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Search found 927 matches
- Thu Mar 14, 2013 12:31 pm
- Forum: 3D/2D models
- Topic: PS3 - Metal Gear Rising Revengeance - WMB format
- Replies: 54
- Views: 27738
Re: PS3 - Metal Gear Rising Revengeance - WMB format
hey runa, pm me you know where and let me know what model you want. mario's script isn't completely ready yet.
- Thu Mar 14, 2013 12:21 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256474
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
axsis has me thinking... i must be doing something wrong and might not be touching all the CDRM sections in the main bigfile, cuz what the other guys have marked as laracroft.drm, according to my code, resolves to a flat square mesh, some effects textures, and some sound effects. i'll check to see w...
- Thu Mar 14, 2013 11:43 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256474
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
when all these cdrms are put together in their mul files, the size of the overall data must be friggin huge!
- Thu Mar 14, 2013 9:56 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256474
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
correct, and it is not a problem. the hunt for lara continues. c00l, tomorrow ill check the other bigfiles to see if they are there.
- Thu Mar 14, 2013 9:37 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256474
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
looking back yeah i was told 65 mb dds files were output by ninja ripper. now that i think about it, ninja ripper must output uncompressed texture as size of 4096 x 4096 dxt1 level 0 mipmapped texture is 4096 x 4096 / 2 = 8 mb
level 1 mipmap is 2 mb so overall size should be a little over 10.5 mb.
level 1 mipmap is 2 mb so overall size should be a little over 10.5 mb.
- Thu Mar 14, 2013 7:34 am
- Forum: 3D/2D models
- Topic: PS3 - Metal Gear Rising Revengeance - WMB format
- Replies: 54
- Views: 27738
Re: PS3 - Metal Gear Rising Revengeance - WMB format
xbox360 only; ps3 model format is totally different
- Thu Mar 14, 2013 6:21 am
- Forum: 3D/2D models
- Topic: PS3 - Metal Gear Rising Revengeance - WMB format
- Replies: 54
- Views: 27738
Re: PS3 - Metal Gear Rising Revengeance - WMB format
every time i look at maxscript my eyes go numb ha ha ha ha
- Thu Mar 14, 2013 12:36 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256474
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
kamil, really? what filename? i did a DDS search by size and there is only 1 10 MB texture and it is not lara. 
what folder is it in so that C00L can try to dig out the model?
if it's there my windows search filter must be having trouble searching though 1.8 million files
.
what folder is it in so that C00L can try to dig out the model?
if it's there my windows search filter must be having trouble searching though 1.8 million files
- Wed Mar 13, 2013 10:51 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256474
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
i think i know why you cant find lara... i can't find her HiRez textures... the xnalara guys have told me these textures are around 60 MB each. so she is not in the main bigfile... pretty sure she's in title.000.tiger. i'll do the other tiger files in a day or two as i kind of had started working on...
- Wed Mar 13, 2013 8:35 am
- Forum: 3D/2D models
- Topic: PS3 - Metal Gear Rising Revengeance - WMB format
- Replies: 54
- Views: 27738
Re: PS3 - Metal Gear Rising Revengeance - WMB format
i just googled those exact terms. first link on google, works for me.
- Wed Mar 13, 2013 8:22 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256474
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
page 8, first post silly person! 
ekey and rick are talking about something totally different.
ekey and rick are talking about something totally different.
- Wed Mar 13, 2013 8:18 am
- Forum: 3D/2D models
- Topic: PS3 - Metal Gear Rising Revengeance - WMB format
- Replies: 54
- Views: 27738
Re: PS3 - Metal Gear Rising Revengeance - WMB format
google xbox iso extractor
- Wed Mar 13, 2013 7:43 am
- Forum: 3D/2D models
- Topic: PS3 - Metal Gear Rising Revengeance - WMB format
- Replies: 54
- Views: 27738
Re: PS3 - Metal Gear Rising Revengeance - WMB format
lol @mariokart
i almost ate up all my popcorn reading that facepunch thread.
u would think after all stuff that happened with chrrox over there u'd think twice about posting there hahaha.
i almost ate up all my popcorn reading that facepunch thread.
u would think after all stuff that happened with chrrox over there u'd think twice about posting there hahaha.
- Tue Mar 12, 2013 10:39 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256474
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
COOLs status has always been like that lol; don't know why. phpbb is a free forum and it is somewhat buggy.
- Tue Mar 12, 2013 9:34 am
- Forum: 3D/2D models
- Topic: 葛城ミサト報道計画(Kasturagi Misato)
- Replies: 51
- Views: 16115
Re: 葛城ミサト報道計画(Kasturagi Misato)
hahahaha yeah, you're right, the tree can branch out pretty far. and after 6,000 lines of C++ i said fuck it and i didn't even get to the skeletons lol. might be easier to do in another language like python, but in C++ it was nasty. how many lines of code is your maxscript?
looks good so far!
looks good so far!
