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Search found 927 matches
- Wed Mar 27, 2013 8:40 pm
- Forum: Game Archive
- Topic: Bioshock Infinite
- Replies: 27
- Views: 10140
Re: Bioshock Infinite
if someome sends me pc xxx and tfc files ill do an unpacker. i did one for ps3 already but model format is not something i want to work with.
- Mon Mar 25, 2013 9:09 pm
- Forum: Game Archive
- Topic: Bioshock Infinite
- Replies: 27
- Views: 10140
Re: Bioshock Infinite
PS3 files are weird too.
- Sun Mar 24, 2013 6:50 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606735
Re: Señor Casaroja's Noesis
wasnt me
what are you using quadtrees for? a simple model viewer doesnt need quadtrees.
- Sat Mar 23, 2013 8:57 pm
- Forum: Code Talk
- Topic: SHChangeNotifyRegister is being a dick
- Replies: 3
- Views: 3497
Re: SHChangeNotifyRegister is being a dick
my problem is the exact opposite rich, i get the SHCNE_UPDATEITEM but don't get the SHCNE_CREATE and other notifications lololol. #include<windows.h> #ifndef RC_INVOKED #include "shlobj.h" #pragma comment(lib, "shell32.lib") #endif #ifndef RC_INVOKED #include<sstream> #endif stat...
- Sat Mar 23, 2013 7:53 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256419
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
ekey can you rename those mesh files to .scene? the 4 byte code for meshes is 0xC yeah but the next 4 bytes in the low byte there is a number, it is 0x30 for scenes if i recall right.
- Sat Mar 23, 2013 4:58 pm
- Forum: Code Talk
- Topic: SHChangeNotifyRegister is being a dick
- Replies: 3
- Views: 3497
Re: SHChangeNotifyRegister is being a dick
yeah the patform sdk docs suck donkey balls when it comes to the shell docs. same behavior if you dont use the shared memory bit flag? you applying the list to a file or a path using recursion flag?
- Fri Mar 22, 2013 10:46 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256419
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
i'm absolutely envious, that's more hair than i have on my head lol.Sammie wrote:But now we know Lara has 12576 single hairs
- Fri Mar 22, 2013 8:39 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256419
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
hahahahahaha
- Fri Mar 22, 2013 7:28 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256419
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
codeman, it's all under one skeleton for me.

BTW, Ekey, you own the first post, why not update the first post with your tools and link to Rick's SVN binaries as well?

BTW, Ekey, you own the first post, why not update the first post with your tools and link to Rick's SVN binaries as well?
- Fri Mar 22, 2013 4:10 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256419
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
sorry sammie, now that ekey posted his extractor, i deleted all of my files. though i do have some notes saved on the files that crashed. some of the models have a special parts list. normally the three values are #1 index buffer start for part #2 number of triangles in part #3 number of vertices in...
- Fri Mar 22, 2013 3:55 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256419
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
BTW, for those who come in here and see nothing but picture spam, Ekey posted a nice file extractor a page back or so lol.
- Fri Mar 22, 2013 3:53 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256419
- Fri Mar 22, 2013 3:43 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256419
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
be my guest my fellow programming buddy
.
Nah... let Rick do it.
Nah... let Rick do it.
- Fri Mar 22, 2013 3:28 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256419
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
i didn't say delphi sucks :P, it's just that the guy who created delphi no longer works on it. he works on C# now :D. were you programming when borland became inprise for a few years a decade or so ago? some people stuck with them but a lot of people, including myself, abandoned ship on anything Bor...
- Fri Mar 22, 2013 3:17 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256419
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
because Borland sucks
. most developers i know abandoned the Borland bandwagon many many years ago. they used to have an awesome set of developer tools, but everything went to shit after microsoft bought out all of borland's developers, including Anders Hejlsberg.

