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by jayn23
Wed Oct 09, 2019 9:31 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 95
Views: 24787

Re: Noesis script help

Hi, to continue learning 3d models and noesis i made a script from scratch (not based on anyone's existing scripts) for Total War: Warhammer 1, figured the structure would be very similar so it wouldn't be very hard and it was (.anim from total war 2 was exactly the same). ** i took a look again to ...
by jayn23
Sat Sep 28, 2019 10:54 pm
Forum: 3D/2D models
Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Replies: 34
Views: 12311

Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

Any new updates on the script? i just made a noesis script that supports static and skinned meshes, it is heavily based on zaramot maxscript - meaning i couldnt have done it without his script :P heres the link to thread: https://forum.xentax.com/viewtopic.php?f=16&t=21167&p=156627#p156627
by jayn23
Sat Sep 28, 2019 8:38 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 95
Views: 24787

Re: Noesis script help

for anyone who is interested Here is my finished script for Total War: Warhammer II, i have only tested it on 2 different models so i hope it works for the rest Edit : added support to static mesh, due to issue with static mesh and me being to lazy to try to fix it i now load only load mesh without ...
by jayn23
Fri Sep 27, 2019 12:15 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 95
Views: 24787

Re: Noesis script help

Thanks a lot i got it working now :mrgreen:

once i get some small bugs sorted out ill post the finished script for anyone who might want to use it
by jayn23
Fri Sep 27, 2019 8:45 am
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 95
Views: 24787

Re: Noesis script help

then loadPairedFile was coming into mind. worked perfectly thanks for that. just one more issue i could some help with, bindings the weights to skeleton/mesh - i dont understand the syntax that is needed: from os.path import * from math import * from inc_noesis import * def registerNoesisTypes(): h...
by jayn23
Wed Sep 25, 2019 9:48 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 95
Views: 24787

Re: Noesis script help

i found a work around in an old script fmt_C9_r3cm.py basically what i did: dirPath = rapi.getDirForFilePath(rapi.getInputName()) fileList = [file for file in os.listdir(dirPath) if file.lower().endswith(".anim")] for file in fileList: filename, ext = os.path.splitext(file) bs = open(dirPa...
by jayn23
Wed Sep 25, 2019 7:18 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 95
Views: 24787

Re: Noesis script help

Hi thanks guys for all your help, i got it working :) now i just need to add the weight data, and combine it with the .ANIM script for the weight data i couldn't find anything similar to "rapi.rpgBindPositionBufferOfs(VertBuff, noesis.RPGEODATA_SHORT, 32, 0)" so i just store it an an array...
by jayn23
Wed Sep 25, 2019 5:40 am
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 95
Views: 24787

Re: Noesis script help

this is the script i am using for the mesh: (didnt add face data until i can get the verts correct) from inc_noesis import * import noesis import rapi def registerNoesisTypes(): '''Register the plugin. Just change the Game name and extension.''' handle = noesis.register("Warhammer Total War 2&q...
by jayn23
Tue Sep 24, 2019 7:45 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 95
Views: 24787

Total War: Warhammer, Noesis script

Hi, In order to learn how to write scripts in noesis i decided to take zaramot,Total War: Warhammer II script and convert it to noesis. i have encountered 2 issues i could use help with. 1. Warhammer has 2 files .ANIM files to get the skeleton and .V2 to get mesh data i have a working script to impo...
by jayn23
Mon Aug 19, 2019 9:11 am
Forum: Tutorials
Topic: Approaches of Parsing Bone Representations
Replies: 27
Views: 21530

Re: Approaches of Parsing Bone Representations

Ill take a look at the numbers when i get home, but i am sure ill get it to work now.

Thanks a lot for all your help and fast reply's i really appreciate it.
by jayn23
Sun Aug 18, 2019 9:27 pm
Forum: Tutorials
Topic: Approaches of Parsing Bone Representations
Replies: 27
Views: 21530

Re: Approaches of Parsing Bone Representations

couldn't add a second attachment before, here are my matrices:
if i understood correctly:

for i =3
Bones[3] * Bones[2] * Bones[1]* Bones[0] = answer
by jayn23
Sun Aug 18, 2019 9:25 pm
Forum: Tutorials
Topic: Approaches of Parsing Bone Representations
Replies: 27
Views: 21530

Re: Approaches of Parsing Bone Representations

Thanks for all the great tips :) i feel kind of stupid with this but i cant seem to get the correct numbers for world transformation, and was hoping you could look at the numbers and maybe tell me what i am doing wrong: I have a picture of debug console of noesis where first line(bones1 ) is origina...
by jayn23
Sun Aug 18, 2019 12:48 pm
Forum: Tutorials
Topic: Approaches of Parsing Bone Representations
Replies: 27
Views: 21530

Re: Approaches of Parsing Bone Representations

Thanks for the fast reply, i guess i should read about FBX format now :D multiply the node's local matrix with the one of its parent so as to obtain its world transformation. the problem with this, is since you read the translation matrix with 3x3 matrix you get a 4x3 matrix, and you cant multiply 4...
by jayn23
Sat Aug 17, 2019 11:01 pm
Forum: Tutorials
Topic: Approaches of Parsing Bone Representations
Replies: 27
Views: 21530

Re: Approaches of Parsing Bone Representations

Hi Bigchillghost, first id like to thank you for this great tutorial, its the only tutorial i found online i could actually understand regarding bone data iv been trying to follow all of your examples and can reproduce all the results until i get to the following line in noesis: bones .setMatrix(bon...
by jayn23
Fri Jul 26, 2019 3:17 pm
Forum: General game tools
Topic: 3D Model Researcher - extract 3D models with Python
Replies: 167
Views: 82075

Re: 3D Model Researcher - extract 3D models with Python

Hi,

Mostly for debugging my code and i am just used to scripting in visual studio :)
And since i am new to python i checked online and it said that you should be able to import .pyd files.

Great tool by the way!