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Search found 927 matches

by howfie
Sun Mar 04, 2012 2:17 am
Forum: Graphic file formats
Topic: DXT Filesize
Replies: 4
Views: 2364

Re: DXT Filesize

oh, I didn't see this earlier ha ha ha. lol this thread brings back memories... I was working on that shitty game, heroes of thessolonica or something like that. there was even photoshop PSD files stored in the archive of textures to boot. And at that point I had given up on that game cuz the models...
by howfie
Sun Mar 04, 2012 12:27 am
Forum: Game Archive
Topic: Xbox 360 Gal Gun
Replies: 6
Views: 3684

Re: Xbox 360 Gal Gun

post a couple sample models.
by howfie
Fri Mar 02, 2012 6:58 pm
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 121
Views: 79333

Re: Phantasy Star Online 2

goder2910 wrote:@scriptkiddie vcl = vai ca loz huh ? What do you mean ?
VCL - pretty much a library precursor to .NETs FCL, since the same guy that created Delphi also created .NET.
by howfie
Tue Feb 28, 2012 9:45 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 20426

Re: [NOESIS] Titan Quest

If there is already an exe to convert the textures, yes, use the createprocess equivalent in python. Show us your mad skillz lol. Anything that makes our lives easier is a plus. There are some people around here who can't even use the command line lol. It's not a big thing for the person who wants a...
by howfie
Sun Feb 26, 2012 5:43 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 20426

Re: [NOESIS] Titan Quest

You can swap and move around array elements or load the floats one by one instead.
by howfie
Sun Feb 26, 2012 8:10 am
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 84
Views: 33940

Re: Ninja Gaiden Sigma 2 Model Format

That model is not from sigma 2, that's the sigma 1 model.
by howfie
Sun Feb 26, 2012 7:54 am
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 20426

Re: [NOESIS] Titan Quest

Yeah ninja, if you look at the data in his first post and you look at the DAE output you see the DAE output would have to be a column-major matrix to match up with his data. <matrix>-8.25632E-08 1.557356E-09 1 ...</matrix> Collada, however, is row-major order. Should be <matrix>-8.25632E-08 0.037709...
by howfie
Sat Feb 25, 2012 7:56 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 20426

Re: [NOESIS] Titan Quest

Look in the dae and find the node hierarchy. What are the translation markup values for the root and the first child? That should tell you what noesis does.
by howfie
Sat Feb 25, 2012 7:30 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 20426

Re: [NOESIS] Titan Quest

Hmmm doesn't look like an absolute vs. Relative problem... If it was you would still see the symmetry, the bones would just be extended all over the place.. Are the joint positions in absolute or relative coordinates? If absolute you will have to convert. I will be home later tonight to try out your...
by howfie
Sat Feb 25, 2012 5:32 pm
Forum: 3D/2D models
Topic: [NOESIS] Titan Quest
Replies: 85
Views: 20426

Re: [NOESIS] Titan Quest

Post a pic of the results. If you see the bones as a mirror image across all axes then you didn't setup your inverse bind matrix right. Also, some games have transform nodes that may need to be applied to the bones; it was like this with neptunia mk2. Every game is kind of different; you need to pos...
by howfie
Fri Feb 24, 2012 9:19 pm
Forum: 3D/2D models
Topic: PS3 Hyperdimension Neptunia MKII
Replies: 68
Views: 34116

Re: PS3 Hyperdimension Neptunia MKII

Yes,some of the textures are screwy. I never was able to figure out why but I've been meaning to go back and redo all of the games I've ripped. This was like the second game I ripped and it's not as complete as I want it to be. My new ripper now exports directly to lwo for which I am testing it with...
by howfie
Fri Feb 24, 2012 4:21 pm
Forum: 3D/2D models
Topic: [Request]Shinkon Gattai Godannar.
Replies: 41
Views: 9344

Re: [Request]Shinkon Gattai Godannar.

just post lots of tit pics from the game and you'll get finale00's reinterest in no time ;-).
by howfie
Fri Feb 24, 2012 1:17 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 795612

Re: Dead or Alive series formats and tools

So I started looking at this. Looks like same silly format as ninja gaiden sigma 2. Are afs containers specific to xbox360 games? If so I will put that code under xbox360.h.
by howfie
Fri Feb 24, 2012 12:37 am
Forum: 3D/2D models
Topic: Fantasy Earth Zero
Replies: 11
Views: 4878

Re: Fantasy Earth Zero

Actually negate. Do the bit math to see why it works. It zeroes the lowest 4 bits. Also called bitwise negate, bitwise not, or bitwise complement.
by howfie
Thu Feb 23, 2012 11:20 pm
Forum: 3D/2D models
Topic: Fantasy Earth Zero
Replies: 11
Views: 4878

Re: Fantasy Earth Zero

Faster way to pad to 16.

(pos + 0xF) & ~0xF