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- Fri Mar 13, 2020 3:50 pm
- Forum: Code Talk
- Topic: Load DLL with Python - Solved
- Replies: 1
- Views: 4233
Re: Load DLL with Python
I got it working it seems the syntax for my second try was actually correct the problem was with the parameters i was sending didn't fit what the function was expecting to receive, ill just note for anyone who might wonder here in the future if your sending a bytes object/bytesarray make sure its th...
- Thu Mar 12, 2020 11:48 pm
- Forum: Code Talk
- Topic: Load DLL with Python - Solved
- Replies: 1
- Views: 4233
Load DLL with Python - Solved
Hi, I am currently researching .gr2 format and want to import granny2.dll in order to decompress the files, but i am having issues with implementing it python since every example i have managed to find was written in c++. any help would be very much appreciated for loading the DLL i tried 2 approach...
- Mon Feb 17, 2020 11:08 pm
- Forum: 3D/2D models
- Topic: [Help] Weights issue in Noesis script
- Replies: 18
- Views: 3415
Re: [Help] Weights issue in Noesis script
well i tried something very simple to check if the extra matrix is the locale space: i extracted the skeleton to collada (.dae) which stores the matrix in locale space as far as i know, printed out the matrix in noesis and compared they were not the same. so still no clue, but if its not the locale ...
- Sun Feb 16, 2020 10:12 pm
- Forum: 3D/2D models
- Topic: [Help] Weights issue in Noesis script
- Replies: 18
- Views: 3415
Re: [Help] Weights issue in Noesis script
I try to mimic the script in the thread provided. Unfortunately, the result is still a mess :[ . Could you help to take a glance if I need to modify something? Here is the full version: unfortunately i am not sure where the problem is, my TempMat is in world space so i guess that should be converte...
- Sun Feb 16, 2020 1:47 pm
- Forum: 3D/2D models
- Topic: [Help] Weights issue in Noesis script
- Replies: 18
- Views: 3415
Re: [Help] Weights issue in Noesis script
I am not clear about converting from world space to local space. Do you mean we need to convert both matrices in boneList and animation, or only the animation? If trying to reconstruct matrices of boneList: boneMat43 = boneMat43.__mul__(parentMat43.inverse()) or boneMat43 = boneMat43.__mul__(parent...
- Sat Feb 15, 2020 10:31 pm
- Forum: 3D/2D models
- Topic: [Help] Weights issue in Noesis script
- Replies: 18
- Views: 3415
Re: [Help] Weights issue in Noesis script
So the animation i am getting is horrible so its incorrect. edit: didn't think about it until now, but animation matrix in noesis is assumed to be in local space while the matrix in the bonelist and possibly the animation as well are in world space. so they need to be converted before we apply them,...
- Sat Feb 15, 2020 5:31 pm
- Forum: 3D/2D models
- Topic: [Help] Weights issue in Noesis script
- Replies: 18
- Views: 3415
Re: [Help] Weights issue in Noesis script
Sorry haven't been near my computer for the past day, ill try and write the code see if it works, i did something slimier in my total war warhammer script. Also, some animations may have more bones than in the model's skeleton, or vise versa. It may not affect the result, as if a bone in MIN file do...
- Fri Feb 14, 2020 12:57 am
- Forum: 3D/2D models
- Topic: [Help] Weights issue in Noesis script
- Replies: 18
- Views: 3415
Re: [Help] Weights issue in Noesis script
Hi, I believe i found the problem: in the code below you are building a new bonelist that is not equal to your skeleton bonelist - i think this is incorrect, the animation looks at the entire skeleton, in this case it has 62 bones while animation and your new list "animBones"is using only ...
- Wed Feb 12, 2020 8:18 pm
- Forum: 3D/2D models
- Topic: [Help] Weights issue in Noesis script
- Replies: 18
- Views: 3415
Re: [Help] Weights issue in Noesis script
Currently, I am trying to reshape the weighting data to create Buffers for rpgBindBoneIndexBuffer and rpgBindBoneWeightBuffer., since the file structure looks like figures no.1 while the functions require the figure no. 2. Honestly, I am in trouble with this step since I do not know much about Pyth...
- Tue Feb 11, 2020 8:54 pm
- Forum: 3D/2D models
- Topic: [Help] Weights issue in Noesis script
- Replies: 18
- Views: 3415
Re: [Help] Weights issue in Noesis script
I took a very quick look at your script and your weight list and vertex number should be equal, but vert number is 569 while weight list length is 1. its probably some small mistake in the code, ill try and take a better look later. Another problem i think you have is you are phrasing mesh then skel...
- Sun Feb 09, 2020 11:56 pm
- Forum: Game Archive
- Topic: Transformers: Cybertron Adventures .Dict & .Data files
- Replies: 3
- Views: 1209
Re: Transformers: Cybertron Adventures .Dict & .Data files
This is the Wii version of Transformers: War for Cybertron which has full support using gildors tool
the PC version probably has higher poly meshes, so would be better any way
https://www.gildor.org/en/projects/umodel
the PC version probably has higher poly meshes, so would be better any way
https://www.gildor.org/en/projects/umodel
- Sun Feb 09, 2020 11:44 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
- Replies: 34
- Views: 12311
Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
well my script has an order, first load the skeleton, then load the mesh and then animationloaded the Anim and then skeleton file,m but it gives an error - WARNING: Weight contains an out of range bone index. Discarding model.
- Sun Feb 09, 2020 11:25 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24787
Re: Total War: Warhammer, Noesis script
Ok so i came up with an easy solution, hope this works for you, i made it so it loads first mesh, then 1 and 2 etc.. so if you only need the first 3 mesh's then you simply scroll to third option (as seen in gif below) and then export from preview, i know its not perfect but it a hell of a lot better...
- Sun Feb 09, 2020 1:04 am
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24787
Re: Total War: Warhammer, Noesis script help
I got it working, but how can we separate lods to export? I exported a model to FBX, and it works... but all lods are in the same 3D object and they're hard to separate manually... Amazing work man, amazing script, but sadly the script don't separate the lods from the meshes, if you can update this...
- Mon Feb 03, 2020 10:11 am
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24787
Re: Total War: Warhammer, Noesis script help
i dont really understand what the problem is? if you are getting some error please post itActually, I meant that I could download it, but couldn't extract it
