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- Wed Oct 09, 2019 9:31 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24787
Re: Noesis script help
Hi, to continue learning 3d models and noesis i made a script from scratch (not based on anyone's existing scripts) for Total War: Warhammer 1, figured the structure would be very similar so it wouldn't be very hard and it was (.anim from total war 2 was exactly the same). ** i took a look again to ...
- Sat Sep 28, 2019 10:54 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
- Replies: 34
- Views: 12311
Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Any new updates on the script? i just made a noesis script that supports static and skinned meshes, it is heavily based on zaramot maxscript - meaning i couldnt have done it without his script :P heres the link to thread: https://forum.xentax.com/viewtopic.php?f=16&t=21167&p=156627#p156627
- Sat Sep 28, 2019 8:38 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24787
Re: Noesis script help
for anyone who is interested Here is my finished script for Total War: Warhammer II, i have only tested it on 2 different models so i hope it works for the rest Edit : added support to static mesh, due to issue with static mesh and me being to lazy to try to fix it i now load only load mesh without ...
- Fri Sep 27, 2019 12:15 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24787
Re: Noesis script help
Thanks a lot i got it working now
once i get some small bugs sorted out ill post the finished script for anyone who might want to use it
once i get some small bugs sorted out ill post the finished script for anyone who might want to use it
- Fri Sep 27, 2019 8:45 am
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24787
Re: Noesis script help
then loadPairedFile was coming into mind. worked perfectly thanks for that. just one more issue i could some help with, bindings the weights to skeleton/mesh - i dont understand the syntax that is needed: from os.path import * from math import * from inc_noesis import * def registerNoesisTypes(): h...
- Wed Sep 25, 2019 9:48 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24787
Re: Noesis script help
i found a work around in an old script fmt_C9_r3cm.py basically what i did: dirPath = rapi.getDirForFilePath(rapi.getInputName()) fileList = [file for file in os.listdir(dirPath) if file.lower().endswith(".anim")] for file in fileList: filename, ext = os.path.splitext(file) bs = open(dirPa...
- Wed Sep 25, 2019 7:18 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24787
Re: Noesis script help
Hi thanks guys for all your help, i got it working :) now i just need to add the weight data, and combine it with the .ANIM script for the weight data i couldn't find anything similar to "rapi.rpgBindPositionBufferOfs(VertBuff, noesis.RPGEODATA_SHORT, 32, 0)" so i just store it an an array...
- Wed Sep 25, 2019 5:40 am
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24787
Re: Noesis script help
this is the script i am using for the mesh: (didnt add face data until i can get the verts correct) from inc_noesis import * import noesis import rapi def registerNoesisTypes(): '''Register the plugin. Just change the Game name and extension.''' handle = noesis.register("Warhammer Total War 2&q...
- Tue Sep 24, 2019 7:45 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24787
Total War: Warhammer, Noesis script
Hi, In order to learn how to write scripts in noesis i decided to take zaramot,Total War: Warhammer II script and convert it to noesis. i have encountered 2 issues i could use help with. 1. Warhammer has 2 files .ANIM files to get the skeleton and .V2 to get mesh data i have a working script to impo...
- Mon Aug 19, 2019 9:11 am
- Forum: Tutorials
- Topic: Approaches of Parsing Bone Representations
- Replies: 27
- Views: 21530
Re: Approaches of Parsing Bone Representations
Ill take a look at the numbers when i get home, but i am sure ill get it to work now.
Thanks a lot for all your help and fast reply's i really appreciate it.
Thanks a lot for all your help and fast reply's i really appreciate it.
- Sun Aug 18, 2019 9:27 pm
- Forum: Tutorials
- Topic: Approaches of Parsing Bone Representations
- Replies: 27
- Views: 21530
Re: Approaches of Parsing Bone Representations
couldn't add a second attachment before, here are my matrices:
if i understood correctly:
for i =3
Bones[3] * Bones[2] * Bones[1]* Bones[0] = answer
if i understood correctly:
for i =3
Bones[3] * Bones[2] * Bones[1]* Bones[0] = answer
- Sun Aug 18, 2019 9:25 pm
- Forum: Tutorials
- Topic: Approaches of Parsing Bone Representations
- Replies: 27
- Views: 21530
Re: Approaches of Parsing Bone Representations
Thanks for all the great tips :) i feel kind of stupid with this but i cant seem to get the correct numbers for world transformation, and was hoping you could look at the numbers and maybe tell me what i am doing wrong: I have a picture of debug console of noesis where first line(bones1 ) is origina...
- Sun Aug 18, 2019 12:48 pm
- Forum: Tutorials
- Topic: Approaches of Parsing Bone Representations
- Replies: 27
- Views: 21530
Re: Approaches of Parsing Bone Representations
Thanks for the fast reply, i guess i should read about FBX format now :D multiply the node's local matrix with the one of its parent so as to obtain its world transformation. the problem with this, is since you read the translation matrix with 3x3 matrix you get a 4x3 matrix, and you cant multiply 4...
- Sat Aug 17, 2019 11:01 pm
- Forum: Tutorials
- Topic: Approaches of Parsing Bone Representations
- Replies: 27
- Views: 21530
Re: Approaches of Parsing Bone Representations
Hi Bigchillghost, first id like to thank you for this great tutorial, its the only tutorial i found online i could actually understand regarding bone data iv been trying to follow all of your examples and can reproduce all the results until i get to the following line in noesis: bones .setMatrix(bon...
- Fri Jul 26, 2019 3:17 pm
- Forum: General game tools
- Topic: 3D Model Researcher - extract 3D models with Python
- Replies: 167
- Views: 82075
Re: 3D Model Researcher - extract 3D models with Python
Hi,
Mostly for debugging my code and i am just used to scripting in visual studio
And since i am new to python i checked online and it said that you should be able to import .pyd files.
Great tool by the way!
Mostly for debugging my code and i am just used to scripting in visual studio
And since i am new to python i checked online and it said that you should be able to import .pyd files.
Great tool by the way!
