ok i dont really know whats the issue same files work for me
link to photo
https://drive.google.com/open?id=1aAU4J ... TiZ3vEd_FI
edit:
if some models open and the others dont, there might be different versions, let me know which ones and i will add them
lets try again:
The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 250 matches
- Wed Nov 13, 2019 6:46 am
- Forum: 3D/2D models
- Topic: Perfect World Games for noesis
- Replies: 86
- Views: 17546
- Tue Nov 12, 2019 4:26 pm
- Forum: 3D/2D models
- Topic: Perfect World Games for noesis
- Replies: 86
- Views: 17546
Re: Perfect world animation .stck for noesis
handle = noesis.register("Perefect World Mesh", ".ski;.bon;.stck") to handle = noesis.register("Saint Seiya", ".ski") my bad i forgot to change that :D ill update the original post later today when i have time It shouldn't be asking you for ,stk since i disab...
- Tue Nov 12, 2019 1:48 pm
- Forum: 3D/2D models
- Topic: Perfect World Games for noesis
- Replies: 86
- Views: 17546
Re: Perfect world animation .stck for noesis
This is the perfect world (original) script with bug fix
if i broke anything please let me know, didnt have time to do many tests
if i broke anything please let me know, didnt have time to do many tests
- Tue Nov 12, 2019 1:46 pm
- Forum: 3D/2D models
- Topic: Perfect World Games for noesis
- Replies: 86
- Views: 17546
Re: Perfect world animation .stck for noesis
well maybe you can take a look into this files, use same format as pw, Saint Seiya Online, grateful if you can help, have a nice day. Hi, I took a look at the mesh + skeleton files and the format was almost identical just needed to add one for loop, i also found a bug in my original script that wou...
- Sun Nov 10, 2019 12:28 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
- Replies: 34
- Views: 12311
Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
When loading a static mesh like a building it does not use a .anim file, when asked to pick a .anim file just press cancel, you will then be asked to choose a .V2 rigid model. if you want i already made a custom script without skin support , you will be able to batch export all static meshes with it...
- Sat Nov 09, 2019 8:51 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
- Replies: 34
- Views: 12311
Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Thank you. Your Noesis script for Total War: Warhammer II works great for characters and weapons. However, the UV seems to be broken when I tried to export building Hi i looked over the sample you provided, and looks to me like something is corrupted in the data, i couldn't find the correct uv data...
- Thu Nov 07, 2019 7:23 pm
- Forum: 3D/2D models
- Topic: Perfect World Games for noesis
- Replies: 86
- Views: 17546
Re: Perfect world animation .stck for noesis
Yes it can load animation - iv tested it only on models + animation samples that were provided in the original post, so i cant guarantee it will work for all versions ... i can only hope 
- Thu Nov 07, 2019 7:20 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
- Replies: 34
- Views: 12311
Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Hey
I'll work on a fix in the next few days, just need to finish up something else i am working on before.
I'll work on a fix in the next few days, just need to finish up something else i am working on before.
- Thu Oct 31, 2019 7:52 pm
- Forum: 3D/2D models
- Topic: Perfect World Games for noesis
- Replies: 86
- Views: 17546
Re: Perfect world animation .stck for noesis
depends on. In case you use a script, insert print commands. In case you use an importer plugin (without source) I don't remember - didn't use max script API, if any. (in blender you could use for example matrix=Blender.Mathutils.Matrix(bone.matrix['ARMATURESPACE']) for such) to be honest before i ...
- Wed Oct 30, 2019 10:48 pm
- Forum: 3D/2D models
- Topic: Perfect World Games for noesis
- Replies: 86
- Views: 17546
Re: Perfect world animation .stck for noesis
Thanks again for your help :) sorry in advance for the lengthy post, what i wrote here wasnt correct i am able to get the correct quat and translation vector but for some frames they are not equal, for example frame 8 has 93 translation vectors and 97 rotation quats, so what do i do with the missing...
- Tue Oct 29, 2019 10:53 pm
- Forum: 3D/2D models
- Topic: Perfect World Games for noesis
- Replies: 86
- Views: 17546
Perfect World Games for noesis
Since this thread has turned into a Perfect world games thread heres a summery of everything found in here: 1. Saint Seiya Online Support for .ski, .bon, .stck, .mox, .bmd skinned mesh + animation + static mesh 2. Perfect World Support for .ski, .bon, .stck, .mox, .bmd skinned mesh + animation + sta...
- Sat Oct 19, 2019 10:00 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24787
Re: Total War: Warhammer, Noesis script help
I am happy you found this thread helpfulHi shakotay2 and jayn23,
Two of you save me a lot of time since what I am facing is definitely resolved in this post (although my models are from another game). I think I will come back to research model after 1 hopeless week.
Thanks and nice weekend.
- Thu Oct 17, 2019 11:37 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24787
Re: Total War: Warhammer, Noesis script help
Hi shakotay2, Thanks alot this is pretty cool :D yeah i want to start with animation but there are far less examples on the forum with working animation script - still looking for an easy to understand one last few days i got distracted trying to analyze a very old game i was interested in the past ...
- Sat Oct 12, 2019 8:46 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24787
Re: Total War: Warhammer, Noesis script help
Rot = NoeQuat((-b11,-b12,b13,b14)) actually this is what gave me the rotated skeleton adding (-) to b11 and b12, and yes i checked nearly every combination possible until i found this just hopeful thinking :D i exported the mesh + skeleton as FBX , imported to 3dsmax deleted the skin and mirrored t...
- Sat Oct 12, 2019 6:58 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24787
Re: Total War: Warhammer, Noesis script help
That was my first thought as well (before i know the x axis is also misaligned) but to be honest i dont really know how to do that , if i could i would just add a (-) to all x coordinate of each vert. but since is all loaded with " rapi.rpgBindPositionBufferOfs" i dont know how manipulate ...
