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Search found 927 matches
- Tue Mar 20, 2012 9:10 am
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 22392
Re: Onechanbara Z Kagura [still WIP]
Output for this one is LWO (lightwave format). Also includes bones and weights but weights are not attached to any bones. Use Blender LWO plugin to convert. Note #1: Message to rexil: like most Blender plugins, the Blender LWO plugin was written by an amateur; does not transfer textures. Sucks. Mayb...
- Sun Mar 18, 2012 3:13 am
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 22392
Re: Onechanbara Z Kagura [still WIP]
BTW, just to let people know, Compile Heart's new game, Touch Shot: Love Application appears to use the same format as Onechanbara Z: Kagura. Haven't tested it myself yet as I am still finishing up touches on my LWO2 exporter. Use QuickBMS's CPK extractor to extract files and you will see the same t...
- Fri Mar 16, 2012 7:48 pm
- Forum: 3D/2D models
- Topic: DW7 textures error
- Replies: 6
- Views: 1591
Re: DW7 textures error
Looks like wrong texture was applied. The model should have a uvw modifier. Check it out. Make sure the uvs jive with the image you want to apply. If I recall right dw7 just creates a list of textures and you must guess which textures go on which models. Model also uses multiple map channels. Your p...
- Thu Mar 15, 2012 9:12 am
- Forum: 3D/2D models
- Topic: DW7 textures error
- Replies: 6
- Views: 1591
Re: DW7 textures error
DW7 requires manual texturing. 3DS Max requires no DDS plugin. Basically you do something like this: Select model. Press 'M' to bring up material editor. Select Maps section. Click on None button next to Diffuse Color. Select Bitmap. Select OK. Find the texture. Select Open. Back at Material Editor ...
- Wed Mar 14, 2012 7:01 pm
- Forum: 3D/2D models
- Topic: DW7 textures error
- Replies: 6
- Views: 1591
Re: DW7 question
You have a c:/c:/. I would just put offzip in the usrdir and cd into that dir so you can use relative paths instead.
- Mon Mar 12, 2012 8:35 am
- Forum: Holy Cow!
- Topic: Modders getting sued
- Replies: 13
- Views: 5360
Re: Modders getting sued
lol i was just looking on their site, why would you want to hook a fleshlight to a pc lol?


- Mon Mar 12, 2012 8:14 am
- Forum: Code Talk
- Topic: Files embedded in exe's?
- Replies: 12
- Views: 4539
Re: Files embedded in exe's?
Yes, that's true, but if he's trying to reverse something, they almost always use some form of obfuscation and system that does the obfuscation. Rarely will you find like a game exe that is using standard methods, and if you are making something, and don't want it reversed, you shouldn't use the st...
- Mon Mar 12, 2012 7:50 am
- Forum: Code Talk
- Topic: Files embedded in exe's?
- Replies: 12
- Views: 4539
Re: Files embedded in exe's?
Did you pay full price for Photoshop or 3DS Max? I'll just leave it at that, and you can read between the lines ... ;) lol my photoshop is legal. $500 for Master Collection at journeyed. you can get photoshop alone I think sometimes for $99 when they have a student sale. my 3ds max too (student edi...
- Mon Mar 12, 2012 7:40 am
- Forum: Code Talk
- Topic: Files embedded in exe's?
- Replies: 12
- Views: 4539
Re: Files embedded in exe's?
If I recall right in Windows you can embed files within EXEs as resources. It's called RCDATA . They can be loaded in code via the LoadResource function. It's not just limited to accelerators, menus, icons and bitmaps. You can store arbitrary binary and text data in there as well. Resource sections ...
- Sun Mar 11, 2012 11:23 am
- Forum: 3D/2D models
- Topic: Dark Models
- Replies: 3
- Views: 1178
Re: Dark Models
Wow, thanks ha ha ha. Hmmm... though when I took those pics I had diffuse set to 100% already. I even tried a white diffuse map too. Man, I think it's cause I'm working from my parent's place where I only can work on this stuff on a 2006 laptop with only OpenGL 1.2 support ha ha ha. Will test on my ...
- Sun Mar 11, 2012 9:04 am
- Forum: 3D/2D models
- Topic: Dark Models
- Replies: 3
- Views: 1178
Dark Models
Hey guys, I'm working on ripping this one game... Magic The Gathering: Craptics. The skin for all models are really dark. Texture sheets are 1 sheet per model. Some kind of shading? Anyone got a clue what to do to the textures to create normal looking skin? Here's a sample (it's a free game on Steam...
- Wed Mar 07, 2012 10:24 pm
- Forum: Graphic file formats
- Topic: 【PS3】One Piece Warriors Suffix the file named A,
- Replies: 44
- Views: 10387
Re: 【PS3】One Piece Warriors Suffix the file named A,
Use the DW7 script finale00. The previous script for DW7 doesn't always work because they added a few more vertex formats. There is also a new texture format (id = 9). I am currently modifying my DWG3 ripper to support this game but there are lots of changes. But if anyone can add the vertex formats...
- Tue Mar 06, 2012 10:23 am
- Forum: Compressed files and methods
- Topic: DB4 tbl
- Replies: 5
- Views: 1385
Re: DB4 tbl
Well, there's some missing code. The class is supposed to take two sets of data. Seeing some code where the class is used would help. What game is this for?
- Tue Mar 06, 2012 9:48 am
- Forum: Compressed files and methods
- Topic: DB4 tbl
- Replies: 5
- Views: 1385
Re: DB4 tbl
The code is poorly written, yeah. There is way too much mixing of C and C++. Rolling your own memory-mapped file system? WTF what for? Just use C++ stream classes! unsigned char *dbuf = (unsigned char *) malloc (uncompressed_size); why not char *dbuf = new char[uncompressed_size]; or better yet boos...
- Tue Mar 06, 2012 8:39 am
- Forum: Graphic file formats
- Topic: 【PS3】One Piece Warriors Suffix the file named A,
- Replies: 44
- Views: 10387
Re: 【PS3】One Piece Warriors Suffix the file named A,
Don't forget there are also G1TG0050 files as well. Models are forthcoming... they added a bunch of new vertex formats though.
