Search found 927 matches
- Fri Jan 06, 2012 9:26 am
- Forum: Game Archive
- Topic: [PS3] Ni no Kuni ZARC file (compression?)
- Replies: 19
- Views: 11674
Re: [PS3] Ni no Kuni ZARC file (compression?)
lol this is the same f-ed up format as white knight chronicles isn't it?
- Tue Jan 03, 2012 12:47 pm
- Forum: Holy Cow!
- Topic: Happy new year!
- Replies: 17
- Views: 6210
Re: Happy new year!
Hope you guys all die in the apocalypse!
BTW, I am bored... what's a turorial?
BTW, I am bored... what's a turorial?
Tutorials
Find any (member created) turorials here on various file analysis subjects! It's awesome!
- Tue Jan 03, 2012 7:27 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753383
Re: Dead or Alive series formats and tools
Ha ha ha, one of the first things you learn in software engineering is that programmers can't write documentation. That's why they pay the software engineers, who can't program worth a shit, the big bucks!
- Sun Jan 01, 2012 6:52 pm
- Forum: Game Archive
- Topic: [PS3] Ni no Kuni ZARC file (compression?)
- Replies: 19
- Views: 11674
Re: [PS3] Ni no Kuni ZARC file (compression?)
Continuing on, this version of the data extractor operates in 6 phases and fixes a bug in the zlib code that made some of the hpk archives a little too big. Process takes 10 minutes or so. phase #1: finds gvd.dat and extracts JPEG files. phase #2: finds all zarc files and decompresses them. phase #3...
- Sat Dec 31, 2011 3:41 am
- Forum: Game Archive
- Topic: [PS3] Ni no Kuni ZARC file (compression?)
- Replies: 19
- Views: 11674
Re: [PS3] Ni no Kuni ZARC file (compression?)
ok, this one won't delete the zarc files or the dat file that contains the jazillion jpegs.
EDIT: See next post.
EDIT: See next post.
- Sat Dec 31, 2011 3:32 am
- Forum: Game Archive
- Topic: [PS3] Ni no Kuni ZARC file (compression?)
- Replies: 19
- Views: 11674
Re: [PS3] Ni no Kuni ZARC file (compression?)
ha ha ha well the problem is this: the zarc files are named f_c01_i01.hpk.zarc and the saved names are f_c01_i01.hpk if i get to doing the models, leaving both files in the directory, when i do a batch search for *.hpk it will also try processing the .hpk.zarc files as well. WIN32_FIND_FILE sucks. i...
- Sat Dec 31, 2011 3:15 am
- Forum: Game Archive
- Topic: [PS3] Ni no Kuni ZARC file (compression?)
- Replies: 19
- Views: 11674
Re: [PS3] Ni no Kuni ZARC file (compression?)
and then, after you're run that script, put the following exe and zlib dll in the data directory and run the exe. it will extract all 20,000+ JPEG files in the data/book directory and convert all zarc files to their uncompressed forms (it will delete zarc files when done so back them up if you still...
- Fri Dec 30, 2011 6:05 am
- Forum: Audio file formats
- Topic: [PS3] Ni No Kuni - SGB/SGH
- Replies: 4
- Views: 3102
Re: [PS3] Ni No Kuni - SGB/SGH
Did you get this fixed yet? I am currently working on extracting all assets from ni no kuni. Looks like you are extracting data from the wrong offsets... so my guess is your ripper is bad. That first line of the first file is not the start of an audio file. Look at offset 0x55A52F90 of hd01.adat. Th...
- Thu Dec 29, 2011 9:03 am
- Forum: Game Archive
- Topic: [PS3] Ni no Kuni ZARC file (compression?)
- Replies: 19
- Views: 11674
Re: [PS3] Ni no Kuni ZARC file (compression?)
Awesome.... figured it out thanks.
- Thu Dec 29, 2011 1:10 am
- Forum: Tutorials
- Topic: How to start figuring out graphic formats
- Replies: 7
- Views: 4027
Re: How to start figuring out graphic formats
Bmp format is just Bitmap file header Bitmap info header 32-bit bgra palette if 8-bit or less Image data A lot of the info parameters can be set to zero. Also no vendor that I know of has ever supported the version 5 info header so that can be ignored. No vendor has supported png or jpg compression ...
- Mon Dec 26, 2011 8:53 pm
- Forum: Game Archive
- Topic: [PS3] Ni no Kuni ZARC file (compression?)
- Replies: 19
- Views: 11674
Re: [PS3] Ni no Kuni ZARC file (compression?)
Really? Now that's what I like to hear
. I didn't see the 0x79 zlib signature used with the file list table so that confused me. I used
my own zlib code since offzip puts the file table in different files.
I'll check it out in a few days. Thanks!
my own zlib code since offzip puts the file table in different files.
I'll check it out in a few days. Thanks!
- Mon Dec 26, 2011 12:16 pm
- Forum: Game Archive
- Topic: [PS3] Ni no Kuni ZARC file (compression?)
- Replies: 19
- Views: 11674
[PS3] Ni no Kuni ZARC file (compression?)
anyone know what compression this game is using? these aren't the zarc files that noesis opens.
thanks!
sample:
http://www.mediafire.com/?vr0p2gakbvx5tl6
EDIT: oops, posted in wrong forum
thanks!
sample:
http://www.mediafire.com/?vr0p2gakbvx5tl6
EDIT: oops, posted in wrong forum
- Thu Dec 22, 2011 3:38 am
- Forum: 3D/2D models
- Topic: Dynasty Warriors Gundam 3 Model Ripping
- Replies: 71
- Views: 27420
Re: Dynasty Warriors Gundam 3 Model Ripping
All of the gundam models contain at least one texture that is mostly red with some black lines. I was wondering if that texture was some kind of cell-shade map or something. I'm not at my dev computer at the moment, but it's usually the second or third texture in a gundam directory. BTW, there is a ...
- Thu Dec 22, 2011 3:18 am
- Forum: 3D/2D models
- Topic: Dynasty Warriors Gundam 3 Model Ripping
- Replies: 71
- Views: 27420
Re: Dynasty Warriors Gundam 3 Model Ripping
Anyone know what those red colored textures are for? I'll get the architecture up around Christmas when I also release ripper for sudeki as well.
- Thu Dec 22, 2011 1:05 am
- Forum: General game tools
- Topic: 3d Models, animation importer - FatImporter
- Replies: 175
- Views: 112000
Re: 3d Models, animation importer - FatImporter
cool, hinokakera was a game on my todo list too since it has a super easy format. good to know i don't need to do it now
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