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Search found 927 matches

by howfie
Mon Mar 18, 2013 5:22 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 256474

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

you're a pretty silly guy c00l. i just went through all 9,985 mesh files and you know, other than the blend weights (uint08/255.0f) and blend indices (uint08), and the fact that there are two different types of UV formats (type 13 = sint16/2048 which you got and type 1 = real32 which you didn't); yo...
by howfie
Sun Mar 17, 2013 6:00 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 256474

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

bigfiles are archives that don't appear to contain filenames. we're not sure how they're generated from the bigfile so ekey snags the filenames from the EXE by trapping the contents of eax register from the function that generates filenames. it's really only important if you need names (i don't).
by howfie
Sun Mar 17, 2013 8:58 am
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 256474

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

dang sammie, you must really love this game lol. i only finished half of it so far (too busy working on other things but maybe after this is all done i'll finish the game). almost caught up to where c00l is at... bones should be no problem. format is going to be a custom 3D model format that can be ...
by howfie
Sun Mar 17, 2013 7:00 am
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 256474

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

some files you have to go into the script and change the offset to the "Mesh" anyways, c00l asked me if i could finish what he started so i'm taking his code and adding to it. format is pretty easy. A B C D E F G H I J K L 07000000 00002A00 A0060000 600F0000 00000000 00000000 00000000 000F...
by howfie
Sun Mar 17, 2013 1:20 am
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 256474

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

correct, there is also a subtype byte in the third dword. the codes have not changed from the previous games. else if(entrylist[i].sub1[j].p02 == 0x0C) { if((entrylist[i].sub1[j].p03 & 0xFF) == 0x30) targext += "scene"; else targext += "mesh"; }
by howfie
Sat Mar 16, 2013 11:13 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 607001

Re: Señor Casaroja's Noesis

i blame dell and compaq and hp for mass-producing even-below-shit-quality PCs; these manufacturers single-handedly killed PC gaming over the last 10 years.
by howfie
Sat Mar 16, 2013 11:06 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 256474

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

oh ok I see, he is having trouble detecting the size of the header before the mesh. the size of the header is actually stored in the file table; i can redo the ripper to strip the headers from the mesh files if you want c00l. i left the headers in there because i thought they might be important (the...
by howfie
Sat Mar 16, 2013 10:43 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 256474

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

cool, how much does c00l's script extract?
by howfie
Sat Mar 16, 2013 8:43 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 256474

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

axsis, in that directory (on mines symlink directory 2878, the textures are indeed lara). haven't checked the model format yet. ekey sent me some code to help me identify names i think so i can rename those folders according to the names he extracted (it contains a mix of some of rick's code and min...
by howfie
Sat Mar 16, 2013 7:51 pm
Forum: 3D/2D models
Topic: [Nitro+] Sonicomi .MDL Files (character/environment models)
Replies: 16
Views: 7802

Re: [Nitro+] Sonicomi .MDL Files (character/environment mode

awesome. thanks mariusz! imma have a good look at how you got those animations in your blender script now :D. i was looking all over for some of your script examples but during the purging of all sample files from xentax, all of your old scripts were deleted as well!
by howfie
Sat Mar 16, 2013 6:05 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 256474

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

cool thx ekey ill look into it soon. took a break for a few days to extract models from metal gear rising :).
by howfie
Fri Mar 15, 2013 6:56 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 256474

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

btw cool if you ask rich to add you to noesis repo i can help you as well with model format
by howfie
Fri Mar 15, 2013 6:53 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 256474

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

yeah there are mesh and scene files, both i named .mesh. in latest unpacker i named them separately. away from home now but u can visit xnaaral's deviantart page in comments i gave him my latest unpacker. still gotta look into the other bigfiles...
by howfie
Thu Mar 14, 2013 2:41 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 256474

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Axsis wrote:and it takes 6:20 to unpack just 200 Mb, i wonder how many time it would take to unpack all bigfiles... :roll:
muahahahahahahahahahahaha
by howfie
Thu Mar 14, 2013 12:59 pm
Forum: 3D/2D models
Topic: PS3 - Metal Gear Rising Revengeance - WMB format
Replies: 54
Views: 27738

Re: PS3 - Metal Gear Rising Revengeance - WMB format

oh btw, mario's script isn't for the dat files... you have to use quickbms and dataunpack.bms and then run mario's script on the wmb file. i'll send the bms script to you.

edit: actually, you're right runa, you do run it on the dat files lol.