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Search found 927 matches
- Thu Feb 09, 2012 9:18 am
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 22388
Re: Onechanbara Z Kagura [still WIP]
Use open callada. It's a plugin. Autodesk dae sucks.
- Wed Feb 08, 2012 10:17 pm
- Forum: 3D/2D models
- Topic: Vertex colors
- Replies: 28
- Views: 5893
Re: Vertex colors
I think it was someone else... Like ganjii or something like that got into it with mc.
- Wed Feb 08, 2012 9:16 pm
- Forum: Code Talk
- Topic: Clear and understandable format spec writing
- Replies: 3
- Views: 1940
Re: Clear and understandable format spec writing
I love reading specifications. Html5, c, c+ +, ecmascript, opengl, sql, certain rfcs... Fun shit. By far the most ugly and most difficult I've read is the sql spec. It is flat out nasty. Every paragraph is filled with two and three letter abbreviations. By far the easiest one to read is html and css...
- Wed Feb 08, 2012 1:57 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606735
Re: Señor Casaroja's Noesis
if i recall right there is an algorithm for it where you check the bits and determine if you need to read another character or not. read it a character at a time. if it's greater than 0x7F, read the next character too and then append a crap ascii character to your string like 'x' or something. you s...
- Wed Feb 08, 2012 5:55 am
- Forum: Game Archive
- Topic: Queens Blade MMO
- Replies: 13
- Views: 9617
Re: Queens Blade MMO
go finale00 go! bunch of sicko perverts.
Re: Ps vita
MrAdults wrote:There's already an external decrypter? That was fast. Although I guess it's been out in Japan for a while now. I'm planning to wait for the first price drop to actually buy one myself.
Amen. $299 is just too much. Yeah supposedly there is. If I am going to brick a vita it better only cost $199 lol.
Ps vita
Anyone try it yet? Supposedly there are tools to transfer files and a decrypter but I don't have a vita or game to test. Anyone try the tools yet? If they work I'll probably reserve one since the us release is on the 22nd. If not I think I'll wait till it comes down to $199. I mean gee a ps3 is only...
- Tue Feb 07, 2012 12:06 pm
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 22388
Re: Onechanbara Z Kagura [still WIP]
Yes. A little easier. There are cat files that i decompress to pk1 files. There are can files that I decompress to pk2 files. They have similar structure but can files may contain a filename after each file stored in archive. Otherwise cat and can are same. Model formats are different; the previous ...
- Tue Feb 07, 2012 11:59 am
- Forum: Compressed files and methods
- Topic: Xbox 360 XD3 ISO format
- Replies: 15
- Views: 3970
Re: Xbox 360 XD3 ISO format
Translate c+ + to another language you know like python. Same thing. All programming languages are limited by what we can do with slr and lalr grammars. Same shit just different syntax. Don't let it stop you just because it is written in another language!
- Mon Feb 06, 2012 7:18 am
- Forum: Holy Cow!
- Topic: Dropbox is great
- Replies: 3
- Views: 2277
Re: Dropbox is great
I actually keep all my code on google code. Works great so far. You don't have to have a published project to keep your account so it's worked great for me. No matter where I am as long as I have a computer with svn I can work on my code.
- Mon Feb 06, 2012 5:40 am
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 22388
Re: Onechanbara Z Kagura [still WIP]
done; see post #2. all source posted. code is in xbox360_onechanbara2.cpp.
- Mon Feb 06, 2012 5:04 am
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 22388
Re: Onechanbara Z Kagura [still WIP]
OK, look at pl00_00_opt_00. It is a small model with only a few joints. Here is model format break down: 0x0000 - 0x0027 file header 0x0028 - 0x009F file information (offsets, sizes, etc.) 0x00A0 - 0x00DF material information 0x00E0 - 0x00EF material-triangle group association (used for automatic te...
- Mon Feb 06, 2012 5:04 am
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 22388
Onechanbara Z Kagura [still WIP]
Format is OpenCollada DAE; use 3DStudio MAX to open. Includes geometry, UV, and skeleton. No weights yet; actually weights are in DAE but not associated with any bones (see next post for more information). When I find bone-weight association I will update program. But in the meantime you can play wi...
- Fri Feb 03, 2012 11:29 pm
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11814
Re: How do i extract the files from onechanbara kagura
oh ha ha ha ha wow ha ha ha... you da man chrrox
. now it's obvious what to do in the DAE file. yeah, the bones are always less than 200.
- Fri Feb 03, 2012 10:15 pm
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11814
Re: How do i extract the files from onechanbara kagura
Yes, but how they are scaled is weird. Looking at it I thought ok, there are 4 weights, all after the 0xFFFFFFFF. They should sum up to some maximum value. They aren't floats. They aren't half-floats either. It uses some kind of integer format. Using unsigned shorts, the sum of weights should sum up...
