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by jayn23
Sun Nov 17, 2019 11:44 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 75
Views: 9944

Re: Havok 3ds max/Noesis importer/exporter plugins

hi, PredatorCZ. I have a file from DDO online which is supposed to run Havok 5.5, i have been unable to locate the skeleton files for the game and was hoping if you could just take a look and tell me if it looks to contain only animation or skeleton as well. the game has everything Hashed so there w...
by jayn23
Sat Nov 16, 2019 5:41 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 2722

Re: Perfect world animation .stck for noesis

this is great news, for now all I test work fine
great!!

ll take a look if i can but it will have to wait a few days since i am working on something else at the moment
by jayn23
Sat Nov 16, 2019 5:12 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 2722

Re: Perfect world animation .stck for noesis

here is to mesh only script for Saint Seiya, PM me if you have any issues
by jayn23
Thu Nov 14, 2019 11:19 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 2722

Re: Perfect world animation .stck for noesis

Can u also find out how can import Objectfiles (.mox)? ill see what i can do.. well i got it figured out :D script works for Perfect World and Forsaken world versions thank you very much, now I hooked it, you must first load the bone and then the skeleton, my mistake, now as you will have seen in t...
by jayn23
Wed Nov 13, 2019 6:46 am
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 2722

Re: Perfect world animation .stck for noesis

ok i dont really know whats the issue same files work for me

link to photo
https://drive.google.com/open?id=1aAU4J ... TiZ3vEd_FI

edit:
if some models open and the others dont, there might be different versions, let me know which ones and i will add them

lets try again:
by jayn23
Tue Nov 12, 2019 4:26 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 2722

Re: Perfect world animation .stck for noesis

handle = noesis.register("Perefect World Mesh", ".ski;.bon;.stck") to handle = noesis.register("Saint Seiya", ".ski") my bad i forgot to change that :D ill update the original post later today when i have time It shouldn't be asking you for ,stk since i disabled it in Saint Seiya version. I noticed...
by jayn23
Tue Nov 12, 2019 1:48 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 2722

Re: Perfect world animation .stck for noesis

This is the perfect world (original) script with bug fix

if i broke anything please let me know, didnt have time to do many tests
by jayn23
Tue Nov 12, 2019 1:46 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 2722

Re: Perfect world animation .stck for noesis

well maybe you can take a look into this files, use same format as pw, Saint Seiya Online, grateful if you can help, have a nice day. Hi, I took a look at the mesh + skeleton files and the format was almost identical just needed to add one for loop, i also found a bug in my original script that wou...
by jayn23
Sun Nov 10, 2019 12:28 pm
Forum: 3D/2D models
Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Replies: 32
Views: 3543

Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

When loading a static mesh like a building it does not use a .anim file, when asked to pick a .anim file just press cancel, you will then be asked to choose a .V2 rigid model. if you want i already made a custom script without skin support , you will be able to batch export all static meshes with it...
by jayn23
Sat Nov 09, 2019 8:51 pm
Forum: 3D/2D models
Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Replies: 32
Views: 3543

Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

Thank you. Your Noesis script for Total War: Warhammer II works great for characters and weapons. However, the UV seems to be broken when I tried to export building Hi i looked over the sample you provided, and looks to me like something is corrupted in the data, i couldn't find the correct uv data...
by jayn23
Thu Nov 07, 2019 7:23 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 2722

Re: Perfect world animation .stck for noesis

Yes it can load animation - iv tested it only on models + animation samples that were provided in the original post, so i cant guarantee it will work for all versions ... i can only hope :)
by jayn23
Thu Nov 07, 2019 7:20 pm
Forum: 3D/2D models
Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Replies: 32
Views: 3543

Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

Hey

I'll work on a fix in the next few days, just need to finish up something else i am working on before.
by jayn23
Thu Oct 31, 2019 7:52 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 2722

Re: Perfect world animation .stck for noesis

depends on. In case you use a script, insert print commands. In case you use an importer plugin (without source) I don't remember - didn't use max script API, if any. (in blender you could use for example matrix=Blender.Mathutils.Matrix(bone.matrix['ARMATURESPACE']) for such) to be honest before i ...
by jayn23
Wed Oct 30, 2019 10:48 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 2722

Re: Perfect world animation .stck for noesis

Thanks again for your help :) sorry in advance for the lengthy post, what i wrote here wasnt correct i am able to get the correct quat and translation vector but for some frames they are not equal, for example frame 8 has 93 translation vectors and 97 rotation quats, so what do i do with the missing...
by jayn23
Tue Oct 29, 2019 10:53 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 2722

Perfect World Games for noesis

Since this thread has turned into a Perfect world games thread heres a summery of everything found in here: 1. Saint Seiya Online Support for .ski, .bon, .stck, .mox, .bmd skinned mesh + animation + static mesh 2. Perfect World Support for .ski, .bon, .stck, .mox, .bmd skinned mesh + animation + sta...