Search found 927 matches

by howfie
Fri Jan 06, 2012 9:26 am
Forum: Game Archive
Topic: [PS3] Ni no Kuni ZARC file (compression?)
Replies: 19
Views: 11674

Re: [PS3] Ni no Kuni ZARC file (compression?)

lol this is the same f-ed up format as white knight chronicles isn't it?
by howfie
Tue Jan 03, 2012 12:47 pm
Forum: Holy Cow!
Topic: Happy new year!
Replies: 17
Views: 6210

Re: Happy new year!

Hope you guys all die in the apocalypse!

BTW, I am bored... what's a turorial? (:
Tutorials
Find any (member created) turorials here on various file analysis subjects! It's awesome!
by howfie
Tue Jan 03, 2012 7:27 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753383

Re: Dead or Alive series formats and tools

Ha ha ha, one of the first things you learn in software engineering is that programmers can't write documentation. That's why they pay the software engineers, who can't program worth a shit, the big bucks!
by howfie
Sun Jan 01, 2012 6:52 pm
Forum: Game Archive
Topic: [PS3] Ni no Kuni ZARC file (compression?)
Replies: 19
Views: 11674

Re: [PS3] Ni no Kuni ZARC file (compression?)

Continuing on, this version of the data extractor operates in 6 phases and fixes a bug in the zlib code that made some of the hpk archives a little too big. Process takes 10 minutes or so. phase #1: finds gvd.dat and extracts JPEG files. phase #2: finds all zarc files and decompresses them. phase #3...
by howfie
Sat Dec 31, 2011 3:41 am
Forum: Game Archive
Topic: [PS3] Ni no Kuni ZARC file (compression?)
Replies: 19
Views: 11674

Re: [PS3] Ni no Kuni ZARC file (compression?)

ok, this one won't delete the zarc files or the dat file that contains the jazillion jpegs.

EDIT: See next post.
by howfie
Sat Dec 31, 2011 3:32 am
Forum: Game Archive
Topic: [PS3] Ni no Kuni ZARC file (compression?)
Replies: 19
Views: 11674

Re: [PS3] Ni no Kuni ZARC file (compression?)

ha ha ha well the problem is this: the zarc files are named f_c01_i01.hpk.zarc and the saved names are f_c01_i01.hpk if i get to doing the models, leaving both files in the directory, when i do a batch search for *.hpk it will also try processing the .hpk.zarc files as well. WIN32_FIND_FILE sucks. i...
by howfie
Sat Dec 31, 2011 3:15 am
Forum: Game Archive
Topic: [PS3] Ni no Kuni ZARC file (compression?)
Replies: 19
Views: 11674

Re: [PS3] Ni no Kuni ZARC file (compression?)

and then, after you're run that script, put the following exe and zlib dll in the data directory and run the exe. it will extract all 20,000+ JPEG files in the data/book directory and convert all zarc files to their uncompressed forms (it will delete zarc files when done so back them up if you still...
by howfie
Fri Dec 30, 2011 6:05 am
Forum: Audio file formats
Topic: [PS3] Ni No Kuni - SGB/SGH
Replies: 4
Views: 3102

Re: [PS3] Ni No Kuni - SGB/SGH

Did you get this fixed yet? I am currently working on extracting all assets from ni no kuni. Looks like you are extracting data from the wrong offsets... so my guess is your ripper is bad. That first line of the first file is not the start of an audio file. Look at offset 0x55A52F90 of hd01.adat. Th...
by howfie
Thu Dec 29, 2011 9:03 am
Forum: Game Archive
Topic: [PS3] Ni no Kuni ZARC file (compression?)
Replies: 19
Views: 11674

Re: [PS3] Ni no Kuni ZARC file (compression?)

Awesome.... figured it out thanks.
by howfie
Thu Dec 29, 2011 1:10 am
Forum: Tutorials
Topic: How to start figuring out graphic formats
Replies: 7
Views: 4027

Re: How to start figuring out graphic formats

Bmp format is just Bitmap file header Bitmap info header 32-bit bgra palette if 8-bit or less Image data A lot of the info parameters can be set to zero. Also no vendor that I know of has ever supported the version 5 info header so that can be ignored. No vendor has supported png or jpg compression ...
by howfie
Mon Dec 26, 2011 8:53 pm
Forum: Game Archive
Topic: [PS3] Ni no Kuni ZARC file (compression?)
Replies: 19
Views: 11674

Re: [PS3] Ni no Kuni ZARC file (compression?)

Really? Now that's what I like to hear :-). I didn't see the 0x79 zlib signature used with the file list table so that confused me. I used
my own zlib code since offzip puts the file table in different files.

I'll check it out in a few days. Thanks!
by howfie
Mon Dec 26, 2011 12:16 pm
Forum: Game Archive
Topic: [PS3] Ni no Kuni ZARC file (compression?)
Replies: 19
Views: 11674

[PS3] Ni no Kuni ZARC file (compression?)

anyone know what compression this game is using? these aren't the zarc files that noesis opens.
thanks!

sample:
http://www.mediafire.com/?vr0p2gakbvx5tl6

EDIT: oops, posted in wrong forum :)
by howfie
Thu Dec 22, 2011 3:38 am
Forum: 3D/2D models
Topic: Dynasty Warriors Gundam 3 Model Ripping
Replies: 71
Views: 27420

Re: Dynasty Warriors Gundam 3 Model Ripping

All of the gundam models contain at least one texture that is mostly red with some black lines. I was wondering if that texture was some kind of cell-shade map or something. I'm not at my dev computer at the moment, but it's usually the second or third texture in a gundam directory. BTW, there is a ...
by howfie
Thu Dec 22, 2011 3:18 am
Forum: 3D/2D models
Topic: Dynasty Warriors Gundam 3 Model Ripping
Replies: 71
Views: 27420

Re: Dynasty Warriors Gundam 3 Model Ripping

Anyone know what those red colored textures are for? I'll get the architecture up around Christmas when I also release ripper for sudeki as well.
by howfie
Thu Dec 22, 2011 1:05 am
Forum: General game tools
Topic: 3d Models, animation importer - FatImporter
Replies: 175
Views: 112000

Re: 3d Models, animation importer - FatImporter

cool, hinokakera was a game on my todo list too since it has a super easy format. good to know i don't need to do it now :-).