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by jayn23
Thu May 07, 2020 11:31 pm
Forum: 3D/2D models
Topic: Importing/Exporting .msh files and applying .dds texture ??
Replies: 19
Views: 870

Re: Importing/Exporting .msh files and applying .dds texture ??

i found a bit of time today to rework the script, one issue i still need to fix uv of second mesh, everything else is working
script has auto texture loading as well, still waiting for skinned charecters....

Image

fmt_LostSagaOnline.rar
by jayn23
Thu May 07, 2020 11:18 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 4105

Re: Perfect World Games for noesis

You are Create maybe Animation works in future for PW/JD/Swordsmann :) As far as i have been able to find there are 4 types of .stck version 1 - used in perfect world which my old script supported version 2 + version 3 - found in swordsman online and i would assume all the newer games which i dont ...
by jayn23
Thu May 07, 2020 9:12 am
Forum: 3D/2D models
Topic: Importing/Exporting .msh files and applying .dds texture ??
Replies: 19
Views: 870

Re: Importing/Exporting .msh files and applying .dds texture ??

SMcnt is the maximum submesh count. So for weapons with 2 submeshes use SMcnt=2 only. (submeshes seem to share the same vertex addr and uv addr, afaics. ) For first H2O above: (vAddr= 0x54) UVaddr = 0x54 + 1086(!)*24 (dec.)= 0x6624 (for both submeshes) FIaddr_SM1 = 0x6624 + 1086(!)*40 (dec.) + 8 + ...
by jayn23
Wed May 06, 2020 10:29 pm
Forum: 3D/2D models
Topic: Importing/Exporting .msh files and applying .dds texture ??
Replies: 19
Views: 870

Re: Importing/Exporting .msh files and applying .dds texture ??

Well, as i said i'm new (can't make a script properly), but i will check your link. If you can give me a script i would thank you so much :] you should check out the tutorial section its filled with great stuff by many users including shakotay2 ,Bigchillghost and chrox which i found very helpful. P...
by jayn23
Wed May 06, 2020 9:21 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 4105

Re: Perfect World Games for noesis

iv been trying to figure out the other .stck formats I have been successful in figuring out Saint Seiya animation :D https://s4.gifyu.com/images/ezgif.com-video-to-gif8511217662e055f0.gif the other formats are weird managed to understand the block size so i successfully loop from BoneID 0 to 1 and f...
by jayn23
Mon Apr 27, 2020 12:48 am
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 4105

Re: Perfect World Games for noesis

I seem to have found a bug in noesis and wondering if anyone knows how to overcome it or contact rich to report it? I added all my changes to the mesh + skeleton script and i kept getting these I/O errors when trying to decode the Chinese char which is weird because it works just fine for the mesh o...
by jayn23
Sun Apr 26, 2020 9:02 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 4105

Re: Perfect World Games for noesis

we waited years to see such a script. Couple of days won't be a problem :D . Ok so iv finished updating the script so it loads all your samples, but i am guessing there are many more material types to make this script complete so here is a suggestion that i did once for a game that ended having ove...
by jayn23
Fri Apr 24, 2020 4:14 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 4105

Re: Perfect World Games for noesis

Sorry for thousand of request
no problem :D
i want my scripts to be a good as possible, iv been working on something for more than 2 months now so this is a nice diversion lol

anyway i wont have time to work on this until Sunday, but i will checkout your samples and update my script
by jayn23
Fri Apr 24, 2020 2:03 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 4105

Re: Perfect World Games for noesis

Actually still had the old one in it, deleted it but the same crash. I have added for u my example: Hi, files you supplied are a different format and version then what we have in swordsman online and jade dynasty, and is identical to perfect world version + format - what i am saying is it will work...
by jayn23
Thu Apr 23, 2020 7:10 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 4105

Re: Perfect World Games for noesis

Thank you for your efforts, but for me the program always crashes when I select ski or bone files Try removing any other .SKI scripts from the noesis plugins folder, if for example you have the saint seiya online script in the same folder it might be trying to load the models with the wrong script....
by jayn23
Wed Apr 22, 2020 11:53 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 4105

Re: Perfect World Games for noesis

are you sure you uploaded the updated script and not the old one? Because I tried it with all the samples I provided , but none of them works and I got the same errors i had before ( error messages, crashing etc..) I tried both mesh + skeleton and only mesh version but got errors with both. you are...
by jayn23
Mon Apr 20, 2020 9:55 pm
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 4105

Re: Perfect World Games for noesis

OK There were a bit more fixes than i thought :D 1. added new material type 2. fixed bug in material i added for swordsman online 3. add fix for occasions when bones are in Chinese and noesis crashes because it cant read the names - now i give these bone a deafult name with their boneID 4. added sup...
by jayn23
Mon Apr 20, 2020 9:54 am
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 4105

Re: Perfect World Games for noesis

really thanks man :D p.s.: Do we have any chance in the future to see .stck from jade dynasty and swordsman supported? ill give it a try, but no promises ;) I tried your script ( the mesh + skeleton version) with other samples, it seems to work with a good 70% of models. Unfortunately some of them ...
by jayn23
Sun Apr 19, 2020 5:19 am
Forum: 3D/2D models
Topic: Perfect World Games for noesis
Replies: 71
Views: 4105

Re: Perfect World Games for noesis

Hi jayn23. Swordsman online is another game made by perfect world and use te same format. Unfortunately your script doesn't work, Could you take a look on this sample? Hi Drawing, I updated Jade dynasty script to support Swordsman online, works for all provided samples i attached in folder a script...
by jayn23
Mon Mar 16, 2020 11:07 pm
Forum: 3D/2D models
Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Replies: 34
Views: 5134

Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

I was wondering if there was a script to import the rigid_models_v2 for Warhammer 1 (I tried using this script to import Minotaurs from the beastmen faction but it wasn't able to), I want to convert the RMV2's into OBJ format so I can 3d paint my retextures using Mudbox, then further texture (mainl...