1.2.6 Release New Option added: MULTIFILE set to 0 - Deactivated set to 1 - Merges all meshes and skeletons of all .gr2 files in selected folder. set to 2 - Merges all meshes of all .gr2 files in selected folder. set to 3 - Merges all skeletons of all .gr2 files in selected folder. This Fea...
- Thu Nov 19, 2020 10:02 am
- Forum: 3D/2D models
- Topic: Lord of the Rings Online and Dungeons and Dragons Online
- Replies: 11
- Views: 3005
Re: Lord of the Rings Online and Dungeons and Dragons Online
However, these files do not contain definition tags such as hkaAnimationContainer or hkRootLevelContainer and cannot be loaded by HavokTools. You can define tags by adding them yourself or by using the data in other files. I'm currently in a different location, so I can't access the hkx file to see...
