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Search found 927 matches
- Thu Feb 23, 2012 11:00 am
- Forum: 3D/2D models
- Topic: Wii Brmdl Model Format
- Replies: 79
- Views: 49316
Re: Wii Brmdl Model Format
lol at the link spammers
- Mon Feb 20, 2012 8:58 pm
- Forum: 3D/2D models
- Topic: Rage (idTech5) model format md6
- Replies: 116
- Views: 50801
Re: Rage (idTech5) model format md6
Open Modeler. Select Utilities tab. Select LScript > LScript from menu. Find ls file. Click Open. Done. As for textures, hooking the OpenGL API is still on my TODO list. If anyone wants to try, I can give you my replacement core OpenGL 1.2 header and source file. All you gotta do is modify the glTex...
- Mon Feb 20, 2012 2:50 am
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 22390
Re: Onechanbara Z Kagura [still WIP]
Got weights into lightwave... just have to do a few more things for my LWO exporter (add the skelegons) and it will be rearing to go.


- Mon Feb 20, 2012 12:11 am
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 160498
Re: Dark Souls FLV file
i'm just kidding with you
.
- Mon Feb 20, 2012 12:06 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 607001
Re: Señor Casaroja's Noesis
lol i would not be caught dead with that kind of game.brienj wrote:Barbie's Horse Adventure has horses.fedeita wrote:i need horse model and texture please, anyone?
- Mon Feb 20, 2012 12:04 am
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 160498
Re: Dark Souls FLV file
finale00, stop right now. go out and find yourself a nice woman and have some fun for a change lol.
- Sun Feb 19, 2012 7:09 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795278
Re: Dead or Alive series formats and tools
You know bony, I thought about that too, getting involved in a modding project. But reversing a format completely to the point where you can mod it is overkill for me. I'm more interested in what vertex formats a game uses, how does it implement bones and animation, how to implement the different ty...
- Sun Feb 19, 2012 5:43 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795278
Re: Dead or Alive series formats and tools
I use what I'm fastest at. I don't have time to learn maxscript, the blender-python api, mel, or anything else. I've been using C++ since 1993... ain't nothing faster for me than C++ and the Windows Platform SDK. Using anything else will just slow me down. I'm already slow enough as it is since reve...
- Sat Feb 18, 2012 5:44 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 795278
Re: Dead or Alive series formats and tools
Somebody say they need a standalone tool? For which doa game?
- Fri Feb 17, 2012 4:55 pm
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 22390
Re: Onechanbara Z Kagura [still WIP]
Ok cool thanks. It's worth a try. I'll take a look into blender this weekend.
- Thu Feb 16, 2012 4:42 pm
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 22390
Re: Onechanbara Z Kagura [still WIP]
Unfortunately no. They used lightwave for this game, which has a very different skinning system. In max you must have bones to assign weights. In lightwave you don't.rexil wrote:It's working with the DLC models tooThere's more nice models in the DLC's
Got any luck with the weights?
- Wed Feb 15, 2012 6:44 pm
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 22390
Re: Onechanbara Z Kagura [still WIP]
anyone know what parameters you have to use to get the normal maps to look good when rendering in 3ds max? not matter what i change, when i apply the normal map and press render, i get some crap that looks like this:


- Wed Feb 15, 2012 3:24 pm
- Forum: Tutorials
- Topic: Key points to successful hex reading
- Replies: 9
- Views: 6249
Re: Key points to successful hex reading
I have one tip to add.
#1 use calc.exe.
#1 use calc.exe.
- Wed Feb 15, 2012 3:20 pm
- Forum: 3D/2D models
- Topic: GMO from Otomedius Excellent xbox360
- Replies: 4
- Views: 1352
Re: GMO from Otomedius Excellent xbox360
It is? Maybe my rip was bad.
- Tue Feb 14, 2012 8:28 pm
- Forum: 3D/2D models
- Topic: GMO from Otomedius Excellent xbox360
- Replies: 4
- Views: 1352
Re: GMO from Otomedius Excellent xbox360
last time i looked at this, a few months ago, i thought it was impossible; i forget why.
