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by jayn23
Sun Feb 09, 2020 11:44 pm
Forum: 3D/2D models
Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Replies: 32
Views: 3543

Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

loaded the Anim and then skeleton file,m but it gives an error - WARNING: Weight contains an out of range bone index. Discarding model.
well my script has an order, first load the skeleton, then load the mesh and then animation :)
by jayn23
Sun Feb 09, 2020 11:25 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 59
Views: 3149

Re: Total War: Warhammer, Noesis script

Ok so i came up with an easy solution, hope this works for you, i made it so it loads first mesh, then 1 and 2 etc.. so if you only need the first 3 mesh's then you simply scroll to third option (as seen in gif below) and then export from preview, i know its not perfect but it a hell of a lot better...
by jayn23
Sun Feb 09, 2020 1:04 am
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 59
Views: 3149

Re: Total War: Warhammer, Noesis script help

I got it working, but how can we separate lods to export? I exported a model to FBX, and it works... but all lods are in the same 3D object and they're hard to separate manually... Amazing work man, amazing script, but sadly the script don't separate the lods from the meshes, if you can update this...
by jayn23
Mon Feb 03, 2020 10:11 am
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 59
Views: 3149

Re: Total War: Warhammer, Noesis script help

Actually, I meant that I could download it, but couldn't extract it
i dont really understand what the problem is? if you are getting some error please post it
by jayn23
Sat Jan 18, 2020 10:55 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 59
Views: 3149

Re: Total War: Warhammer, Noesis script help

I finally got it working :) took me quite a while, i was trying the use key-framed animation that didnt work, then i found there is a framed option, then i found that my translation were wrong, all in all took me a long time to figure it out but i am pretty happy now lol here is the script with supp...
by jayn23
Thu Jan 16, 2020 10:26 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 59
Views: 3149

Re: Total War: Warhammer, Noesis script help

Just a small update: Thanks to the maxscript it has been very easy to understand the format, and write a script. unfortunately i am having problems with the noesis script not showing the animation correctly - not sure what i am doing wrong but if i cant figure it out in the next few days ill post wh...
by jayn23
Tue Jan 14, 2020 11:44 am
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 59
Views: 3149

Re: Total War: Warhammer, Noesis script help

If you guys need an example for the animation formats I have a maxscript you can look at for your noesis script. Out of curiosity I'd also like to see the source of the dae files.Total Warhammer Scripts.zip killercracker, Thanks for the script, i am sure it will be a great help your script for Perf...
by jayn23
Mon Jan 13, 2020 7:53 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 59
Views: 3149

Re: Total War: Warhammer, Noesis script help

To be honest i didnt try to figure out the animations for this game, but since working on this script i have gotten a bit more experience with animation from games i tried working on. I was lucky enough to stumble upon a source that contains some of the animation files converted to DAE format, which...
by jayn23
Thu Nov 28, 2019 11:26 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 2722

Re: Perfect World Games for noesis

Sorry i am kind of busy with my own pet project.
i took a look at the files, but at a quick glance i couldn't figure them out.
if some one here can figure out the format, ill write a noesis script for it, but for now i dont have time sorry
by jayn23
Thu Nov 21, 2019 10:31 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 75
Views: 9944

Re: Havok 3ds max/Noesis importer/exporter plugins

You can look for skeletons by searching text within files hkaSkeleton (with total commander, krusader, etc) So i managed to find the skeleton files thanks to your advice and total commander, but when trying to convert them to a packfile using Havok content filter manager tools i get the following e...
by jayn23
Wed Nov 20, 2019 6:30 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 2722

Re: Perfect World Games for noesis

Here is a only mesh version
by jayn23
Wed Nov 20, 2019 9:58 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1821
Views: 328909

Re: Spotlight: Señor Casaroja's Noesis

Such a problem. The skeleton is displayed correctly during animation. But the model is distorted - very elongated. What could be the problem? In the transformation matrices? As far as i know transformation matrices affect only the skeleton so if skeleton is behaving (moving) correctly that isnt you...
by jayn23
Tue Nov 19, 2019 7:36 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 2722

Re: Perfect world animation .stck for noesis

Hello, can you take a look at this game [Zhuxian world], its character format is also ski, the scene is PXD and CHF, thank you.
Well i got a working script :D
i am using a hack to bypass 1 thing i havent figured out but it seems to work on all provided samples,
supports bones, mesh and uv.
by jayn23
Mon Nov 18, 2019 11:12 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 2722

Re: Perfect world animation .stck for noesis

Hello, can you take a look at this game [Zhuxian world], its character format is also ski, the scene is PXD and CHF, thank you. https://mega.nz/#!yuY3RKDZ!Hf20pxOfqE55 ... Izthcc_3iU started looking at the format looks similar to other .ski until it doesn't.... not as easy as i would have hoped but...
by jayn23
Mon Nov 18, 2019 10:25 am
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 75
Views: 9944

Re: Havok 3ds max/Noesis importer/exporter plugins

Thanks for the fast response. You can look for skeletons by searching text within files hkaSkeleton (with total commander, krusader, etc) Well thats a shame i was hoping my search was at on end :P I dont know where to find these hkaSkeleton files , but ill try with total commander to scan all files,...